Player Matchup

Discordia
Discordia
BrasilNoGame
Discordia
Level 28
God Stats
0W - 2L
1,215 SR
Queue Stats
38W - 34L
1,285 Elo+
Solo
Bakasura
Bakasura
HuFFamaniac
Bakasura
Level 10
God Stats
5W - 2L
1,625 SR
Queue Stats
35W - 77L
1,435 Elo+
Solo
Jormungandr
Jormungandr
MarlonArdila
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Solo
Team Averages
Level 15
1,447 SR
1,407 Elo+

VS

Team Averages
Level 44
1,423 SR
1,230 Elo+
Fenrir
Fenrir
D3lfiosaurio
Fenrir
Level 6
God Stats
2W - 4L
1,261 SR
Queue Stats
3W - 8L
1,138 Elo+
Party 1
Zhong Kui
Zhong Kui
The Pick3l
Zhong Kui
Level 118
God Stats
15W - 10L
1,743 SR
Queue Stats
395W - 355L
1,584 Elo+
Solo
Cthulhu
Cthulhu
samugamer4890
Cthulhu
Level 7
God Stats
1W - 1L
1,264 SR
Queue Stats
1W - 5L
969 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BrasilNoGame
Discordia
14
4 / 6 / 8
10,078
672
11,934
10,948
3,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
HuFFamaniac
Bakasura
15
11 / 7 / 4
11,618
775
15,058
17,552
7,281
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
MarlonArdila
Jormungandr
12
2 / 10 / 8
9,980
665
5,710
20,418
18,986
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 7 / 12
11,894
793
5,932
12,980
6,440
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
The Pick3l
Zhong Kui
18
12 / 2 / 6
13,118
875
29,234
16,725
11,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
13
4 / 10 / 11
10,438
696
4,898
21,406
13,250
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
52
17
Kills
23
23
Deaths
19
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Discordia
BrasilNoGame
Discordia
4
6
8
1.33
W
Fenrir
7
7
12
1.86
L
Bakasura
HuFFamaniac
Bakasura
11
7
4
1.86
L
Jormungandr
MarlonArdila
Jormungandr
2
10
8
0.6
W
Zhong Kui
The Pick3l
Zhong Kui
12
2
6
7.5
W
Cthulhu
4
10
11
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,702
Damage
40,064
48,918
Taken
51,111
30,222
Mitigated
31,280
2,817
Healing
11,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BrasilNoGame
Discordia
11,934
1,727
0
44
10,948
3,955
0
6,696
4,252
33,261
0
W
Fenrir
5,932
2,829
0
1,295
12,980
6,440
0
4,283
7,119
0
8,783
L
Bakasura
HuFFamaniac
Bakasura
15,058
10,815
0
1,820
17,552
7,281
0
12,212
5,340
0
23,233
L
Jormungandr
MarlonArdila
Jormungandr
5,710
1,545
0
953
20,418
18,986
36
12,368
8,050
24,207
0
W
Zhong Kui
The Pick3l
Zhong Kui
29,234
9,892
88
9,631
16,725
11,590
2,245
6,360
9,501
70,521
8,713
W
Cthulhu
4,898
737
39
0
21,406
13,250
120
7,001
13,083
15,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,676
Gold Earned
35,450
102
Minions Killed
138
0
Camps Cleared
0
677,626
Distance Traveled
726,560
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,078
672
44
3
0
221,630
1
W
Fenrir
11,894
793
8
1
0
251,390
0
L
Bakasura
11,618
775
38
3
0
249,527
0
L
Jormungandr
9,980
665
20
1
0
206,469
0
W
Zhong Kui
13,118
875
117
8
0
245,411
0
W
Cthulhu
10,438
696
13
1
0
229,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role