Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Paladin745
Vulcan
Level 100
God Stats
3W - 2L
1,596 SR
Queue Stats
52W - 56L
1,499 Elo+
Solo
Xing Tian
Xing Tian
SirSimpalot
Xing Tian
Level 66
God Stats
1W - 3L
1,574 SR
Queue Stats
106W - 115L
1,489 Elo+
Solo
Loki
Loki
antimat007
Loki
Level 121
God Stats
19W - 13L
1,499 SR
Queue Stats
92W - 102L
1,464 Elo+
Solo
Team Averages
Level 87
1,534 SR
1,490 Elo+

VS

Team Averages
Level 114
1,554 SR
1,507 Elo+
Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ainamadelene
Chaac
Level 127
God Stats
13W - 9L
1,606 SR
Queue Stats
164W - 156L
1,524 Elo+
Party 1
Aphrodite
Aphrodite
Amatina150
Aphrodite
Level 72
God Stats
21W - 29L
1,465 SR
Queue Stats
491W - 419L
1,565 Elo+
Party 1
Apollo
Apollo
NitroTropy
Apollo
Level 77
God Stats
4W - 7L
1,349 SR
Queue Stats
18W - 26L
1,477 Elo+
Solo
Nu Wa
Nu Wa
好不好玩看人气
Nu Wa
Level 148
God Stats
42W - 21L
1,849 SR
Queue Stats
558W - 554L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
0 / 5 / 1
8,307
923
7,206
10,384
3,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
 
Danzaburou
13
0 / 0 / 0
5,940
660
0
1,112
368
Vulcan
Paladin745
Vulcan
16
1 / 4 / 3
9,559
1,062
20,143
10,193
5,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
SirSimpalot
Xing Tian
15
0 / 1 / 4
8,814
979
7,981
12,463
10,144
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 6 / 0
10,273
1,141
11,569
11,537
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

204

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
4 / 2 / 7
9,630
1,070
9,870
12,722
4,757
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 0 / 12
9,860
1,096
4,925
13,329
14,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Amatina150
Aphrodite
16
0 / 0 / 8
8,621
958
3,362
4,440
2,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
NitroTropy
Apollo
16
8 / 2 / 6
11,305
1,256
8,914
11,780
4,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 3 / 9
9,659
1,073
16,861
10,397
3,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
7
Kills
16
16
Deaths
7
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
5
1
0.1
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Arachne
 
Arachne
4
2
7
3.75
W
0
0
12
6
W
Aphrodite
Amatina150
Aphrodite
0
0
8
4
W
Apollo
NitroTropy
Apollo
8
2
6
5.5
L
Vulcan
Paladin745
Vulcan
1
4
3
0.63
L
Xing Tian
SirSimpalot
Xing Tian
0
1
4
2
L
6
6
0
1
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,899
Damage
43,932
45,689
Taken
52,668
23,950
Mitigated
30,160
1,465
Healing
21,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,206
1,283
0
0
10,384
3,553
0
3,947
6,437
29,528
0
L
Danzaburou
 
Danzaburou
0
0
0
0
1,112
368
0
1,112
0
0
0
W
Arachne
 
Arachne
9,870
7,604
0
3,364
12,722
4,757
0
8,575
4,147
0
17,827
W
4,925
1,071
0
8,464
13,329
14,837
0
9,944
3,385
0
22,320
W
Aphrodite
Amatina150
Aphrodite
3,362
120
4,956
2,936
4,440
2,521
0
3,784
656
12,383
0
W
Apollo
NitroTropy
Apollo
8,914
5,388
0
1,274
11,780
4,541
0
6,657
5,123
0
36,306
L
Vulcan
Paladin745
Vulcan
20,143
7,245
0
934
10,193
5,119
0
4,399
5,794
63,296
0
L
Xing Tian
SirSimpalot
Xing Tian
7,981
561
0
456
12,463
10,144
0
4,929
7,534
20,005
0
L
11,569
2,306
0
75
11,537
4,766
0
5,836
5,701
0
25,220
W
16,861
5,192
126
766
10,397
3,504
0
6,370
4,027
35,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,893
Gold Earned
49,075
208
Minions Killed
187
7
Camps Cleared
6
785,694
Distance Traveled
978,582
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,307
923
55
6
0
169,418
4
L
Danzaburou
5,940
660
0
0
0
0
0
W
Arachne
9,630
1,070
23
3
1
222,597
2
W
Chaac
9,860
1,096
33
4
1
197,881
0
W
Aphrodite
8,621
958
28
3
0
206,204
0
W
Apollo
11,305
1,256
68
8
2
188,728
2
L
Vulcan
9,559
1,062
114
13
0
194,689
1
L
Xing Tian
8,814
979
13
1
0
215,571
0
L
Loki
10,273
1,141
26
3
7
206,016
0
W
Nu Wa
9,659
1,073
35
4
2
163,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role