Player Matchup

Loki
Loki
 
Loki
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Gros_Vesca
Zhong Kui
Level 33
God Stats
3W - 7L
1,690 SR
Queue Stats
90W - 84L
1,492 Elo+
Party 1
Cerberus
Cerberus
Its Tediiee
Cerberus
Level 44
God Stats
3W - 3L
1,680 SR
Queue Stats
61W - 69L
1,471 Elo+
Solo
Merlin
Merlin
indio_0212
Merlin
Level 103
God Stats
0W - 4L
1,578 SR
Queue Stats
173W - 166L
1,500 Elo+
Solo
Cupid
Cupid
raptorkill77
Cupid
Level 106
God Stats
1W - 3L
1,771 SR
Queue Stats
224W - 217L
1,491 Elo+
Party 1
Team Averages
Level 84
1,644 SR
1,491 Elo+

VS

Team Averages
Level 78
1,640 SR
1,604 Elo+
Ares
Ares
MaSaToN_012Q
Ares
Level 27
God Stats
18W - 9L
1,735 SR
Queue Stats
257W - 158L
1,518 Elo+
Party 2
Erlang Shen
Erlang Shen
Nacoleon
Erlang Shen
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 136L
1,638 Elo+
Party 2
Tiamat
Tiamat
buttocKs-front
Tiamat
Level 155
God Stats
33W - 18L
1,655 SR
Queue Stats
965W - 552L
1,593 Elo+
Party 2
Ah Puch
Ah Puch
momopipipipipi
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,719 Elo+
Party 2
Hachiman
Hachiman
whiteant23
Hachiman
Level 155
God Stats
11W - 3L
1,811 SR
Queue Stats
806W - 534L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 4 / 0
7,623
476
3,952
10,057
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Gros_Vesca
Zhong Kui
14
1 / 3 / 1
9,713
607
5,411
11,676
11,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cerberus
Its Tediiee
Cerberus
11
0 / 7 / 3
6,983
436
4,381
14,371
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
indio_0212
Merlin
14
0 / 3 / 0
7,808
488
2,658
8,507
3,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 5 / 2
8,030
502
7,933
12,298
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
8,642
540
3,414
8,568
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Nacoleon
Erlang Shen
16
3 / 0 / 6
9,369
586
5,012
8,522
6,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 1 / 7
9,835
615
9,529
10,210
6,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 0 / 5
9,824
614
11,371
7,152
2,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
whiteant23
Hachiman
15
9 / 4 / 5
9,838
615
12,368
10,852
3,673
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
22
22
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
4
0
0.75
L
Zhong Kui
Gros_Vesca
Zhong Kui
1
3
1
0.5
L
Cerberus
Its Tediiee
Cerberus
0
7
3
0.21
W
1
1
7
4.5
W
Erlang Shen
Nacoleon
Erlang Shen
3
0
6
6
W
3
1
7
6.5
L
Merlin
indio_0212
Merlin
0
3
0
0
W
6
0
5
8.5
L
2
5
2
0.6
W
Hachiman
whiteant23
Hachiman
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,335
Damage
41,694
56,909
Taken
45,304
32,213
Mitigated
26,682
12,255
Healing
18,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,952
882
0
2,494
10,057
2,831
0
4,880
4,932
0
36,253
L
Zhong Kui
Gros_Vesca
Zhong Kui
5,411
1,359
0
719
11,676
11,967
1,058
6,221
4,982
54,131
0
L
Cerberus
Its Tediiee
Cerberus
4,381
324
0
3,584
14,371
10,875
0
5,056
9,216
22,034
0
W
3,414
196
0
2,383
8,568
7,188
210
1,232
7,336
19,525
0
W
Erlang Shen
Nacoleon
Erlang Shen
5,012
2,505
0
4,541
8,522
6,509
0
1,589
6,933
0
76,057
W
9,529
1,376
0
3,679
10,210
6,433
597
5,647
4,563
61,384
0
L
Merlin
indio_0212
Merlin
2,658
130
0
1,514
8,507
3,461
0
3,949
4,188
52,303
0
W
11,371
389
0
3,337
7,152
2,879
498
1,226
5,926
68,352
0
L
7,933
5,100
49
3,895
12,298
3,079
0
3,003
9,219
0
50,996
W
Hachiman
whiteant23
Hachiman
12,368
6,537
0
4,084
10,852
3,673
756
2,756
8,096
0
65,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,157
Gold Earned
47,508
428
Minions Killed
521
0
Camps Cleared
0
1,440,771
Distance Traveled
1,630,007
7
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,623
476
75
5
0
351,825
2
L
Zhong Kui
9,713
607
129
8
0
258,380
0
L
Cerberus
6,983
436
34
2
0
280,414
1
W
Ares
8,642
540
39
2
0
325,147
7
W
Erlang Shen
9,369
586
122
8
0
378,259
4
W
Tiamat
9,835
615
131
8
0
321,004
9
L
Merlin
7,808
488
110
7
0
301,087
3
W
Ah Puch
9,824
614
131
8
0
318,460
5
L
Cupid
8,030
502
80
5
0
249,065
1
W
Hachiman
9,838
615
98
6
0
287,137
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role