Player Matchup

Artemis
Artemis
ANGRY__TACO09
Artemis
Level 114
God Stats
68W - 51L
1,615 SR
Queue Stats
377W - 399L
1,492 Elo+
Solo
Xing Tian
Xing Tian
DJ_MakeAwishKid
Xing Tian
Level 66
God Stats
2W - 1L
1,550 SR
Queue Stats
80W - 86L
1,446 Elo+
Party 2
Zeus
Zeus
KingWildin
Zeus
Level 76
God Stats
1W - 3L
1,166 SR
Queue Stats
142W - 135L
1,540 Elo+
Party 2
Loki
Loki
PoloGregg
Loki
Level 44
God Stats
2W - 1L
1,539 SR
Queue Stats
33W - 29L
1,428 Elo+
Party 2
Odin
Odin
xTeDCrAzYx
Odin
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
57W - 53L
1,512 Elo+
Solo
Team Averages
Level 68
1,474 SR
1,484 Elo+

VS

Team Averages
Level 83
1,600 SR
1,520 Elo+
Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Ay-ylmao
Rama
Level 45
God Stats
0W - 1L
1,507 SR
Queue Stats
45W - 26L
1,702 Elo+
Party 1
Osiris
Osiris
DavidCat767
Osiris
Level 49
God Stats
2W - 1L
1,779 SR
Queue Stats
138W - 163L
1,378 Elo+
Solo
Cerberus
Cerberus
Mizu_Xine99
Cerberus
Level 56
God Stats
14W - 10L
1,488 SR
Queue Stats
526W - 579L
1,416 Elo+
Solo
Izanami
Izanami
mannyfrezz9000
Izanami
Level 109
God Stats
12W - 7L
1,725 SR
Queue Stats
308W - 278L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
8
1 / 2 / 0
4,583
458
5,023
7,006
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
DJ_MakeAwishKid
Xing Tian
8
0 / 0 / 3
4,828
483
2,526
5,411
1,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
6 / 1 / 1
7,050
705
6,389
3,222
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
10
2 / 0 / 3
5,616
562
2,654
3,519
801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 0
5,305
531
2,737
4,938
4,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 2 / 0
5,612
561
2,858
5,920
2,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
9
0 / 3 / 1
5,142
514
1,143
4,729
1,310
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
7
0 / 2 / 0
4,720
472
761
4,397
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
Mizu_Xine99
Cerberus
7
1 / 1 / 0
4,913
491
3,008
9,245
5,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 1
5,916
592
4,987
6,327
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
3
3
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
0
0.5
W
Artemis
1
2
0
0.5
L
Rama
0
3
1
0.17
W
Xing Tian
DJ_MakeAwishKid
Xing Tian
0
0
3
1.5
L
Osiris
0
2
0
0
W
6
1
1
6.5
L
Cerberus
Mizu_Xine99
Cerberus
1
1
0
1
W
Loki
2
0
3
3.5
L
1
3
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,329
Damage
12,757
24,096
Taken
30,618
9,723
Mitigated
12,247
6,964
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,858
725
0
1,868
5,920
2,053
0
199
5,721
0
23,124
W
Artemis
5,023
2,115
0
3,459
7,006
1,520
0
1,953
5,053
0
23,938
L
Rama
1,143
807
0
904
4,729
1,310
0
3,249
1,480
0
20,560
W
Xing Tian
DJ_MakeAwishKid
Xing Tian
2,526
691
0
1,128
5,411
1,805
0
1,055
4,356
8,810
0
L
Osiris
761
179
0
1,744
4,397
1,771
0
1,764
2,633
0
15,021
W
6,389
813
0
125
3,222
945
522
0
3,222
42,968
0
L
Cerberus
Mizu_Xine99
Cerberus
3,008
304
300
4,684
9,245
5,486
0
2,300
6,945
13,734
0
W
Loki
2,654
558
0
426
3,519
801
0
66
3,453
0
26,481
L
4,987
4,316
0
1,849
6,327
1,627
0
1,465
4,862
0
41,116
W
2,737
605
0
1,826
4,938
4,652
322
0
4,938
0
20,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,382
Gold Earned
26,303
231
Minions Killed
259
0
Camps Cleared
0
919,209
Distance Traveled
862,747
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,612
561
43
4
0
189,371
4
W
Artemis
4,583
458
39
4
0
147,222
3
L
Rama
5,142
514
47
5
0
175,730
1
W
Xing Tian
4,828
483
7
1
0
185,060
0
L
Osiris
4,720
472
53
5
0
143,460
0
W
Zeus
7,050
705
91
9
0
178,818
2
L
Cerberus
4,913
491
29
3
0
185,623
2
W
Loki
5,616
562
54
5
0
223,464
0
L
Izanami
5,916
592
87
9
0
168,563
1
W
Odin
5,305
531
40
4
0
184,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role