Player Matchup

Sun Wukong
Sun Wukong
Diamond IV
 
Sun Wukong
Diamond IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond III
 
Ullr
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond IV
Florizarre
Hera
Diamond IV
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 55L
1,974 MMR
Party 1
Sobek
Sobek
Diamond III
klasn1c
Sobek
Diamond III
Level 154
God Stats
17W - 11L
1,709 SR
Queue Stats
402W - 387L
2,105 MMR
Solo
Mercury
Mercury
Diamond III
Électhor
Mercury
Diamond III
Level 107
God Stats
1W - 1L
1,598 SR
Queue Stats
61W - 59L
1,897 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,561 SR
1,795 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,565 SR
1,868 MMR
Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond V
 
Fafnir
Diamond V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
Hir0n
Scylla
Diamond V
Level 160
God Stats
10W - 3L
1,678 SR
Queue Stats
207W - 202L
2,162 MMR
Solo
Awilix
Awilix
Platinum I
MrREVERB777
Awilix
Platinum I
Level 146
God Stats
7W - 7L
1,604 SR
Queue Stats
177W - 174L
2,114 MMR
Solo
Tyr
Tyr
Diamond IV
ZukaMoka
Tyr
Diamond IV
Level 160
God Stats
0W - 3L
1,543 SR
Queue Stats
297W - 278L
2,067 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 0 / 3
9,836
656
11,424
12,880
8,846
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
 
Ullr
14
4 / 4 / 1
8,837
589
9,532
10,019
3,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 2
9,495
633
8,578
5,104
2,287
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
klasn1c
Sobek
13
2 / 2 / 6
8,356
557
3,300
10,594
10,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Électhor
Mercury
15
3 / 1 / 6
8,998
600
5,408
10,347
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetTiamatGilgameshAthenaTsukuyomi

VS

Bans
Morgan Le FayGuan YuKumbhakarnaOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 4 / 1
8,148
543
6,558
9,983
3,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
 
Fafnir
11
2 / 3 / 0
7,434
496
2,414
13,087
11,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Hir0n
Scylla
14
0 / 2 / 0
7,735
516
1,259
4,137
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
11
0 / 3 / 2
6,476
432
2,720
9,846
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 4 / 1
7,304
487
6,344
15,013
11,653
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
6
7
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
3
3.5
W
Ullr
 
Ullr
4
4
1
1.13
L
Medusa
 
Medusa
4
4
1
1.13
L
Fafnir
 
Fafnir
2
3
0
0.67
W
5
0
2
6
L
Scylla
Hir0n
Scylla
0
2
0
0
L
Awilix
0
3
2
0.33
L
0
4
1
0.13
W
Sobek
klasn1c
Sobek
2
2
6
2.5
W
Mercury
Électhor
Mercury
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,242
Damage
19,295
48,944
Taken
52,066
29,509
Mitigated
30,966
17,173
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,424
2,140
0
8,482
12,880
8,846
64
1,532
11,348
0
74,032
W
Ullr
 
Ullr
9,532
5,773
0
2,506
10,019
3,524
350
503
9,516
0
68,972
L
Medusa
 
Medusa
6,558
3,282
0
2,707
9,983
3,464
0
766
9,217
0
54,005
L
Fafnir
 
Fafnir
2,414
625
0
1,240
13,087
11,559
0
4,503
8,584
13,899
0
W
8,578
2,270
0
1,851
5,104
2,287
1,204
1,123
3,941
78,029
0
L
Scylla
Hir0n
Scylla
1,259
199
0
1,152
4,137
1,132
0
2,716
1,421
61,362
0
L
Awilix
2,720
946
0
2,717
9,846
3,158
0
2,705
7,141
0
36,186
L
6,344
693
0
6,770
15,013
11,653
0
1,188
13,825
9,055
45,697
W
Sobek
klasn1c
Sobek
3,300
512
0
3,476
10,594
10,515
62
1,304
9,250
21,505
0
W
Mercury
Électhor
Mercury
5,408
3,049
0
858
10,347
4,337
46
910
9,437
0
73,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,522
Gold Earned
37,097
594
Minions Killed
449
0
Camps Cleared
0
1,499,574
Distance Traveled
1,437,882
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,836
656
156
10
0
288,164
3
W
Ullr
8,837
589
113
8
0
253,033
3
L
Medusa
8,148
543
106
7
0
268,292
4
L
Fafnir
7,434
496
6
0
0
295,791
3
W
Hera
9,495
633
173
12
0
310,336
6
L
Scylla
7,735
516
145
10
0
274,181
4
L
Awilix
6,476
432
74
5
0
329,379
6
L
Tyr
7,304
487
118
8
0
270,239
3
W
Sobek
8,356
557
37
2
0
303,800
3
W
Mercury
8,998
600
115
8
0
344,241
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role