Player Matchup

Ao Kuang
Ao Kuang
FLESHCRAFTER
Ao Kuang
Level 17
God Stats
3W - 3L
1,454 SR
Queue Stats
91W - 82L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
LanColoye
Cu Chulainn
Level 5
God Stats
2W - 3L
1,257 SR
Queue Stats
2W - 6L
1,126 Elo+
Party 1
Raijin
Raijin
austoh
Raijin
Level 5
God Stats
2W - 3L
1,257 SR
Queue Stats
2W - 5L
1,126 Elo+
Party 1
Rama
Rama
donpot
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,126 Elo+
Party 1
Achilles
Achilles
kanoaaa
Achilles
Level 5
God Stats
2W - 3L
1,257 SR
Queue Stats
2W - 5L
1,126 Elo+
Party 1
Team Averages
Level 7
1,345 SR
1,181 Elo+

VS

Team Averages
Level 8
1,578 SR
1,463 Elo+
Nemesis
Nemesis
AgReSor113
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Ginsxng
Heimdallr
Level 17
God Stats
4W - 6L
1,563 SR
Queue Stats
37W - 31L
1,485 Elo+
Solo
Fafnir
Fafnir
Meadlok
Fafnir
Level 14
God Stats
6W - 3L
1,826 SR
Queue Stats
33W - 27L
1,652 Elo+
Solo
Tiamat
Tiamat
Sparrow801
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,179 Elo+
Solo
Erlang Shen
Erlang Shen
震陆忍伽
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FLESHCRAFTER
Ao Kuang
20
12 / 0 / 6
14,372
599
9,560
14,075
6,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
LanColoye
Cu Chulainn
16
7 / 1 / 14
11,567
482
16,156
15,441
13,854
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
austoh
Raijin
15
9 / 2 / 11
11,197
467
13,074
12,437
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
donpot
Rama
18
11 / 1 / 11
12,783
533
21,628
14,982
6,692
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
kanoaaa
Achilles
16
6 / 3 / 13
11,406
475
10,100
12,379
14,436
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AgReSor113
Nemesis
4
0 / 5 / 0
6,291
262
714
5,300
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
Ginsxng
Heimdallr
16
6 / 7 / 0
11,356
473
17,262
18,231
7,826
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Meadlok
Fafnir
13
1 / 7 / 4
10,080
420
9,146
27,938
34,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Sparrow801
Tiamat
12
0 / 15 / 1
7,925
330
8,018
18,530
8,816
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
震陆忍伽
Erlang Shen
14
0 / 12 / 2
8,797
367
5,269
20,580
13,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
14
45
Kills
7
7
Deaths
46
55
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AgReSor113
Nemesis
0
5
0
0
W
Ao Kuang
FLESHCRAFTER
Ao Kuang
12
0
6
15
L
Heimdallr
Ginsxng
Heimdallr
6
7
0
0.86
W
Cu Chulainn
LanColoye
Cu Chulainn
7
1
14
14
L
Fafnir
Meadlok
Fafnir
1
7
4
0.43
L
Tiamat
Sparrow801
Tiamat
0
15
1
0.03
W
Raijin
austoh
Raijin
9
2
11
7.25
W
Rama
donpot
Rama
11
1
11
16.5
W
Achilles
kanoaaa
Achilles
6
3
13
4.17
L
Erlang Shen
震陆忍伽
Erlang Shen
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,518
Damage
40,409
69,314
Taken
90,579
46,175
Mitigated
65,278
13,056
Healing
11,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AgReSor113
Nemesis
714
370
0
145
5,300
1,289
0
829
4,471
0
2,160
W
Ao Kuang
FLESHCRAFTER
Ao Kuang
9,560
2,647
0
3,085
14,075
6,699
4,427
1,461
12,614
123,268
0
L
Heimdallr
Ginsxng
Heimdallr
17,262
9,441
0
2,547
18,231
7,826
1,903
3,919
14,312
0
62,729
W
Cu Chulainn
LanColoye
Cu Chulainn
16,156
2,600
0
250
15,441
13,854
1,354
4,756
9,697
11,376
46,002
L
Fafnir
Meadlok
Fafnir
9,146
3,106
0
4,875
27,938
34,278
749
7,949
19,989
20,455
0
L
Tiamat
Sparrow801
Tiamat
8,018
1,958
0
1,571
18,530
8,816
155
6,258
12,272
38,925
0
W
Raijin
austoh
Raijin
13,074
1,803
0
2,350
12,437
4,494
46
3,774
8,663
42,978
0
W
Rama
donpot
Rama
21,628
17,812
0
6,715
14,982
6,692
7,026
3,947
11,035
0
61,777
W
Achilles
kanoaaa
Achilles
10,100
4,042
0
656
12,379
14,436
2,967
3,226
9,153
0
39,664
L
Erlang Shen
震陆忍伽
Erlang Shen
5,269
2,763
0
1,924
20,580
13,069
101
6,278
14,302
0
46,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,325
Gold Earned
44,449
500
Minions Killed
282
0
Camps Cleared
0
2,446,694
Distance Traveled
1,765,771
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,291
262
3
0
0
145,791
0
W
Ao Kuang
14,372
599
196
8
0
538,240
7
L
Heimdallr
11,356
473
114
5
0
369,044
6
W
Cu Chulainn
11,567
482
85
4
0
550,835
0
L
Fafnir
10,080
420
20
1
0
420,400
8
L
Tiamat
7,925
330
68
3
0
394,452
1
W
Raijin
11,197
467
51
2
0
439,418
0
W
Rama
12,783
533
95
4
0
429,972
0
W
Achilles
11,406
475
73
3
0
488,229
1
L
Erlang Shen
8,797
367
77
3
0
436,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role