Player Matchup

Gilgamesh
Gilgamesh
Aby5saL
Gilgamesh
Level 147
God Stats
7W - 4L
1,542 SR
Queue Stats
92W - 90L
1,520 Elo+
Party 1
Mulan
Mulan
Applesaucebanan
Mulan
Level 49
God Stats
6W - 5L
1,660 SR
Queue Stats
18W - 26L
1,439 Elo+
Party 1
Poseidon
Poseidon
Glutttony
Poseidon
Level 125
God Stats
13W - 8L
1,617 SR
Queue Stats
80W - 75L
1,518 Elo+
Party 1
Hel
Hel
Isaac38
Hel
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,501 Elo+
Party 2
Apollo
Apollo
Kevlar369
Apollo
Level 23
God Stats
2W - 1L
1,489 SR
Queue Stats
2W - 1L
1,451 Elo+
Party 2
Team Averages
Level 86
1,562 SR
1,486 Elo+

VS

Team Averages
Level 54
1,498 SR
1,445 Elo+
Set
Set
Eroke22
Set
Level 69
God Stats
8W - 6L
1,592 SR
Queue Stats
333W - 308L
1,449 Elo+
Party 3
Merlin
Merlin
Irozai
Merlin
Level 29
God Stats
1W - 2L
1,560 SR
Queue Stats
3W - 3L
1,486 Elo+
Party 3
Nemesis
Nemesis
Motherfragerz
Nemesis
Level 88
God Stats
13W - 17L
1,494 SR
Queue Stats
117W - 130L
1,452 Elo+
Party 3
Ymir
Ymir
TropicalTeaX
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,415 Elo+
Party 3
Izanami
Izanami
konfuz3
Izanami
Level 73
God Stats
8W - 9L
1,341 SR
Queue Stats
481W - 552L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aby5saL
Gilgamesh
19
7 / 1 / 2
11,944
629
7,152
14,419
8,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 2 / 5
9,987
526
7,798
9,974
10,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
Glutttony
Poseidon
20
10 / 2 / 7
12,775
672
18,076
9,087
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
17
3 / 1 / 14
11,158
587
9,505
12,614
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Kevlar369
Apollo
15
7 / 2 / 10
10,038
528
11,793
10,038
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
18
2 / 4 / 0
10,571
556
5,317
15,042
7,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Irozai
Merlin
15
1 / 7 / 3
9,456
498
8,606
11,542
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
13
3 / 5 / 3
8,836
465
6,732
13,735
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 7 / 2
7,638
402
3,887
16,451
12,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
konfuz3
Izanami
13
1 / 7 / 3
8,218
433
4,113
13,556
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
30
Kills
7
8
Deaths
30
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aby5saL
Gilgamesh
7
1
2
8
W
3
2
5
2.75
L
Set
2
4
0
0.5
W
Poseidon
Glutttony
Poseidon
10
2
7
6.75
L
Merlin
Irozai
Merlin
1
7
3
0.36
W
Hel
3
1
14
10
W
Apollo
Kevlar369
Apollo
7
2
10
6
L
Nemesis
3
5
3
0.9
L
0
7
2
0.14
L
Izanami
konfuz3
Izanami
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,324
Damage
28,655
56,132
Taken
70,326
35,168
Mitigated
32,156
28,158
Healing
12,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aby5saL
Gilgamesh
7,152
1,596
0
7,110
14,419
8,318
1,255
751
13,668
6,582
85,659
W
7,798
1,412
0
698
9,974
10,838
1,367
1,928
8,046
325
42,143
L
Set
5,317
2,589
0
5,675
15,042
7,149
0
3,311
11,614
0
80,108
W
Poseidon
Glutttony
Poseidon
18,076
1,776
213
3,072
9,087
3,376
1,246
3,778
5,172
101,818
0
L
Merlin
Irozai
Merlin
8,606
87
0
1,653
11,542
3,709
0
4,494
6,700
62,683
0
W
Hel
9,505
1,094
6,481
7,633
12,614
8,838
1,336
3,179
9,435
52,976
0
W
Apollo
Kevlar369
Apollo
11,793
8,315
0
2,951
10,038
3,798
2,228
2,857
7,181
0
45,404
L
Nemesis
6,732
3,043
0
2,530
13,735
4,835
0
5,403
8,120
0
48,638
L
3,887
1,152
0
634
16,451
12,543
0
6,963
9,434
17,150
0
L
Izanami
konfuz3
Izanami
4,113
2,125
0
1,853
13,556
3,920
0
7,070
6,418
0
59,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,902
Gold Earned
44,719
571
Minions Killed
544
0
Camps Cleared
0
1,847,073
Distance Traveled
1,668,563
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,944
629
156
8
0
350,087
0
W
Mulan
9,987
526
90
5
0
342,993
1
L
Set
10,571
556
182
10
0
368,059
5
W
Poseidon
12,775
672
168
9
0
384,281
3
L
Merlin
9,456
498
136
7
0
281,364
3
W
Hel
11,158
587
88
5
0
393,852
6
W
Apollo
10,038
528
69
4
0
375,860
3
L
Nemesis
8,836
465
82
4
0
383,587
6
L
Ymir
7,638
402
26
1
0
297,604
1
L
Izanami
8,218
433
118
6
0
337,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role