Player Matchup

Chaac
Chaac
Ball GuIper
Chaac
Level 68
God Stats
5W - 0L
1,787 SR
Queue Stats
17W - 15L
1,442 Elo+
Party 2
Nemesis
Nemesis
KingMathijs
Nemesis
Level 24
God Stats
2W - 1L
1,238 SR
Queue Stats
34W - 37L
1,389 Elo+
Solo
Merlin
Merlin
RebornMonstr
Merlin
Level 10
God Stats
1W - 2L
1,746 SR
Queue Stats
7W - 5L
1,706 Elo+
Party 2
Chernobog
Chernobog
jdillam
Chernobog
Level 143
God Stats
1W - 0L
1,634 SR
Queue Stats
63W - 61L
1,604 Elo+
Party 2
Kumbhakarna
Kumbhakarna
mutingall
Kumbhakarna
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Team Averages
Level 49
1,581 SR
1,528 Elo+

VS

Team Averages
Level 22
1,547 SR
1,470 Elo+
Sol
Sol
Broseidon02
Sol
Level 28
God Stats
41W - 28L
1,692 SR
Queue Stats
172W - 200L
1,429 Elo+
Party 1
Tiamat
Tiamat
GingerMagic10
Tiamat
Level 28
God Stats
22W - 32L
1,570 SR
Queue Stats
222W - 278L
1,470 Elo+
Party 1
Mercury
Mercury
MeGustaSports
Mercury
Level 28
God Stats
3W - 7L
1,419 SR
Queue Stats
98W - 106L
1,427 Elo+
Party 1
Ao Kuang
Ao Kuang
SMKEKE
Ao Kuang
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
85W - 97L
1,593 Elo+
Solo
Khepri
Khepri
xXxTEAM RODxXx
Khepri
Level 24
God Stats
20W - 13L
1,552 SR
Queue Stats
177W - 196L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,230
566
3,738
7,623
5,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
KingMathijs
Nemesis
8
0 / 3 / 1
4,952
450
805
4,551
1,192
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
12
4 / 0 / 4
6,785
617
5,197
2,929
943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
jdillam
Chernobog
12
13 / 0 / 2
7,618
693
12,715
5,616
1,982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
mutingall
Kumbhakarna
8
0 / 1 / 11
5,987
544
1,938
5,196
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,231
476
3,515
9,013
1,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 0
5,272
479
1,840
6,450
2,486
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
9
0 / 3 / 2
5,612
510
1,038
6,820
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
SMKEKE
Ao Kuang
12
3 / 2 / 0
6,733
612
3,363
6,216
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 5 / 0
5,099
464
1,157
7,524
2,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
19
Kills
4
5
Deaths
19
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
0
6
1
0.08
L
0
3
0
0
W
Nemesis
KingMathijs
Nemesis
0
3
1
0.17
L
Mercury
0
3
2
0.33
W
Merlin
4
0
4
6
L
Ao Kuang
SMKEKE
Ao Kuang
3
2
0
1.5
W
Chernobog
jdillam
Chernobog
13
0
2
14
W
Kumbhakarna
mutingall
Kumbhakarna
0
1
11
5.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,393
Damage
10,913
25,915
Taken
36,023
12,850
Mitigated
10,798
6,600
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,738
583
0
2,491
7,623
5,255
740
2,658
4,965
0
24,081
L
3,515
1,543
124
3,244
9,013
1,753
1,216
2,092
6,875
27,043
0
L
1,840
360
100
1,848
6,450
2,486
0
2,872
3,578
24,324
0
W
Nemesis
KingMathijs
Nemesis
805
419
0
555
4,551
1,192
566
2,043
2,508
0
11,946
L
Mercury
1,038
283
0
260
6,820
1,800
0
1,891
4,929
0
32,379
W
Merlin
5,197
521
0
500
2,929
943
620
733
2,196
45,568
0
L
Ao Kuang
SMKEKE
Ao Kuang
3,363
1,374
0
1,629
6,216
1,854
1,332
0
5,858
30,914
0
W
Chernobog
jdillam
Chernobog
12,715
7,491
0
1,654
5,616
1,982
931
1,860
3,756
0
40,673
W
Kumbhakarna
mutingall
Kumbhakarna
1,938
228
0
1,400
5,196
3,478
50
2,581
2,615
4,262
0
L
1,157
99
0
747
7,524
2,905
39
341
7,138
8,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,572
Gold Earned
27,947
238
Minions Killed
240
0
Camps Cleared
0
1,046,260
Distance Traveled
994,095
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,230
566
44
4
0
203,179
0
L
Sol
5,231
476
46
4
0
174,249
0
L
Tiamat
5,272
479
54
5
0
200,771
0
W
Nemesis
4,952
450
29
3
0
220,505
0
L
Mercury
5,612
510
71
6
0
230,756
1
W
Merlin
6,785
617
91
8
0
213,174
0
L
Ao Kuang
6,733
612
57
5
0
195,197
1
W
Chernobog
7,618
693
70
6
0
205,582
0
W
Kumbhakarna
5,987
544
4
0
0
203,820
0
L
Khepri
5,099
464
12
1
0
193,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role