Player Matchup

Sylvanus
Sylvanus
FilthE
Sylvanus
Level 16
God Stats
4W - 14L
1,439 SR
Queue Stats
253W - 254L
1,402 Elo+
Solo
Ymir
Ymir
Joseph121278
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,374 Elo+
Solo
Vulcan
Vulcan
Lord_Sanguinius
Vulcan
Level 29
God Stats
7W - 8L
1,578 SR
Queue Stats
81W - 70L
1,599 Elo+
Solo
Susano
Susano
PotatoHead048
Susano
Level 29
God Stats
7W - 7L
1,422 SR
Queue Stats
16W - 23L
1,410 Elo+
Solo
Hachiman
Hachiman
TheMoonUrinater
Hachiman
Level 15
God Stats
6W - 10L
1,722 SR
Queue Stats
26W - 36L
1,433 Elo+
Solo
Team Averages
Level 18
1,532 SR
1,444 Elo+

VS

Team Averages
Level 18
1,568 SR
1,439 Elo+
Ymir
Ymir
ElWadle
Ymir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 10L
1,514 Elo+
Solo
Agni
Agni
JustTakeiTTT
Agni
Level 29
God Stats
11W - 6L
1,781 SR
Queue Stats
170W - 188L
1,553 Elo+
Solo
Bacchus
Bacchus
LightningFish25
Bacchus
Level 29
God Stats
5W - 0L
1,684 SR
Queue Stats
42W - 44L
1,393 Elo+
Solo
Nemesis
Nemesis
sfeeisme
Nemesis
Level 15
God Stats
4W - 5L
1,375 SR
Queue Stats
14W - 29L
1,314 Elo+
Solo
Jing Wei
Jing Wei
华仑天奴
Jing Wei
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FilthE
Sylvanus
10
0 / 6 / 2
5,732
409
5,493
15,224
8,176
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 11 / 0
4,892
349
654
9,828
5,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 4 / 0
6,697
478
5,764
7,508
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 1
6,468
462
4,084
8,832
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
11
4 / 6 / 0
6,970
498
6,009
11,514
4,022
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElWadle
Ymir
15
7 / 1 / 1
9,135
653
4,511
6,301
5,515
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
14 / 1 / 6
10,388
742
19,335
8,643
3,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 0 / 2
7,904
565
6,672
11,289
9,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
sfeeisme
Nemesis
11
0 / 0 / 2
6,848
489
976
6,752
1,995
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
华仑天奴
Jing Wei
12
4 / 3 / 10
7,723
552
6,603
8,383
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
5
Kills
31
31
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
ElWadle
Ymir
7
1
1
7.5
L
Sylvanus
FilthE
Sylvanus
0
6
2
0.17
L
0
11
0
0
W
14
1
6
17
W
6
0
2
7
L
1
4
0
0.25
L
0
4
1
0.13
L
Hachiman
4
6
0
0.67
W
Nemesis
sfeeisme
Nemesis
0
0
2
1
W
Jing Wei
华仑天奴
Jing Wei
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,004
Damage
38,097
52,906
Taken
41,368
23,686
Mitigated
23,111
10,014
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
ElWadle
Ymir
4,511
1,327
0
2,247
6,301
5,515
1,392
991
5,281
53,399
0
L
Sylvanus
FilthE
Sylvanus
5,493
1,094
1,276
3,106
15,224
8,176
0
8,883
6,278
17,394
0
L
654
338
0
176
9,828
5,746
0
6,742
3,086
9,047
0
W
19,335
2,728
110
2,946
8,643
3,001
1,645
3,529
4,874
76,848
0
W
6,672
775
0
4,676
11,289
9,930
844
3,264
7,944
24,786
0
L
5,764
1,047
0
776
7,508
2,809
0
5,216
2,292
39,472
0
L
4,084
1,166
0
2,678
8,832
2,933
245
3,679
5,153
0
38,294
L
Hachiman
6,009
5,097
0
2,002
11,514
4,022
0
5,998
5,516
0
30,089
W
Nemesis
sfeeisme
Nemesis
976
236
0
98
6,752
1,995
0
401
6,351
0
42,566
W
Jing Wei
华仑天奴
Jing Wei
6,603
4,009
0
1,424
8,383
2,670
495
3,290
5,007
0
32,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,759
Gold Earned
41,998
244
Minions Killed
434
0
Camps Cleared
0
1,193,410
Distance Traveled
1,296,186
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,135
653
115
8
0
230,830
1
L
Sylvanus
5,732
409
25
2
0
226,635
0
L
Ymir
4,892
349
10
1
0
213,267
2
W
Agni
10,388
742
135
10
0
256,588
2
W
Bacchus
7,904
565
31
2
0
284,600
1
L
Vulcan
6,697
478
87
6
0
275,363
0
L
Susano
6,468
462
74
5
0
263,941
1
L
Hachiman
6,970
498
48
3
0
214,204
1
W
Nemesis
6,848
489
81
6
0
263,511
0
W
Jing Wei
7,723
552
72
5
0
260,657
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role