Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BigJohn369
Neith
Level 64
God Stats
8W - 5L
1,350 SR
Queue Stats
131W - 162L
1,380 Elo+
Solo
Da Ji
Da Ji
Cure
Da Ji
Level 160
God Stats
11W - 7L
1,657 SR
Queue Stats
945W - 480L
1,840 Elo+
Party 1
Geb
Geb
MadAbdul
Geb
Level 158
God Stats
64W - 65L
1,339 SR
Queue Stats
706W - 751L
1,469 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
presentedat
Morgan Le Fay
Level 65
God Stats
8W - 8L
1,533 SR
Queue Stats
296W - 308L
1,505 Elo+
Solo
Team Averages
Level 109
1,476 SR
1,539 Elo+

VS

Team Averages
Level 91
1,672 SR
1,572 Elo+
Ymir
Ymir
ELiT3Snagz
Ymir
Level 106
God Stats
5W - 6L
1,525 SR
Queue Stats
132W - 112L
1,555 Elo+
Party 2
Anhur
Anhur
Heimdalleezy
Anhur
Level 77
God Stats
11W - 6L
1,918 SR
Queue Stats
339W - 170L
1,741 Elo+
Solo
Pele
Pele
JustAHam
Pele
Level 105
God Stats
3W - 4L
1,549 SR
Queue Stats
179W - 159L
1,538 Elo+
Party 2
Zeus
Zeus
LokiMainsSuk
Zeus
Level 11
God Stats
1W - 5L
1,648 SR
Queue Stats
1W - 6L
1,579 Elo+
Party 2
Nike
Nike
Malivore
Nike
Level 154
God Stats
3W - 3L
1,720 SR
Queue Stats
465W - 505L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 1 / 11
8,156
627
4,524
10,569
6,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
12
0 / 1 / 1
6,651
512
1,171
3,998
741
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Cure
Da Ji
13
9 / 3 / 6
7,968
613
12,179
9,118
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 1
6,993
538
6,824
8,093
7,064
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
presentedat
Morgan Le Fay
11
3 / 1 / 7
6,991
538
4,370
6,597
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 4
6,520
502
1,784
9,434
4,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 2 / 3
8,304
639
10,442
8,057
2,505
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
11
2 / 7 / 0
6,783
522
3,201
10,078
3,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 0
6,984
537
2,398
4,344
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
11
0 / 1 / 1
6,510
501
3,333
9,909
10,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
19
Kills
7
7
Deaths
19
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
11
11.5
W
Neith
0
1
1
0.5
W
Da Ji
Cure
Da Ji
9
3
6
4
L
0
5
4
0.4
L
3
2
3
2.25
L
Pele
2
7
0
0.29
L
2
4
0
0.5
W
1
1
1
1.5
L
Nike
0
1
1
0.5
W
Morgan Le Fay
presentedat
Morgan Le Fay
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,068
Damage
21,158
38,375
Taken
41,822
19,036
Mitigated
21,233
8,800
Healing
8,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,524
1,136
0
3,389
10,569
6,377
0
1,841
8,728
0
13,737
W
Neith
1,171
194
123
1,433
3,998
741
1,030
67
3,931
0
42,503
W
Da Ji
Cure
Da Ji
12,179
3,081
0
493
9,118
3,024
0
1,116
8,002
0
48,541
L
1,784
103
0
0
9,434
4,320
140
1,513
7,759
13,186
0
L
10,442
5,860
0
3,563
8,057
2,505
0
1,921
6,136
0
60,868
L
Pele
3,201
385
0
1,903
10,078
3,532
0
559
9,519
0
37,795
L
2,398
49
0
201
4,344
679
513
377
3,920
27,591
0
W
6,824
1,358
0
2,886
8,093
7,064
0
0
8,093
40,614
0
L
Nike
3,333
969
0
3,150
9,909
10,197
0
6,824
3,085
0
33,899
W
Morgan Le Fay
presentedat
Morgan Le Fay
4,370
1,030
0
476
6,597
1,830
207
1,225
5,372
32,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,759
Gold Earned
35,101
317
Minions Killed
352
0
Camps Cleared
0
1,138,835
Distance Traveled
1,144,533
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,156
627
24
2
0
264,200
6
W
Neith
6,651
512
97
7
0
197,137
3
W
Da Ji
7,968
613
71
5
0
233,429
1
L
Ymir
6,520
502
28
2
0
242,005
2
L
Anhur
8,304
639
112
9
0
225,176
3
L
Pele
6,783
522
65
5
0
230,967
3
L
Zeus
6,984
537
76
6
0
215,120
2
W
Geb
6,993
538
67
5
0
212,707
4
L
Nike
6,510
501
71
5
0
231,265
1
W
Morgan Le Fay
6,991
538
58
4
0
231,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role