Player Matchup

Chaac
Chaac
BigBoyRigby
Chaac
Level 115
God Stats
28W - 17L
1,618 SR
Queue Stats
172W - 163L
1,468 Elo+
Party 2
Scylla
Scylla
BigBoyWheeze
Scylla
Level 28
God Stats
94W - 87L
1,513 SR
Queue Stats
214W - 234L
1,456 Elo+
Party 2
Nemesis
Nemesis
StolenQuotes
Nemesis
Level 14
God Stats
3W - 5L
1,710 SR
Queue Stats
3W - 6L
1,394 Elo+
Solo
Team Averages
Level 52
1,614 SR
1,439 Elo+

VS

Team Averages
Level 16
1,379 SR
1,527 Elo+
Gilgamesh
Gilgamesh
Iceman87
Gilgamesh
Level 16
God Stats
0W - 1L
1,619 SR
Queue Stats
1W - 1L
1,672 Elo+
Party 1
King Arthur
King Arthur
Jamaar32
King Arthur
Level 8
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
RamonElFollador
Ra
Level 25
God Stats
4W - 3L
1,264 SR
Queue Stats
509W - 635L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 5
8,539
854
11,399
10,286
8,258
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
11
2 / 0 / 11
7,246
725
4,793
3,181
946
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
StolenQuotes
Nemesis
10
3 / 1 / 9
7,371
737
5,930
6,823
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Iceman87
Gilgamesh
7
0 / 6 / 1
5,799
580
3,621
8,677
3,519
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Jamaar32
King Arthur
8
0 / 8 / 1
5,667
567
3,376
11,446
6,051
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 0
6,693
669
7,182
7,307
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
1
1
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
W
Scylla
2
0
11
7.5
L
Gilgamesh
Iceman87
Gilgamesh
0
6
1
0.08
L
King Arthur
Jamaar32
King Arthur
0
8
1
0.06
L
1
1
0
1
W
Nemesis
StolenQuotes
Nemesis
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,122
Damage
14,179
20,290
Taken
27,430
12,209
Mitigated
11,994
10,064
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,399
2,073
317
6,815
10,286
8,258
521
2,693
7,593
0
23,773
W
Scylla
4,793
599
0
500
3,181
946
804
1,651
1,530
26,402
0
L
Gilgamesh
Iceman87
Gilgamesh
3,621
609
0
246
8,677
3,519
0
1,531
7,146
0
11,219
L
King Arthur
Jamaar32
King Arthur
3,376
690
0
497
11,446
6,051
0
1,471
9,975
0
6,549
L
7,182
761
614
2,395
7,307
2,424
0
1,791
5,516
39,432
0
W
Nemesis
StolenQuotes
Nemesis
5,930
2,657
0
2,432
6,823
3,005
141
2,838
3,985
0
17,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,156
Gold Earned
18,159
108
Minions Killed
112
0
Camps Cleared
0
564,854
Distance Traveled
528,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,539
854
31
3
0
192,804
0
W
Scylla
7,246
725
48
5
0
173,833
0
L
Gilgamesh
5,799
580
25
3
0
179,052
0
L
King Arthur
5,667
567
9
1
0
164,434
0
L
Ra
6,693
669
78
8
0
184,784
0
W
Nemesis
7,371
737
29
3
0
198,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role