Player Matchup

Hun Batz
Hun Batz
Aphiuz
Hun Batz
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 44L
1,558 Elo+
Party 1
Horus
Horus
Galaxys-san
Horus
Level 102
God Stats
14W - 10L
1,684 SR
Queue Stats
322W - 336L
1,426 Elo+
Party 1
Gilgamesh
Gilgamesh
Keroes2000
Gilgamesh
Level 10
God Stats
5W - 4L
1,729 SR
Queue Stats
164W - 169L
1,570 Elo+
Party 1
Olorun
Olorun
Tsukizeth
Olorun
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 50L
1,641 Elo+
Party 1
Tiamat
Tiamat
Ziir0TapZ
Tiamat
Level 17
God Stats
10W - 16L
1,437 SR
Queue Stats
18W - 27L
1,435 Elo+
Party 1
Team Averages
Level 58
1,570 SR
1,526 Elo+

VS

Team Averages
Level 15
1,378 SR
1,443 Elo+
Hachiman
Hachiman
GreenHabu
Hachiman
Level 14
God Stats
1W - 7L
1,151 SR
Queue Stats
40W - 51L
1,477 Elo+
Solo
Hun Batz
Hun Batz
JTToruSato
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 249L
1,384 Elo+
Solo
Amaterasu
Amaterasu
Kex7
Amaterasu
Level 8
God Stats
2W - 7L
1,358 SR
Queue Stats
9W - 12L
1,356 Elo+
Solo
Anubis
Anubis
MoonCrìcket
Anubis
Level 29
God Stats
10W - 11L
1,590 SR
Queue Stats
55W - 56L
1,459 Elo+
Solo
Khepri
Khepri
ZuluVodoo
Khepri
Level 6
God Stats
12W - 14L
1,289 SR
Queue Stats
46W - 53L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aphiuz
Hun Batz
20
13 / 2 / 12
16,492
611
27,867
24,133
9,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
7 / 5 / 16
13,599
504
8,081
23,073
21,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Keroes2000
Gilgamesh
20
12 / 2 / 15
15,536
575
25,383
22,565
22,400
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
Tsukizeth
Olorun
20
9 / 4 / 19
15,106
559
24,215
26,102
9,219
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Ziir0TapZ
Tiamat
20
5 / 6 / 13
14,468
536
17,477
20,079
10,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GreenHabu
Hachiman
15
1 / 11 / 3
10,140
376
6,747
21,031
9,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
JTToruSato
Hun Batz
17
0 / 9 / 7
10,920
404
9,423
24,865
10,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Kex7
Amaterasu
18
6 / 9 / 9
12,304
456
10,711
27,416
27,367
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
19
10 / 7 / 6
13,497
500
31,578
21,954
15,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
ZuluVodoo
Khepri
14
1 / 10 / 12
10,369
384
4,180
28,319
37,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
55
46
Kills
18
19
Deaths
46
75
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aphiuz
Hun Batz
13
2
12
9.5
W
7
5
16
3
L
Hachiman
GreenHabu
Hachiman
1
11
3
0.23
L
Hun Batz
JTToruSato
Hun Batz
0
9
7
0.39
W
Gilgamesh
Keroes2000
Gilgamesh
12
2
15
9.75
L
Amaterasu
Kex7
Amaterasu
6
9
9
1.17
L
Anubis
10
7
6
1.86
W
Olorun
Tsukizeth
Olorun
9
4
19
4.63
W
Tiamat
Ziir0TapZ
Tiamat
5
6
13
1.92
L
Khepri
ZuluVodoo
Khepri
1
10
12
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,023
Damage
62,639
115,952
Taken
123,585
73,549
Mitigated
100,774
45,068
Healing
19,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aphiuz
Hun Batz
27,867
9,717
0
12,238
24,133
9,823
1,399
5,304
18,829
0
151,252
W
8,081
3,144
1,520
5,047
23,073
21,199
456
4,918
18,155
394
52,491
L
Hachiman
GreenHabu
Hachiman
6,747
3,602
0
855
21,031
9,949
504
7,461
13,171
0
61,020
L
Hun Batz
JTToruSato
Hun Batz
9,423
2,527
0
5,605
24,865
10,221
1,016
4,181
20,548
0
80,643
W
Gilgamesh
Keroes2000
Gilgamesh
25,383
8,289
0
2,045
22,565
22,400
1,112
7,251
15,314
0
93,918
L
Amaterasu
Kex7
Amaterasu
10,711
3,897
0
4,215
27,416
27,367
149
9,206
17,874
0
42,664
L
Anubis
31,578
239
0
8,039
21,954
15,861
0
7,600
13,853
73,586
0
W
Olorun
Tsukizeth
Olorun
24,215
14,932
1,443
16,856
26,102
9,219
2,916
9,035
17,067
143,433
0
W
Tiamat
Ziir0TapZ
Tiamat
17,477
841
0
5,919
20,079
10,908
2,274
9,562
10,517
98,455
0
L
Khepri
ZuluVodoo
Khepri
4,180
628
0
390
28,319
37,376
0
12,796
15,070
17,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,201
Gold Earned
57,230
665
Minions Killed
475
0
Camps Cleared
0
2,557,668
Distance Traveled
2,265,551
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
16,492
611
185
7
0
590,783
5
W
Horus
13,599
504
66
2
0
516,568
6
L
Hachiman
10,140
376
114
4
0
437,933
2
L
Hun Batz
10,920
404
128
5
0
504,193
6
W
Gilgamesh
15,536
575
130
5
0
527,982
1
L
Amaterasu
12,304
456
80
3
0
492,065
1
L
Anubis
13,497
500
131
5
0
399,448
0
W
Olorun
15,106
559
136
5
0
400,655
1
W
Tiamat
14,468
536
148
5
0
521,680
0
L
Khepri
10,369
384
22
1
0
431,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role