Player Matchup

Artemis
Artemis
Gold IV
richdiamond13
Artemis
Gold IV
Level 118
God Stats
21W - 17L
1,610 SR
Queue Stats
105W - 126L
1,631 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,610 SR
1,631 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,500 SR
1,500 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
3 / 1 / 0
10,267
790
7,017
8,567
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
GilgameshTiamatAnubisDanzaburouAh Muzen Cab

VS

Bans
BakasuraUllrMorgan Le FayBellonaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
1 / 3 / 0
9,330
718
3,940
10,718
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
W
Artemis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,017
Damage
3,940
8,567
Taken
10,718
4,625
Mitigated
4,324
3,502
Healing
1,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,940
239
0
1,505
10,718
4,324
0
0
10,718
0
47,822
W
Artemis
7,017
3,721
0
3,502
8,567
4,625
1,929
0
8,567
0
59,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,267
Gold Earned
9,330
119
Minions Killed
89
0
Camps Cleared
0
223,586
Distance Traveled
245,510
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,330
718
89
7
0
245,510
5
W
Artemis
10,267
790
119
9
0
223,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role