Player Matchup

Apollo
Apollo
EzmaTheRipper
Apollo
Level 14
God Stats
17W - 9L
1,786 SR
Queue Stats
219W - 193L
1,669 Elo+
Solo
Thor
Thor
HellsRebel
Thor
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 27L
1,349 Elo+
Party 1
Fenrir
Fenrir
InnocentEgirl
Fenrir
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 35L
1,402 Elo+
Party 1
Bellona
Bellona
NobleAscendance
Bellona
Level 27
God Stats
26W - 24L
1,507 SR
Queue Stats
96W - 93L
1,430 Elo+
Solo
Artemis
Artemis
flumbleb
Artemis
Level 19
God Stats
1W - 0L
1,697 SR
Queue Stats
16W - 31L
1,279 Elo+
Party 1
Team Averages
Level 22
1,598 SR
1,426 Elo+

VS

Team Averages
Level 17
1,562 SR
1,493 Elo+
Tsukuyomi
Tsukuyomi
HawkeyeHz
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,632 Elo+
Solo
Ne Zha
Ne Zha
PhantomRosey
Ne Zha
Level 29
God Stats
12W - 7L
1,684 SR
Queue Stats
270W - 310L
1,317 Elo+
Solo
Baron Samedi
Baron Samedi
SneakyOkam1
Baron Samedi
Level 8
God Stats
2W - 3L
1,374 SR
Queue Stats
5W - 6L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
jjcrazyman
Cthulhu
Level 28
God Stats
5W - 1L
1,763 SR
Queue Stats
77W - 84L
1,482 Elo+
Solo
Yemoja
Yemoja
kowasaki02
Yemoja
Level 15
God Stats
2W - 3L
1,490 SR
Queue Stats
13W - 16L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 2 / 6
12,789
673
21,906
14,432
6,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 0 / 9
10,277
541
4,900
10,164
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 7
10,059
529
5,276
8,662
5,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 3 / 4
10,533
554
9,415
14,990
13,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Artemis
flumbleb
Artemis
14
3 / 2 / 8
9,281
488
11,686
7,847
2,954
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HawkeyeHz
Tsukuyomi
11
1 / 5 / 1
7,304
384
2,957
7,662
2,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
15
2 / 7 / 3
9,093
479
5,722
16,470
7,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
SneakyOkam1
Baron Samedi
12
2 / 6 / 3
7,846
413
6,801
11,744
8,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
jjcrazyman
Cthulhu
14
1 / 4 / 1
8,692
457
7,246
16,963
10,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
kowasaki02
Yemoja
12
2 / 4 / 2
7,657
403
4,549
15,420
10,199
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
26
Kills
8
8
Deaths
26
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
14
2
6
8.5
L
Tsukuyomi
HawkeyeHz
Tsukuyomi
1
5
1
0.3
W
3
0
9
7.5
W
4
1
7
7.5
W
2
3
4
1.33
L
Ne Zha
2
7
3
0.5
L
Baron Samedi
SneakyOkam1
Baron Samedi
2
6
3
0.58
W
Artemis
flumbleb
Artemis
3
2
8
3.5
L
Cthulhu
jjcrazyman
Cthulhu
1
4
1
0.38
L
Yemoja
kowasaki02
Yemoja
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,183
Damage
27,275
56,095
Taken
68,259
33,635
Mitigated
39,002
21,582
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,906
15,773
0
5,756
14,432
6,705
5,001
4,756
9,614
0
111,909
L
Tsukuyomi
HawkeyeHz
Tsukuyomi
2,957
611
0
220
7,662
2,257
19
66
7,596
0
26,344
W
4,900
1,273
0
5,148
10,164
4,557
0
1,591
8,569
0
58,909
W
5,276
731
0
973
8,662
5,554
274
3,907
4,605
514
15,942
W
9,415
2,044
0
6,768
14,990
13,865
617
3,641
11,325
0
72,680
L
Ne Zha
5,722
2,523
0
2,419
16,470
7,575
623
0
16,470
0
46,893
L
Baron Samedi
SneakyOkam1
Baron Samedi
6,801
908
1,225
1,927
11,744
8,721
783
104
11,640
35,356
0
W
Artemis
flumbleb
Artemis
11,686
4,835
374
2,563
7,847
2,954
3,205
4,237
3,386
0
56,185
L
Cthulhu
jjcrazyman
Cthulhu
7,246
320
97
4,850
16,963
10,250
490
0
16,963
44,141
0
L
Yemoja
kowasaki02
Yemoja
4,549
523
981
3,907
15,420
10,199
574
344
15,076
21,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,939
Gold Earned
40,592
548
Minions Killed
313
0
Camps Cleared
0
1,864,876
Distance Traveled
1,754,347
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,789
673
188
10
0
367,186
4
L
Tsukuyomi
7,304
384
52
3
0
343,804
0
W
Thor
10,277
541
110
6
0
430,813
2
W
Fenrir
10,059
529
23
1
0
380,533
1
W
Bellona
10,533
554
129
7
0
343,725
0
L
Ne Zha
9,093
479
79
4
0
371,296
1
L
Baron Samedi
7,846
413
61
3
0
331,322
2
W
Artemis
9,281
488
98
5
0
342,619
3
L
Cthulhu
8,692
457
79
4
0
373,340
0
L
Yemoja
7,657
403
42
2
0
334,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role