Player Matchup

Cthulhu
Cthulhu
BigButterBoi
Cthulhu
Level 3
God Stats
9W - 7L
1,294 SR
Queue Stats
11W - 12L
1,146 Elo+
Party 2
Merlin
Merlin
JBenjaMS
Merlin
Level 26
God Stats
19W - 21L
1,462 SR
Queue Stats
273W - 294L
1,436 Elo+
Solo
Heimdallr
Heimdallr
Jubla10
Heimdallr
Level 106
God Stats
1W - 4L
1,227 SR
Queue Stats
376W - 345L
1,567 Elo+
Party 2
Thor
Thor
Kalthizar
Thor
Level 18
God Stats
1W - 2L
1,473 SR
Queue Stats
25W - 28L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
PATO21
Gilgamesh
Level 10
God Stats
0W - 3L
1,271 SR
Queue Stats
4W - 7L
1,452 Elo+
Solo
Team Averages
Level 33
1,345 SR
1,412 Elo+

VS

Team Averages
Level 8
1,434 SR
1,426 Elo+
Ra
Ra
AngeRaven
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,436 Elo+
Party 1
Odin
Odin
BilboBagnar
Odin
Level 18
God Stats
2W - 1L
1,224 SR
Queue Stats
19W - 9L
1,419 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ezies
Tsukuyomi
Level 4
God Stats
7W - 9L
1,518 SR
Queue Stats
61W - 46L
1,466 Elo+
Party 1
Chernobog
Chernobog
MellowFellow4566
Chernobog
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 53L
1,328 Elo+
Solo
Cerberus
Cerberus
Nevil832
Cerberus
Level 7
God Stats
5W - 2L
1,430 SR
Queue Stats
9W - 5L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigButterBoi
Cthulhu
16
2 / 7 / 7
11,436
408
8,642
22,689
28,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
JBenjaMS
Merlin
20
2 / 6 / 1
13,764
492
8,932
15,041
5,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Jubla10
Heimdallr
17
8 / 9 / 4
12,194
436
19,413
22,123
9,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
16
1 / 14 / 1
10,937
391
5,005
22,614
8,881
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
PATO21
Gilgamesh
15
0 / 13 / 3
9,787
350
3,906
20,325
21,279
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 10
13,566
485
7,607
9,207
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

20
18 / 1 / 16
16,115
576
20,790
14,369
23,416
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Ezies
Tsukuyomi
20
19 / 0 / 10
15,764
563
29,947
22,247
10,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
18
6 / 7 / 15
13,028
465
10,759
15,642
5,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Nevil832
Cerberus
18
3 / 4 / 6
12,854
459
8,219
17,655
16,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
104
13
Kills
47
49
Deaths
13
16
Assists
57
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
L
Cthulhu
BigButterBoi
Cthulhu
2
7
7
0.79
W
18
1
16
26
W
Tsukuyomi
Ezies
Tsukuyomi
19
0
10
24
L
Merlin
JBenjaMS
Merlin
2
6
1
0.42
L
Heimdallr
Jubla10
Heimdallr
8
9
4
1.11
L
Thor
1
14
1
0.11
W
Chernobog
6
7
15
1.93
W
Cerberus
Nevil832
Cerberus
3
4
6
1.5
L
Gilgamesh
PATO21
Gilgamesh
0
13
3
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,898
Damage
77,322
102,792
Taken
79,120
73,529
Mitigated
60,032
12,834
Healing
21,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,607
559
2,107
3,875
9,207
4,048
1,592
3,802
5,405
84,304
0
L
Cthulhu
BigButterBoi
Cthulhu
8,642
1,255
0
2,028
22,689
28,254
0
6,137
16,335
36,799
0
W
20,790
4,813
0
487
14,369
23,416
1,477
2,548
11,821
0
95,470
W
Tsukuyomi
Ezies
Tsukuyomi
29,947
11,887
0
11,850
22,247
10,418
2,602
3,103
19,144
0
119,971
L
Merlin
JBenjaMS
Merlin
8,932
465
0
1,436
15,041
5,940
158
3,356
11,443
96,451
0
L
Heimdallr
Jubla10
Heimdallr
19,413
8,929
0
4,345
22,123
9,175
246
5,690
16,381
0
78,180
L
Thor
5,005
1,802
0
4,290
22,614
8,881
1,208
97
22,517
0
64,423
W
Chernobog
10,759
7,394
0
1,281
15,642
5,396
1,480
3,922
11,720
0
41,255
W
Cerberus
Nevil832
Cerberus
8,219
1,311
0
2,202
17,655
16,754
1,278
4,199
13,456
44,023
0
L
Gilgamesh
PATO21
Gilgamesh
3,906
753
0
735
20,325
21,279
800
571
19,684
0
30,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,118
Gold Earned
71,327
501
Minions Killed
602
0
Camps Cleared
0
2,167,244
Distance Traveled
2,881,918
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,566
485
174
6
0
527,487
2
L
Cthulhu
11,436
408
45
2
0
434,118
0
W
Odin
16,115
576
150
5
0
600,836
1
W
Tsukuyomi
15,764
563
143
5
0
658,874
7
L
Merlin
13,764
492
191
7
0
456,235
5
L
Heimdallr
12,194
436
101
4
0
450,315
2
L
Thor
10,937
391
106
4
0
403,178
1
W
Chernobog
13,028
465
63
2
0
579,793
0
W
Cerberus
12,854
459
72
3
0
514,928
3
L
Gilgamesh
9,787
350
58
2
0
423,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role