Player Matchup

Olorun
Olorun
AngeRaven
Olorun
Level 8
God Stats
4W - 0L
1,882 SR
Queue Stats
7W - 3L
1,543 Elo+
Party 1
Anhur
Anhur
BilboBagnar
Anhur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,521 Elo+
Party 1
Sun Wukong
Sun Wukong
Ezies
Sun Wukong
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 46L
1,556 Elo+
Party 1
Serqet
Serqet
Mûrdéršs
Serqet
Level 21
God Stats
7W - 6L
1,239 SR
Queue Stats
124W - 96L
1,677 Elo+
Solo
Cthulhu
Cthulhu
Nevil832
Cthulhu
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 5L
1,563 Elo+
Party 1
Team Averages
Level 12
1,524 SR
1,572 Elo+

VS

Team Averages
Level 19
1,414 SR
1,533 Elo+
Gilgamesh
Gilgamesh
Edgewood941
Gilgamesh
Level 18
God Stats
1W - 3L
1,393 SR
Queue Stats
29W - 37L
1,517 Elo+
Solo
Danzaburou
Danzaburou
Jackjot13
Danzaburou
Level 17
God Stats
0W - 2L
1,347 SR
Queue Stats
25W - 30L
1,464 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pleb22
Morgan Le Fay
Level 28
God Stats
4W - 7L
1,329 SR
Queue Stats
132W - 124L
1,551 Elo+
Solo
Ao Kuang
Ao Kuang
Rause1
Ao Kuang
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
186W - 189L
1,580 Elo+
Solo
Ymir
Ymir
avilax666
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AngeRaven
Olorun
9
0 / 1 / 1
5,335
534
901
3,885
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
8 / 2 / 2
6,047
605
7,437
5,512
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Ezies
Sun Wukong
11
6 / 0 / 1
6,742
674
4,649
5,896
3,737
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
10
2 / 0 / 3
5,757
576
2,614
6,229
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Nevil832
Cthulhu
9
2 / 1 / 7
5,741
574
3,841
5,021
3,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Edgewood941
Gilgamesh
8
0 / 6 / 0
4,776
478
3,296
7,220
5,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Jackjot13
Danzaburou
8
0 / 5 / 1
4,824
482
3,426
6,439
1,054
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Pleb22
Morgan Le Fay
11
1 / 2 / 0
5,997
600
4,280
4,605
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Rause1
Ao Kuang
8
0 / 1 / 1
4,787
479
1,906
6,318
1,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
7
2 / 4 / 2
5,325
533
1,630
7,275
3,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
18
Kills
3
4
Deaths
18
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
AngeRaven
Olorun
0
1
1
0.5
W
8
2
2
4.5
L
Gilgamesh
Edgewood941
Gilgamesh
0
6
0
0
W
Sun Wukong
Ezies
Sun Wukong
6
0
1
6.5
L
Danzaburou
Jackjot13
Danzaburou
0
5
1
0.1
W
Serqet
2
0
3
3.5
W
Cthulhu
Nevil832
Cthulhu
2
1
7
5.5
L
Morgan Le Fay
Pleb22
Morgan Le Fay
1
2
0
0.5
L
Ao Kuang
Rause1
Ao Kuang
0
1
1
0.5
L
Ymir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,442
Damage
14,538
26,543
Taken
31,857
11,857
Mitigated
12,105
5,390
Healing
4,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AngeRaven
Olorun
901
313
50
1,285
3,885
1,312
638
1,979
1,692
24,141
2,401
W
7,437
4,573
0
810
5,512
1,284
0
1,161
4,299
0
24,418
L
Gilgamesh
Edgewood941
Gilgamesh
3,296
1,196
0
788
7,220
5,023
0
0
7,220
0
18,079
W
Sun Wukong
Ezies
Sun Wukong
4,649
1,531
0
2,048
5,896
3,737
8
700
4,736
0
30,913
L
Danzaburou
Jackjot13
Danzaburou
3,426
1,138
0
1,022
6,439
1,054
195
1,497
4,942
0
26,348
W
Serqet
2,614
195
0
1,137
6,229
1,948
0
2,003
4,045
0
32,118
W
Cthulhu
Nevil832
Cthulhu
3,841
464
0
60
5,021
3,576
0
1,595
3,345
13,466
0
L
Morgan Le Fay
Pleb22
Morgan Le Fay
4,280
231
0
866
4,605
1,486
0
442
3,911
36,922
0
L
Ao Kuang
Rause1
Ao Kuang
1,906
719
0
1,071
6,318
1,536
0
1,054
5,264
24,325
0
L
Ymir
1,630
364
0
1,140
7,275
3,006
0
1,669
5,606
5,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,622
Gold Earned
25,709
257
Minions Killed
226
0
Camps Cleared
0
1,015,455
Distance Traveled
916,075
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,335
534
59
6
0
183,267
3
W
Anhur
6,047
605
43
4
0
182,681
2
L
Gilgamesh
4,776
478
34
3
0
171,459
0
W
Sun Wukong
6,742
674
67
7
0
203,476
0
L
Danzaburou
4,824
482
49
5
0
167,687
5
W
Serqet
5,757
576
66
7
0
236,277
1
W
Cthulhu
5,741
574
22
2
0
209,754
0
L
Morgan Le Fay
5,997
600
85
9
0
202,241
3
L
Ao Kuang
4,787
479
51
5
0
193,716
0
L
Ymir
5,325
533
7
1
0
180,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role