Player Matchup

Kuzenbo
Kuzenbo
AHQPEN
Kuzenbo
Level 19
God Stats
2W - 0L
1,785 SR
Queue Stats
35W - 26L
1,585 Elo+
Solo
Hel
Hel
DelixIrisNL1
Hel
Level 21
God Stats
11W - 6L
1,596 SR
Queue Stats
17W - 16L
1,432 Elo+
Party 1
Kali
Kali
Kampfdengel
Kali
Level 23
God Stats
17W - 12L
1,559 SR
Queue Stats
20W - 15L
1,485 Elo+
Party 1
Chronos
Chronos
KirigaiaKadzuto
Chronos
Level 28
God Stats
15W - 7L
1,370 SR
Queue Stats
52W - 48L
1,488 Elo+
Solo
Neith
Neith
MIn94
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,562 SR
1,498 Elo+

VS

Team Averages
Level 18
1,495 SR
1,473 Elo+
Ymir
Ymir
 
Ymir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Ailfiss
Ra
Level 28
God Stats
0W - 3L
1,242 SR
Queue Stats
85W - 97L
1,560 Elo+
Solo
Da Ji
Da Ji
Beelze37
Da Ji
Level 23
God Stats
4W - 6L
1,732 SR
Queue Stats
110W - 100L
1,541 Elo+
Solo
Osiris
Osiris
HELIXCOOKIEZ
Osiris
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
malyehrch
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AHQPEN
Kuzenbo
14
8 / 1 / 4
8,649
618
6,869
9,334
9,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 5
7,104
507
4,347
5,298
1,585
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 6
8,186
585
6,060
12,073
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
10 / 0 / 7
8,460
604
11,248
7,706
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
MIn94
Neith
10
2 / 5 / 8
6,864
490
3,702
6,151
1,932
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 5 / 1
7,118
508
6,839
13,888
10,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 5 / 0
6,439
460
6,234
7,957
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Beelze37
Da Ji
10
3 / 6 / 0
6,266
448
6,956
9,867
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Osiris
2
0 / 7 / 0
4,342
310
617
4,792
1,482
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
malyehrch
Hachiman
9
0 / 7 / 2
5,813
415
4,122
8,789
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
28
Kills
7
8
Deaths
30
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
5
1
0.7
W
Kuzenbo
AHQPEN
Kuzenbo
8
1
4
10
L
1
5
0
0.2
L
Da Ji
Beelze37
Da Ji
3
6
0
0.5
W
3
0
5
5.5
L
Osiris
0
7
0
0
W
5
2
6
4
W
10
0
7
13.5
W
Neith
MIn94
Neith
2
5
8
1.2
L
Hachiman
malyehrch
Hachiman
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
24,768
40,562
Taken
45,293
20,713
Mitigated
20,154
15,181
Healing
4,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,839
2,284
0
695
13,888
10,318
82
7,294
6,594
23,569
0
W
Kuzenbo
AHQPEN
Kuzenbo
6,869
2,691
0
2,630
9,334
9,762
1,128
3,058
6,176
42,060
0
L
6,234
517
359
1,242
7,957
2,779
0
3,924
4,033
38,638
0
L
Da Ji
Beelze37
Da Ji
6,956
1,974
0
1,795
9,867
2,851
0
4,305
5,562
0
24,609
W
4,347
519
1,485
2,977
5,298
1,585
731
1,573
3,645
26,744
0
L
Osiris
617
447
0
145
4,792
1,482
0
1,798
2,994
0
3,143
W
6,060
2,077
0
5,029
12,073
5,024
675
3,691
8,140
0
42,833
W
11,248
5,530
0
2,955
7,706
2,410
1,820
2,456
5,072
39,818
0
W
Neith
MIn94
Neith
3,702
2,808
0
105
6,151
1,932
1,290
1,645
4,456
0
19,387
L
Hachiman
malyehrch
Hachiman
4,122
2,363
0
608
8,789
2,724
0
5,143
3,646
0
23,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,263
Gold Earned
29,978
338
Minions Killed
208
0
Camps Cleared
0
1,193,898
Distance Traveled
1,076,711
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,118
508
36
3
0
225,258
1
W
Kuzenbo
8,649
618
92
7
0
236,501
3
L
Ra
6,439
460
86
6
0
259,790
3
L
Da Ji
6,266
448
40
3
0
250,304
3
W
Hel
7,104
507
53
4
0
205,044
0
L
Osiris
4,342
310
6
0
0
138,965
3
W
Kali
8,186
585
90
6
0
282,392
0
W
Chronos
8,460
604
59
4
0
244,218
1
W
Neith
6,864
490
44
3
0
225,743
1
L
Hachiman
5,813
415
40
3
0
202,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role