Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
GaleDown
Neith
Level 131
God Stats
0W - 1L
1,783 SR
Queue Stats
82W - 70L
1,602 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kreefus
Morgan Le Fay
Level 69
God Stats
31W - 35L
1,515 SR
Queue Stats
816W - 858L
1,547 Elo+
Solo
Sol
Sol
xN4Lx Vampy
Sol
Level 106
God Stats
12W - 34L
1,198 SR
Queue Stats
204W - 226L
1,490 Elo+
Solo
Bellona
Bellona
xXCaptainHowdyX
Bellona
Level 96
God Stats
1W - 1L
1,725 SR
Queue Stats
10W - 12L
1,446 Elo+
Solo
Team Averages
Level 110
1,544 SR
1,517 Elo+

VS

Team Averages
Level 68
1,400 SR
1,380 Elo+
Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Iv Ghoulz vI
Fenrir
Level 17
God Stats
19W - 27L
1,266 SR
Queue Stats
36W - 53L
1,303 Elo+
Party 1
Bellona
Bellona
Jaazyy
Bellona
Level 7
God Stats
16W - 14L
1,443 SR
Queue Stats
20W - 18L
1,351 Elo+
Party 1
Kukulkan
Kukulkan
Shrinix
Kukulkan
Level 85
God Stats
1W - 2L
1,270 SR
Queue Stats
20W - 32L
1,360 Elo+
Party 1
Ares
Ares
iG Toxiz
Ares
Level 88
God Stats
6W - 0L
1,522 SR
Queue Stats
73W - 84L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
0 / 9 / 6
10,103
842
9,176
13,245
4,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
GaleDown
Neith
17
2 / 2 / 5
11,515
960
11,574
6,267
2,149
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Kreefus
Morgan Le Fay
18
3 / 6 / 5
11,715
976
15,889
15,525
5,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 4 / 7
11,729
977
9,485
10,166
3,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
4 / 8 / 5
11,839
987
11,436
22,399
13,665
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

67

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
4 / 0 / 20
12,965
1,080
18,960
9,747
4,396
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
18
6 / 6 / 15
11,830
986
6,898
15,703
7,840
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
Jaazyy
Bellona
18
1 / 3 / 19
11,007
917
4,565
13,054
8,343
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Shrinix
Kukulkan
20
14 / 0 / 12
14,623
1,219
25,285
8,650
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
19
4 / 2 / 18
12,424
1,035
7,758
14,450
19,135
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
113
11
Kills
29
29
Deaths
11
28
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
9
6
0.33
W
Sol
 
Sol
4
0
20
14
L
Neith
GaleDown
Neith
2
2
5
2.25
W
Fenrir
6
6
15
2.25
W
Bellona
Jaazyy
Bellona
1
3
19
3.5
L
Morgan Le Fay
Kreefus
Morgan Le Fay
3
6
5
0.92
W
Kukulkan
Shrinix
Kukulkan
14
0
12
20
W
Ares
4
2
18
6.5
L
2
4
7
1.38
L
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,560
Damage
63,466
67,602
Taken
61,604
28,616
Mitigated
43,587
4,284
Healing
4,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
9,176
117
0
73
13,245
4,376
0
9,570
3,675
17,672
0
W
Sol
 
Sol
18,960
2,633
0
3,505
9,747
4,396
0
6,916
2,831
64,694
0
L
Neith
GaleDown
Neith
11,574
3,411
0
388
6,267
2,149
0
5,308
959
0
36,309
W
Fenrir
6,898
142
0
195
15,703
7,840
0
7,530
8,173
0
10,560
W
Bellona
Jaazyy
Bellona
4,565
1,801
0
115
13,054
8,343
0
7,759
5,295
0
7,862
L
Morgan Le Fay
Kreefus
Morgan Le Fay
15,889
849
0
1,310
15,525
5,122
0
13,031
2,494
57,243
0
W
Kukulkan
Shrinix
Kukulkan
25,285
2,084
0
598
8,650
3,873
0
6,055
2,595
66,575
0
W
Ares
7,758
168
0
0
14,450
19,135
0
6,290
8,160
19,962
0
L
9,485
720
42
1,478
10,166
3,304
0
7,086
3,080
43,586
0
L
11,436
7,094
0
993
22,399
13,665
0
17,008
5,391
0
21,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,901
Gold Earned
62,849
256
Minions Killed
256
11
Camps Cleared
3
1,061,390
Distance Traveled
1,244,567
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,103
842
20
2
0
138,867
0
W
Sol
12,965
1,080
121
10
1
254,099
0
L
Neith
11,515
960
55
5
4
214,777
1
W
Fenrir
11,830
986
5
0
0
259,876
0
W
Bellona
11,007
917
11
1
0
236,845
0
L
Morgan Le Fay
11,715
976
82
7
2
247,133
0
W
Kukulkan
14,623
1,219
96
8
0
257,272
0
W
Ares
12,424
1,035
23
2
2
236,475
0
L
Sol
11,729
977
76
6
2
254,280
0
L
Bellona
11,839
987
23
2
3
206,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role