Player Matchup

Zeus
Zeus
Despaer95
Zeus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,527 Elo+
Party 3
Chaac
Chaac
GS SNIPES
Chaac
Level 57
God Stats
1W - 2L
1,693 SR
Queue Stats
27W - 32L
1,438 Elo+
Party 1
Yemoja
Yemoja
Skinnypop9128
Yemoja
Level 49
God Stats
0W - 1L
1,167 SR
Queue Stats
37W - 47L
1,419 Elo+
Party 1
Set
Set
Zumpty
Set
Level 63
God Stats
0W - 1L
1,756 SR
Queue Stats
33W - 25L
1,391 Elo+
Party 3
Janus
Janus
pumpkinheead
Janus
Level 124
God Stats
2W - 3L
1,494 SR
Queue Stats
88W - 79L
1,501 Elo+
Party 3
Team Averages
Level 67
1,522 SR
1,455 Elo+

VS

Team Averages
Level 98
1,436 SR
1,455 Elo+
Bellona
Bellona
Eisbhan
Bellona
Level 82
God Stats
5W - 4L
1,531 SR
Queue Stats
195W - 182L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
Epy0n
Sun Wukong
Level 102
God Stats
3W - 4L
1,244 SR
Queue Stats
98W - 118L
1,383 Elo+
Solo
Ra
Ra
KARNNEY
Ra
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 153L
1,470 Elo+
Solo
Scylla
Scylla
YourNewStepMum
Scylla
Level 133
God Stats
2W - 2L
1,495 SR
Queue Stats
239W - 238L
1,528 Elo+
Party 2
Hera
Hera
bbycoconut
Hera
Level 73
God Stats
6W - 3L
1,410 SR
Queue Stats
73W - 76L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
1 / 4 / 10
8,925
595
20,733
11,237
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
GS SNIPES
Chaac
16
5 / 5 / 7
9,590
639
13,669
21,193
20,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
1 / 3 / 13
9,711
647
9,754
12,877
15,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Zumpty
Set
16
4 / 8 / 10
9,790
653
12,110
23,141
12,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
8 / 6 / 7
11,284
752
21,898
14,131
6,045
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Eisbhan
Bellona
19
6 / 3 / 15
12,038
803
12,913
24,352
34,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
Epy0n
Sun Wukong
20
7 / 2 / 16
12,146
810
17,940
20,417
23,246
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
5 / 4 / 13
11,887
792
17,473
18,928
13,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 7 / 6
10,358
691
9,234
11,376
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 3 / 11
11,398
760
16,904
14,591
6,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
87
19
Kills
26
26
Deaths
19
47
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
4
10
1.5
W
Bellona
Eisbhan
Bellona
6
3
15
4.5
W
Sun Wukong
Epy0n
Sun Wukong
7
2
16
7.5
L
Chaac
GS SNIPES
Chaac
5
5
7
1.7
W
5
4
13
2.88
L
1
3
13
2.5
W
3
7
6
0.86
L
Set
Zumpty
Set
4
8
10
1.13
W
5
3
11
3.5
L
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,164
Damage
74,464
82,579
Taken
89,664
58,801
Mitigated
83,025
31,135
Healing
41,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
20,733
2,366
754
2,402
11,237
4,630
99
3,959
7,126
39,521
0
W
Bellona
Eisbhan
Bellona
12,913
3,811
941
8,730
24,352
34,682
1,094
13,854
10,081
401
27,453
W
Sun Wukong
Epy0n
Sun Wukong
17,940
3,390
1,517
6,277
20,417
23,246
977
10,916
9,118
0
31,033
L
Chaac
GS SNIPES
Chaac
13,669
3,305
1,669
8,343
21,193
20,654
0
10,677
9,937
0
23,163
W
17,473
1,526
9,338
8,833
18,928
13,972
480
10,969
7,589
36,992
0
L
9,754
1,825
5,383
3,074
12,877
15,334
64
6,517
5,982
23,800
0
W
9,234
975
459
178
11,376
4,737
1,217
8,130
3,197
16,581
0
L
Set
Zumpty
Set
12,110
5,567
157
4,710
23,141
12,138
418
13,882
8,763
0
21,394
W
16,904
2,807
2,143
3,418
14,591
6,388
1,627
8,516
5,973
30,758
0
L
21,898
1,117
1,731
2,912
14,131
6,045
370
6,866
6,813
45,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,300
Gold Earned
57,827
136
Minions Killed
148
0
Camps Cleared
0
1,273,711
Distance Traveled
1,427,594
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,925
595
38
3
0
260,293
1
W
Bellona
12,038
803
37
2
0
280,473
0
W
Sun Wukong
12,146
810
25
2
0
310,443
1
L
Chaac
9,590
639
16
1
0
283,405
0
W
Ra
11,887
792
40
3
0
285,459
2
L
Yemoja
9,711
647
24
2
0
239,409
0
W
Scylla
10,358
691
16
1
0
258,727
0
L
Set
9,790
653
10
1
0
235,490
0
W
Hera
11,398
760
30
2
0
292,492
1
L
Janus
11,284
752
48
3
0
255,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role