Player Matchup

Cerberus
Cerberus
LilChubbyBear
Cerberus
Level 83
God Stats
23W - 23L
1,483 SR
Queue Stats
634W - 640L
1,450 Elo+
Party 3
Fenrir
Fenrir
LjWeber
Fenrir
Level 68
God Stats
48W - 53L
1,464 SR
Queue Stats
248W - 310L
1,317 Elo+
Solo
Chiron
Chiron
OFFRoman
Chiron
Level 121
God Stats
3W - 1L
1,734 SR
Queue Stats
258W - 232L
1,514 Elo+
Party 1
Zhong Kui
Zhong Kui
SbSenpai
Zhong Kui
Level 107
God Stats
78W - 77L
1,525 SR
Queue Stats
949W - 924L
1,542 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SsMaX
Morgan Le Fay
Level 127
God Stats
25W - 25L
1,515 SR
Queue Stats
217W - 188L
1,521 Elo+
Party 1
Team Averages
Level 101
1,544 SR
1,469 Elo+

VS

Team Averages
Level 102
1,496 SR
1,406 Elo+
Morgan Le Fay
Morgan Le Fay
BlondeHades
Morgan Le Fay
Level 154
God Stats
1W - 3L
1,329 SR
Queue Stats
452W - 427L
1,569 Elo+
Party 2
Medusa
Medusa
Jammyjellie
Medusa
Level 124
God Stats
7W - 6L
1,683 SR
Queue Stats
224W - 260L
1,460 Elo+
Party 2
Sol
Sol
MyBlock
Sol
Level 83
God Stats
9W - 17L
1,329 SR
Queue Stats
203W - 271L
1,306 Elo+
Solo
Nemesis
Nemesis
Speedy Echo
Nemesis
Level 100
God Stats
57W - 39L
1,573 SR
Queue Stats
201W - 217L
1,429 Elo+
Solo
Cerberus
Cerberus
semsilvanya
Cerberus
Level 47
God Stats
50W - 57L
1,562 SR
Queue Stats
314W - 420L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LilChubbyBear
Cerberus
8
0 / 1 / 5
5,900
536
3,529
7,570
2,820
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
LjWeber
Fenrir
9
0 / 3 / 1
5,479
498
2,049
7,545
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
OFFRoman
Chiron
11
5 / 2 / 0
6,449
586
5,978
7,769
2,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
SbSenpai
Zhong Kui
13
7 / 1 / 0
7,945
722
5,802
6,018
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
SsMaX
Morgan Le Fay
11
1 / 2 / 0
6,214
565
4,130
4,879
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlondeHades
Morgan Le Fay
11
3 / 1 / 1
6,444
586
4,541
5,777
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
8
1 / 3 / 1
5,099
464
4,396
6,599
1,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
10
1 / 5 / 0
5,911
537
3,118
6,127
2,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Speedy Echo
Nemesis
10
3 / 3 / 2
6,794
618
4,228
7,734
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
semsilvanya
Cerberus
9
1 / 1 / 3
5,898
536
4,033
7,867
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
13
Kills
9
9
Deaths
13
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BlondeHades
Morgan Le Fay
3
1
1
3.5
L
Medusa
1
3
1
0.5
W
Cerberus
LilChubbyBear
Cerberus
0
1
5
2.5
W
Fenrir
LjWeber
Fenrir
0
3
1
0.17
L
Sol
1
5
0
0.2
W
Chiron
OFFRoman
Chiron
5
2
0
2.5
W
Zhong Kui
SbSenpai
Zhong Kui
7
1
0
7
L
Nemesis
Speedy Echo
Nemesis
3
3
2
1.33
W
Morgan Le Fay
SsMaX
Morgan Le Fay
1
2
0
0.5
L
Cerberus
semsilvanya
Cerberus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,488
Damage
20,316
33,781
Taken
34,104
13,170
Mitigated
13,126
12,302
Healing
8,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BlondeHades
Morgan Le Fay
4,541
292
0
1,508
5,777
1,979
0
2,665
3,112
35,072
0
L
Medusa
4,396
1,344
0
1,682
6,599
1,531
0
1,689
4,910
0
29,185
W
Cerberus
LilChubbyBear
Cerberus
3,529
188
0
1,635
7,570
2,820
0
2,437
5,133
13,392
0
W
Fenrir
LjWeber
Fenrir
2,049
308
13
3,540
7,545
2,239
0
1,018
6,527
0
28,621
L
Sol
3,118
913
0
1,396
6,127
2,099
0
3,669
2,458
25,845
3,461
W
Chiron
OFFRoman
Chiron
5,978
2,289
318
2,812
7,769
2,208
0
2,357
5,378
0
42,571
W
Zhong Kui
SbSenpai
Zhong Kui
5,802
1,167
0
2,947
6,018
4,226
1,176
2,493
3,525
41,235
5,427
L
Nemesis
Speedy Echo
Nemesis
4,228
1,519
0
1,153
7,734
2,212
0
2,825
4,909
0
26,065
W
Morgan Le Fay
SsMaX
Morgan Le Fay
4,130
71
0
1,037
4,879
1,677
0
3,085
1,794
34,469
0
L
Cerberus
semsilvanya
Cerberus
4,033
152
0
3,032
7,867
5,305
0
2,359
5,508
17,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,987
Gold Earned
30,146
336
Minions Killed
297
0
Camps Cleared
0
1,009,707
Distance Traveled
1,053,679
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,444
586
75
7
0
211,077
2
L
Medusa
5,099
464
47
4
0
189,779
1
W
Cerberus
5,900
536
26
2
0
207,499
2
W
Fenrir
5,479
498
62
6
0
193,815
0
L
Sol
5,911
537
60
5
0
188,049
6
W
Chiron
6,449
586
81
7
0
188,678
1
W
Zhong Kui
7,945
722
99
9
0
187,263
4
L
Nemesis
6,794
618
50
5
0
233,965
2
W
Morgan Le Fay
6,214
565
68
6
0
232,452
3
L
Cerberus
5,898
536
65
6
0
230,809
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role