Player Matchup

Ymir
Ymir
Bllizzard69
Ymir
Level 17
God Stats
18W - 30L
1,549 SR
Queue Stats
24W - 38L
1,378 Elo+
Solo
Hercules
Hercules
Sahvra
Hercules
Level 24
God Stats
12W - 16L
1,215 SR
Queue Stats
114W - 112L
1,440 Elo+
Solo
Sol
Sol
TAM_3000
Sol
Level 23
God Stats
10W - 20L
1,430 SR
Queue Stats
130W - 129L
1,435 Elo+
Solo
Olorun
Olorun
magic-tanker9
Olorun
Level 6
God Stats
0W - 1L
1,285 SR
Queue Stats
8W - 11L
1,540 Elo+
Solo
Thor
Thor
tetraoki
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,089 Elo+
Solo
Team Averages
Level 15
1,396 SR
1,377 Elo+

VS

Team Averages
Level 35
1,313 SR
1,425 Elo+
Kukulkan
Kukulkan
LFGuedes
Kukulkan
Level 11
God Stats
2W - 3L
1,115 SR
Queue Stats
13W - 17L
1,292 Elo+
Solo
Serqet
Serqet
MaxiMariio
Serqet
Level 105
God Stats
2W - 4L
1,151 SR
Queue Stats
545W - 510L
1,601 Elo+
Party 1
Erlang Shen
Erlang Shen
MiniKelin
Erlang Shen
Level 10
God Stats
5W - 5L
1,525 SR
Queue Stats
176W - 148L
1,707 Elo+
Party 1
Ymir
Ymir
Wesleyslvz
Ymir
Level 26
God Stats
65W - 39L
1,481 SR
Queue Stats
343W - 357L
1,421 Elo+
Solo
Apollo
Apollo
yankia96
Apollo
Level 24
God Stats
9W - 13L
1,293 SR
Queue Stats
81W - 78L
1,102 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,572
387
3,226
8,865
6,850
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Hercules
Sahvra
Hercules
13
2 / 3 / 0
8,038
473
5,096
11,772
15,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 1 / 0
7,888
464
7,093
7,116
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 2 / 0
8,969
528
5,530
10,241
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
2
0 / 0 / 0
4,849
285
0
392
70
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LFGuedes
Kukulkan
16
0 / 0 / 4
8,734
514
5,834
7,098
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
MaxiMariio
Serqet
15
5 / 1 / 2
9,113
536
8,173
13,244
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
MiniKelin
Erlang Shen
17
2 / 1 / 1
9,532
561
7,449
12,810
9,884
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 0 / 3
7,540
444
2,712
8,390
4,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
yankia96
Apollo
13
1 / 1 / 0
7,706
453
1,758
8,837
2,806
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
3
Kills
8
8
Deaths
3
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Kukulkan
LFGuedes
Kukulkan
0
0
4
2
W
Serqet
MaxiMariio
Serqet
5
1
2
6
W
Erlang Shen
MiniKelin
Erlang Shen
2
1
1
2.5
L
Hercules
Sahvra
Hercules
2
3
0
0.67
L
1
1
0
1
W
0
0
3
1.5
L
0
2
0
0
L
Thor
0
0
0
0
W
Apollo
yankia96
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,945
Damage
25,926
38,386
Taken
50,379
28,577
Mitigated
25,849
12,334
Healing
17,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,226
162
0
1,403
8,865
6,850
0
4,497
4,285
29,398
0
W
Kukulkan
LFGuedes
Kukulkan
5,834
563
0
210
7,098
2,604
769
3,132
3,966
62,751
0
W
Serqet
MaxiMariio
Serqet
8,173
2,858
0
5,880
13,244
5,625
0
3,905
9,254
0
64,310
W
Erlang Shen
MiniKelin
Erlang Shen
7,449
3,802
0
6,476
12,810
9,884
568
0
12,189
246
74,287
L
Hercules
Sahvra
Hercules
5,096
2,142
0
4,358
11,772
15,598
0
491
10,857
0
33,521
L
7,093
1,881
0
2,051
7,116
2,096
0
916
6,200
59,899
0
W
2,712
525
0
1,450
8,390
4,930
0
4,692
3,660
18,829
0
L
5,530
2,581
0
4,522
10,241
3,963
0
2,642
6,638
69,548
0
L
Thor
0
0
0
0
392
70
0
0
392
0
686
W
Apollo
yankia96
Apollo
1,758
1,318
0
3,938
8,837
2,806
318
4,120
4,717
0
53,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,316
Gold Earned
42,625
384
Minions Killed
524
0
Camps Cleared
0
1,228,573
Distance Traveled
1,643,423
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,572
387
54
3
0
305,655
5
W
Kukulkan
8,734
514
138
8
0
292,026
3
W
Serqet
9,113
536
117
7
0
377,584
1
W
Erlang Shen
9,532
561
134
8
0
364,422
3
L
Hercules
8,038
473
89
5
0
291,875
5
L
Sol
7,888
464
110
6
0
318,372
2
W
Ymir
7,540
444
29
2
0
318,875
2
L
Olorun
8,969
528
130
8
0
278,422
2
L
Thor
4,849
285
1
0
0
34,249
0
W
Apollo
7,706
453
106
6
0
290,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role