Player Matchup

Thor
Thor
HellsRebel
Thor
Level 32
God Stats
1W - 1L
1,760 SR
Queue Stats
19W - 27L
1,371 Elo+
Party 1
Fenrir
Fenrir
InnocentEgirl
Fenrir
Level 17
God Stats
2W - 1L
1,760 SR
Queue Stats
27W - 35L
1,418 Elo+
Party 1
Medusa
Medusa
ItzChmitty
Medusa
Level 7
God Stats
8W - 12L
1,363 SR
Queue Stats
8W - 14L
1,210 Elo+
Solo
Hercules
Hercules
flumbleb
Hercules
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
1,304 Elo+
Party 1
Ra
Ra
kite520
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,215 Elo+
Solo
Team Averages
Level 16
1,577 SR
1,303 Elo+

VS

Team Averages
Level 11
1,508 SR
1,483 Elo+
Cthulhu
Cthulhu
DekuRich
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
Mariobross02
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
Pastordude356
Neith
Level 25
God Stats
16W - 15L
1,542 SR
Queue Stats
60W - 68L
1,357 Elo+
Solo
Nemesis
Nemesis
SuperRich86
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
tevoshu
Ratatoskr
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 92L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,493
408
218
3,730
905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
5,460
496
1,809
7,633
3,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
ItzChmitty
Medusa
9
2 / 3 / 0
5,545
504
3,248
6,278
1,397
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
flumbleb
Hercules
9
2 / 4 / 1
5,295
481
3,715
9,130
4,482
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 3 / 1
6,329
575
5,389
5,249
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DekuRich
Cthulhu
10
2 / 1 / 2
5,796
527
1,879
5,441
3,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
3
0 / 1 / 0
4,342
395
103
885
209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 2 / 3
5,869
534
6,958
5,333
2,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
SuperRich86
Nemesis
8
0 / 5 / 1
4,910
446
289
5,306
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ratatoskr
tevoshu
Ratatoskr
12
11 / 0 / 1
7,458
678
7,878
7,553
4,878
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
9
Kills
14
14
Deaths
9
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DekuRich
Cthulhu
2
1
2
3
L
0
1
0
0
L
1
3
1
0.5
L
Medusa
ItzChmitty
Medusa
2
3
0
0.67
W
Yemoja
0
1
0
0
W
1
2
3
1.25
W
Nemesis
SuperRich86
Nemesis
0
5
1
0.1
L
Hercules
flumbleb
Hercules
2
4
1
0.63
L
4
3
1
1.5
W
Ratatoskr
tevoshu
Ratatoskr
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,379
Damage
17,107
32,020
Taken
24,518
11,804
Mitigated
12,505
6,159
Healing
6,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DekuRich
Cthulhu
1,879
236
0
1,565
5,441
3,363
0
662
4,743
14,670
0
L
218
0
0
1,698
3,730
905
0
0
3,730
0
12,432
L
1,809
227
0
865
7,633
3,403
0
0
7,633
0
7,336
L
Medusa
ItzChmitty
Medusa
3,248
2,200
0
1,612
6,278
1,397
631
600
5,678
0
24,877
W
Yemoja
103
27
70
0
885
209
0
425
356
1,630
0
W
6,958
3,521
0
1,587
5,333
2,444
1,058
1,349
3,896
0
27,772
W
Nemesis
SuperRich86
Nemesis
289
32
0
39
5,306
1,611
0
2,262
2,722
0
8,313
L
Hercules
flumbleb
Hercules
3,715
1,049
102
1,516
9,130
4,482
316
718
8,412
0
13,092
L
5,389
881
12
354
5,249
1,617
269
664
4,585
29,345
0
W
Ratatoskr
tevoshu
Ratatoskr
7,878
3,175
0
3,408
7,553
4,878
0
123
7,412
0
32,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,122
Gold Earned
28,375
168
Minions Killed
163
0
Camps Cleared
0
890,984
Distance Traveled
800,717
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,796
527
33
3
0
163,146
4
L
Thor
4,493
408
29
3
0
123,165
1
L
Fenrir
5,460
496
9
1
0
175,757
0
L
Medusa
5,545
504
59
5
0
211,165
0
W
Yemoja
4,342
395
3
0
0
43,577
1
W
Neith
5,869
534
46
4
0
184,439
1
W
Nemesis
4,910
446
20
2
0
202,008
4
L
Hercules
5,295
481
19
2
0
194,920
1
L
Ra
6,329
575
52
5
0
185,977
2
W
Ratatoskr
7,458
678
61
6
0
207,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role