Player Matchup

Hun Batz
Hun Batz
ChaoticXGamer
Hun Batz
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ChaoticXbeats
Jormungandr
Level 8
God Stats
3W - 3L
1,544 SR
Queue Stats
8W - 6L
1,275 Elo+
Party 1
Tiamat
Tiamat
ChaoticxVibe
Tiamat
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,275 Elo+
Party 1
Team Averages
Level 22
1,515 SR
1,350 Elo+

VS

Team Averages
Level 99
1,442 SR
1,380 Elo+
Hades
Hades
 
Hades
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Biggerboom9
Cerberus
Level 89
God Stats
46W - 40L
1,487 SR
Queue Stats
1,919W - 2,238L
1,364 Elo+
Solo
Bakasura
Bakasura
v H3LLRA1Z3R v
Bakasura
Level 66
God Stats
40W - 82L
1,340 SR
Queue Stats
397W - 696L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChaoticXGamer
Hun Batz
10
1 / 5 / 2
7,942
567
3,497
10,757
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
ChaoticXbeats
Jormungandr
12
2 / 5 / 2
8,743
625
12,052
16,240
12,951
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
11
2 / 8 / 3
8,498
607
9,160
11,068
6,016
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
13 / 1 / 5
11,750
839
20,651
14,830
8,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Biggerboom9
Cerberus
12
4 / 1 / 9
9,895
707
6,826
15,698
11,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
13
1 / 3 / 10
9,297
664
3,918
10,009
4,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
18
18
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
13
1
5
15.5
W
Cerberus
Biggerboom9
Cerberus
4
1
9
8.5
L
Hun Batz
ChaoticXGamer
Hun Batz
1
5
2
0.4
L
Jormungandr
ChaoticXbeats
Jormungandr
2
5
2
0.6
L
Tiamat
2
8
3
0.44
W
Bakasura
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,709
Damage
31,395
38,065
Taken
40,537
21,790
Mitigated
24,452
4,826
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
20,651
2,138
984
8,054
14,830
8,377
1,210
8,723
6,107
69,919
0
W
Cerberus
Biggerboom9
Cerberus
6,826
166
373
5,839
15,698
11,870
332
7,048
8,650
19,989
0
L
Hun Batz
ChaoticXGamer
Hun Batz
3,497
685
403
857
10,757
2,823
0
8,280
2,452
0
21,084
L
Jormungandr
ChaoticXbeats
Jormungandr
12,052
3,262
0
2,774
16,240
12,951
0
11,085
4,935
32,010
0
L
Tiamat
9,160
1,373
0
792
11,068
6,016
0
8,112
2,770
27,794
0
W
Bakasura
3,918
3,011
0
1,628
10,009
4,205
823
5,441
4,568
0
20,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,183
Gold Earned
30,942
93
Minions Killed
180
0
Camps Cleared
0
635,251
Distance Traveled
753,734
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,750
839
112
8
0
258,564
3
W
Cerberus
9,895
707
23
2
0
237,293
1
L
Hun Batz
7,942
567
30
2
0
222,259
0
L
Jormungandr
8,743
625
31
2
0
189,969
0
L
Tiamat
8,498
607
32
2
0
223,023
0
W
Bakasura
9,297
664
45
3
0
257,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role