Player Matchup

Sol
Sol
Platinum II
 
Sol
Platinum II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,696 SR
1,427 MMR
Fenrir
Fenrir
Bronze III
Reifiui
Fenrir
Bronze III
Level 109
God Stats
1W - 2L
1,696 SR
Queue Stats
10W - 10L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 0 / 2
7,766
1,109
4,741
4,391
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
ChronosAnhurBakasuraUllrAnubis

VS

Bans
Ah Muzen CabMorgan Le FaySkadiPoseidonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Reifiui
Fenrir
10
0 / 5 / 0
5,769
824
1,455
9,154
4,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
2
4
L
Fenrir
Reifiui
Fenrir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,741
Damage
1,455
4,391
Taken
9,154
1,681
Mitigated
4,663
2,329
Healing
769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,741
2,474
0
2,329
4,391
1,681
2,707
0
4,391
41,050
3,456
L
Fenrir
Reifiui
Fenrir
1,455
591
0
769
9,154
4,663
0
4,034
5,120
0
22,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,766
Gold Earned
5,769
85
Minions Killed
48
0
Camps Cleared
0
141,965
Distance Traveled
148,527
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,766
1,109
85
12
0
141,965
2
L
Fenrir
5,769
824
48
7
0
148,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role