Player Matchup

Nike
Nike
Arkayle
Nike
Level 108
God Stats
0W - 1L
1,285 SR
Queue Stats
17W - 16L
1,521 Elo+
Party 1
Ah Puch
Ah Puch
MrBlackMcNasty
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,436 Elo+
Party 1
Jing Wei
Jing Wei
SappRavenger
Jing Wei
Level 153
God Stats
0W - 1L
1,759 SR
Queue Stats
34W - 42L
1,529 Elo+
Party 1
Tyr
Tyr
Sprinkleze
Tyr
Level 28
God Stats
0W - 1L
1,704 SR
Queue Stats
20W - 23L
1,528 Elo+
Party 1
Sobek
Sobek
TheRatatoasky
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,808 Elo+
Party 1
Team Averages
Level 64
1,550 SR
1,564 Elo+

VS

Team Averages
Level 91
1,495 SR
1,562 Elo+
Tiamat
Tiamat
AlphaSalmon23
Tiamat
Level 85
God Stats
3W - 1L
1,569 SR
Queue Stats
132W - 107L
1,510 Elo+
Party 2
Artio
Artio
Jboog1227
Artio
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
174W - 146L
1,613 Elo+
Party 3
Zeus
Zeus
YEY_P_3
Zeus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 98L
1,622 Elo+
Party 2
Zhong Kui
Zhong Kui
cafepwrd
Zhong Kui
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
219W - 193L
1,613 Elo+
Party 3
Merlin
Merlin
dhkcoach
Merlin
Level 148
God Stats
12W - 13L
1,408 SR
Queue Stats
308W - 331L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Arkayle
Nike
16
0 / 9 / 11
11,548
722
7,602
23,297
32,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 6 / 6
10,172
636
13,067
13,240
5,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
SappRavenger
Jing Wei
20
5 / 5 / 5
11,776
736
19,854
16,027
7,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
2 / 6 / 7
12,076
755
11,547
33,373
23,557
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
5 / 7 / 6
12,607
788
14,807
29,108
36,203

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 22
12,799
800
27,511
20,108
18,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Jboog1227
Artio
19
5 / 4 / 22
12,627
789
14,276
26,781
40,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
YEY_P_3
Zeus
18
9 / 3 / 16
12,171
761
24,426
9,437
4,775
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
cafepwrd
Zhong Kui
19
6 / 3 / 22
11,893
743
20,408
21,076
28,795
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
dhkcoach
Merlin
19
4 / 1 / 21
11,645
728
14,360
8,725
4,272
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
136
14
Kills
33
33
Deaths
14
35
Assists
103
Player
Kills
Deaths
Assists
KDA
W
9
3
22
6.67
L
Nike
Arkayle
Nike
0
9
11
0.61
W
Artio
Jboog1227
Artio
5
4
22
4
L
2
6
6
0.83
L
Jing Wei
SappRavenger
Jing Wei
5
5
5
1.5
L
2
6
7
0.92
L
5
7
6
1.14
W
Zeus
YEY_P_3
Zeus
9
3
16
5.67
W
Zhong Kui
cafepwrd
Zhong Kui
6
3
22
5.67
W
Merlin
dhkcoach
Merlin
4
1
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,877
Damage
100,981
115,045
Taken
86,127
104,778
Mitigated
96,794
37,168
Healing
36,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,511
1,501
2,476
6,970
20,108
18,573
660
5,708
14,257
46,564
0
L
Nike
Arkayle
Nike
7,602
298
1,587
1,643
23,297
32,092
867
19,252
4,045
0
15,040
W
Artio
Jboog1227
Artio
14,276
1,411
7,662
8,357
26,781
40,379
559
8,662
18,119
22,775
0
L
13,067
1,573
1,265
2,254
13,240
5,325
472
12,933
307
27,085
0
L
Jing Wei
SappRavenger
Jing Wei
19,854
11,210
1,266
4,876
16,027
7,601
2,435
15,475
552
0
54,530
L
11,547
1,424
1,589
11,629
33,373
23,557
40
29,090
4,283
0
19,489
L
14,807
653
2,656
8,403
29,108
36,203
15
24,231
4,877
23,676
0
W
Zeus
YEY_P_3
Zeus
24,426
2,956
1,036
1,307
9,437
4,775
2,030
2,541
6,896
42,165
0
W
Zhong Kui
cafepwrd
Zhong Kui
20,408
1,811
2,057
4,390
21,076
28,795
961
7,488
13,476
35,394
0
W
Merlin
dhkcoach
Merlin
14,360
1,560
1,613
761
8,725
4,272
2,072
3,475
5,250
37,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,179
Gold Earned
61,135
157
Minions Killed
202
0
Camps Cleared
0
1,369,186
Distance Traveled
1,524,238
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,799
800
37
2
0
313,308
1
L
Nike
11,548
722
9
1
0
255,440
0
W
Artio
12,627
789
13
1
0
313,512
1
L
Ah Puch
10,172
636
28
2
0
251,761
0
L
Jing Wei
11,776
736
77
5
0
262,663
1
L
Tyr
12,076
755
21
1
0
292,522
0
L
Sobek
12,607
788
22
1
0
306,800
2
W
Zeus
12,171
761
48
3
0
295,456
0
W
Zhong Kui
11,893
743
52
3
0
282,693
1
W
Merlin
11,645
728
52
3
0
319,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role