Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Quematotal
Sol
Level 134
God Stats
11W - 0L
1,827 SR
Queue Stats
90W - 10L
1,870 Elo+
Party 3
Horus
Horus
TonaCod4
Horus
Level 29
God Stats
6W - 0L
1,998 SR
Queue Stats
86W - 5L
2,071 Elo+
Party 3
Anhur
Anhur
joni300000
Anhur
Level 160
God Stats
7W - 0L
1,864 SR
Queue Stats
166W - 15L
1,957 Elo+
Party 3
Osiris
Osiris
Üruk
Osiris
Level 160
God Stats
5W - 0L
1,872 SR
Queue Stats
172W - 17L
1,898 Elo+
Party 3
Team Averages
Level 98
1,812 SR
1,859 Elo+

VS

Team Averages
Level 76
1,585 SR
1,505 Elo+
Sol
Sol
AhsokaTanoLOL
Sol
Level 99
God Stats
31W - 23L
1,673 SR
Queue Stats
109W - 97L
1,597 Elo+
Solo
Kali
Kali
Benxsu
Kali
Level 68
God Stats
8W - 6L
1,683 SR
Queue Stats
182W - 164L
1,553 Elo+
Party 1
Zhong Kui
Zhong Kui
Goatjiro
Zhong Kui
Level 67
God Stats
37W - 32L
1,571 SR
Queue Stats
222W - 207L
1,536 Elo+
Party 1
Hachiman
Hachiman
Matakias25
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,387 Elo+
Party 2
Ymir
Ymir
RedSalamander
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 18L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 2 / 1
8,414
561
5,568
10,345
9,165
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 1 / 6
8,767
584
10,874
8,132
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
TonaCod4
Horus
12
2 / 0 / 10
7,907
527
4,094
9,979
8,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
15
5 / 0 / 4
8,791
586
8,630
8,050
3,092
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
Üruk
Osiris
15
7 / 1 / 4
9,232
615
8,089
12,845
9,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,220
548
8,890
9,709
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
Benxsu
Kali
13
2 / 4 / 0
8,012
534
6,873
10,903
4,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Goatjiro
Zhong Kui
13
1 / 5 / 0
7,033
469
6,929
13,517
8,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Matakias25
Hachiman
10
0 / 5 / 0
6,443
430
3,228
7,989
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 2 / 0
6,102
407
3,317
9,048
6,846
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
21
Kills
4
4
Deaths
21
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
1
2.25
L
1
5
0
0.2
L
Kali
Benxsu
Kali
2
4
0
0.5
L
Zhong Kui
Goatjiro
Zhong Kui
1
5
0
0.2
L
Hachiman
Matakias25
Hachiman
0
5
0
0
W
3
1
6
6
L
0
2
0
0
W
Horus
TonaCod4
Horus
2
0
10
7
W
Anhur
5
0
4
7
W
Osiris
Üruk
Osiris
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,255
Damage
29,237
49,351
Taken
51,166
32,793
Mitigated
24,933
13,571
Healing
13,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,568
257
274
2,145
10,345
9,165
340
4,864
5,481
44,253
0
L
8,890
3,393
0
3,153
9,709
3,417
1,180
4,697
5,012
51,517
6,302
L
Kali
Benxsu
Kali
6,873
3,059
0
1,988
10,903
4,355
0
2,405
8,498
0
53,233
L
Zhong Kui
Goatjiro
Zhong Kui
6,929
729
0
4,103
13,517
8,767
0
7,352
6,165
39,615
0
L
Hachiman
Matakias25
Hachiman
3,228
1,454
0
1,803
7,989
1,548
0
639
7,350
0
34,938
W
10,874
4,817
0
2,658
8,132
2,687
1,039
4,388
3,193
57,731
0
L
3,317
861
0
2,429
9,048
6,846
0
1,725
7,323
19,763
0
W
Horus
TonaCod4
Horus
4,094
1,780
1,550
4,020
9,979
8,116
31
4,110
5,776
0
13,357
W
Anhur
8,630
6,085
0
2,532
8,050
3,092
737
1,760
6,290
0
67,239
W
Osiris
Üruk
Osiris
8,089
3,629
0
392
12,845
9,733
0
2,292
10,393
0
67,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,111
Gold Earned
35,810
446
Minions Killed
387
0
Camps Cleared
0
1,530,167
Distance Traveled
1,312,379
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,414
561
98
7
0
303,751
3
L
Sol
8,220
548
111
7
0
229,113
2
L
Kali
8,012
534
92
6
0
299,968
1
L
Zhong Kui
7,033
469
75
5
0
245,334
0
L
Hachiman
6,443
430
78
5
0
267,107
0
W
Sol
8,767
584
121
8
0
284,838
5
L
Ymir
6,102
407
31
2
0
270,857
11
W
Horus
7,907
527
17
1
0
312,287
7
W
Anhur
8,791
586
109
7
0
281,101
3
W
Osiris
9,232
615
101
7
0
348,190
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role