Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
TakashiHahuri
Artemis
Level 28
God Stats
1W - 2L
1,610 SR
Queue Stats
6W - 13L
1,376 Elo+
Solo
Hou Yi
Hou Yi
TheRichxM
Hou Yi
Level 69
God Stats
1W - 1L
1,373 SR
Queue Stats
24W - 26L
1,459 Elo+
Party 1
Team Averages
Level 58
1,495 SR
1,445 Elo+

VS

Team Averages
Level 59
1,672 SR
1,504 Elo+
Danzaburou
Danzaburou
DeadsLock
Danzaburou
Level 47
God Stats
11W - 4L
1,656 SR
Queue Stats
314W - 230L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
MESOTHILIOMA
Cthulhu
Level 22
God Stats
22W - 17L
1,536 SR
Queue Stats
228W - 279L
1,407 Elo+
Solo
Chronos
Chronos
Zemziee
Chronos
Level 109
God Stats
3W - 1L
1,826 SR
Queue Stats
259W - 192L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 2 / 6
9,114
651
5,196
14,186
15,854
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
13
2 / 6 / 5
9,100
650
12,865
11,180
5,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
TheRichxM
Hou Yi
13
4 / 5 / 1
8,701
622
8,487
11,222
4,315
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeadsLock
Danzaburou
14
4 / 3 / 6
10,015
715
11,386
13,110
7,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
MESOTHILIOMA
Cthulhu
13
1 / 2 / 10
9,924
709
10,630
13,809
13,469
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Zemziee
Chronos
15
8 / 2 / 5
10,875
777
9,076
11,059
4,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
7
Kills
13
13
Deaths
7
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
2
6
2
W
Danzaburou
DeadsLock
Danzaburou
4
3
6
2.33
W
Cthulhu
MESOTHILIOMA
Cthulhu
1
2
10
3
L
Artemis
2
6
5
0.75
L
Hou Yi
TheRichxM
Hou Yi
4
5
1
0.9
W
Chronos
Zemziee
Chronos
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,548
Damage
31,092
36,588
Taken
37,978
25,333
Mitigated
26,155
4,424
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,196
1,015
105
2,071
14,186
15,854
0
6,534
7,288
16,023
0
W
Danzaburou
DeadsLock
Danzaburou
11,386
5,210
0
1,525
13,110
7,831
986
1,416
11,694
0
40,557
W
Cthulhu
MESOTHILIOMA
Cthulhu
10,630
301
306
2,863
13,809
13,469
93
1,679
10,699
27,720
0
L
Artemis
12,865
5,689
0
893
11,180
5,164
0
5,979
5,013
0
41,995
L
Hou Yi
TheRichxM
Hou Yi
8,487
3,401
0
1,355
11,222
4,315
95
6,397
4,581
0
35,738
W
Chronos
Zemziee
Chronos
9,076
2,140
0
3,541
11,059
4,855
1,719
2,101
8,958
38,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,915
Gold Earned
30,814
147
Minions Killed
150
0
Camps Cleared
0
728,378
Distance Traveled
771,599
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,114
651
18
1
0
280,888
1
W
Danzaburou
10,015
715
53
4
0
268,032
5
W
Cthulhu
9,924
709
36
3
0
260,914
1
L
Artemis
9,100
650
55
4
0
208,118
0
L
Hou Yi
8,701
622
74
5
0
239,372
6
W
Chronos
10,875
777
61
4
0
242,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role