Player Matchup

Hades
Hades
Fudgepackah
Hades
Level 24
God Stats
2W - 5L
1,500 SR
Queue Stats
644W - 536L
1,592 Elo+
Solo
Tiamat
Tiamat
IndigoSoze
Tiamat
Level 159
God Stats
0W - 2L
1,380 SR
Queue Stats
56W - 62L
1,468 Elo+
Solo
Bacchus
Bacchus
PapaWinnie90
Bacchus
Level 43
God Stats
0W - 1L
1,255 SR
Queue Stats
3W - 5L
1,396 Elo+
Solo
Ullr
Ullr
Ryanocerus
Ullr
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 183L
1,470 Elo+
Solo
Bakasura
Bakasura
SauceGod26_
Bakasura
Level 89
God Stats
1W - 1L
1,696 SR
Queue Stats
500W - 524L
1,469 Elo+
Solo
Team Averages
Level 91
1,466 SR
1,479 Elo+

VS

Team Averages
Level 88
1,493 SR
1,490 Elo+
Cthulhu
Cthulhu
Feqn
Cthulhu
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 17L
1,436 Elo+
Solo
Fenrir
Fenrir
KIouded
Fenrir
Level 153
God Stats
6W - 8L
1,294 SR
Queue Stats
492W - 509L
1,492 Elo+
Solo
Merlin
Merlin
Kingsly3rd
Merlin
Level 121
God Stats
2W - 0L
1,796 SR
Queue Stats
116W - 141L
1,439 Elo+
Solo
Baba Yaga
Baba Yaga
MrSteal-_-UrKill
Baba Yaga
Level 129
God Stats
10W - 12L
1,377 SR
Queue Stats
371W - 419L
1,410 Elo+
Solo
Hades
Hades
Wardd36
Hades
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 94L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 6
11,568
826
19,760
19,262
19,764
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
IndigoSoze
Tiamat
13
0 / 7 / 5
8,150
582
10,817
14,680
9,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
PapaWinnie90
Bacchus
16
0 / 5 / 10
9,607
686
6,725
16,599
21,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 10
9,200
657
13,179
12,672
5,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
SauceGod26_
Bakasura
16
5 / 7 / 4
10,329
738
6,831
16,077
9,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feqn
Cthulhu
19
6 / 4 / 18
11,894
850
11,855
18,897
27,448
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
KIouded
Fenrir
18
8 / 4 / 12
11,229
802
13,429
14,218
13,413
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Kingsly3rd
Merlin
16
1 / 5 / 16
9,979
713
8,086
12,163
5,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
20
11 / 1 / 16
12,068
862
18,819
10,252
4,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
Wardd36
Hades
19
4 / 2 / 19
11,195
800
14,203
16,356
20,251
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
111
15
Kills
30
30
Deaths
16
35
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Feqn
Cthulhu
6
4
18
3.75
L
8
6
6
1.83
L
Tiamat
IndigoSoze
Tiamat
0
7
5
0.36
W
Fenrir
KIouded
Fenrir
8
4
12
3.5
W
Merlin
Kingsly3rd
Merlin
1
5
16
1.8
W
Baba Yaga
11
1
16
19
L
Bacchus
PapaWinnie90
Bacchus
0
5
10
1
L
2
5
10
1.4
L
Bakasura
SauceGod26_
Bakasura
5
7
4
1
W
Hades
Wardd36
Hades
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,312
Damage
66,392
79,290
Taken
71,886
65,594
Mitigated
70,729
23,246
Healing
35,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Feqn
Cthulhu
11,855
562
4,157
5,327
18,897
27,448
462
8,365
10,322
29,927
0
L
19,760
1,082
2,293
7,203
19,262
19,764
324
11,608
7,654
43,017
0
L
Tiamat
IndigoSoze
Tiamat
10,817
590
1,188
3,631
14,680
9,278
0
11,268
3,412
18,864
0
W
Fenrir
KIouded
Fenrir
13,429
2,129
3,613
3,435
14,218
13,413
1,103
6,724
7,224
0
16,028
W
Merlin
Kingsly3rd
Merlin
8,086
812
2,058
1,708
12,163
5,014
961
7,274
4,779
26,763
0
W
Baba Yaga
18,819
863
2,073
5,162
10,252
4,603
1,759
5,199
4,665
41,534
0
L
Bacchus
PapaWinnie90
Bacchus
6,725
765
228
1,919
16,599
21,723
245
10,568
6,031
16,811
0
L
13,179
9,273
1,033
2,566
12,672
5,458
1,100
9,029
3,643
0
19,485
L
Bakasura
SauceGod26_
Bakasura
6,831
4,741
392
2,793
16,077
9,371
56
10,490
5,587
0
10,635
W
Hades
Wardd36
Hades
14,203
1,470
2,253
5,999
16,356
20,251
683
9,740
6,413
28,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,854
Gold Earned
56,365
119
Minions Killed
160
0
Camps Cleared
0
1,110,013
Distance Traveled
1,263,546
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,894
850
48
3
0
282,163
2
L
Hades
11,568
826
50
4
0
229,627
0
L
Tiamat
8,150
582
19
1
0
167,180
0
W
Fenrir
11,229
802
4
0
0
234,419
1
W
Merlin
9,979
713
34
2
0
190,632
0
W
Baba Yaga
12,068
862
48
3
0
290,022
0
L
Bacchus
9,607
686
14
1
0
261,800
0
L
Ullr
9,200
657
11
1
0
227,303
0
L
Bakasura
10,329
738
25
2
0
224,103
0
W
Hades
11,195
800
26
2
0
266,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role