Player Matchup

Neith
Neith
KJLJALLDAY
Neith
Level 46
God Stats
10W - 18L
1,373 SR
Queue Stats
133W - 226L
1,231 Elo+
Party 1
Artemis
Artemis
MadArab
Artemis
Level 61
God Stats
1W - 5L
1,500 SR
Queue Stats
30W - 55L
1,313 Elo+
Party 1
Ah Puch
Ah Puch
xxVOTE4PETEYxx
Ah Puch
Level 113
God Stats
25W - 17L
1,578 SR
Queue Stats
52W - 90L
1,299 Elo+
Solo
Team Averages
Level 73
1,484 SR
1,281 Elo+

VS

Team Averages
Level 37
1,426 SR
1,284 Elo+
Chiron
Chiron
BigSmith0905
Chiron
Level 56
God Stats
11W - 14L
1,388 SR
Queue Stats
226W - 338L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
OrganicGlizy
Cthulhu
Level 29
God Stats
19W - 34L
1,344 SR
Queue Stats
118W - 195L
1,308 Elo+
Party 2
Vulcan
Vulcan
sneijam1717
Vulcan
Level 27
God Stats
2W - 0L
1,545 SR
Queue Stats
31W - 58L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 1 / 1
6,668
556
4,158
6,804
2,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
MadArab
Artemis
9
0 / 1 / 1
6,573
548
5,243
6,441
3,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

10
1 / 2 / 0
7,323
610
3,752
6,405
2,187
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
1 / 0 / 3
8,258
688
5,194
5,510
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
OrganicGlizy
Cthulhu
11
0 / 1 / 2
7,409
617
4,176
8,905
4,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
13
3 / 0 / 0
8,259
688
7,651
4,156
1,429
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
4
4
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
1
0
3
2.5
L
Neith
0
1
1
0.5
L
Artemis
MadArab
Artemis
0
1
1
0.5
W
Cthulhu
OrganicGlizy
Cthulhu
0
1
2
1
W
Vulcan
3
0
0
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,153
Damage
17,021
19,650
Taken
18,571
8,102
Mitigated
7,363
2,586
Healing
7,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
5,194
1,328
772
2,694
5,510
1,817
1,601
664
4,846
0
35,879
L
Neith
4,158
1,270
0
1,175
6,804
2,761
0
3,972
2,832
0
17,583
L
Artemis
MadArab
Artemis
5,243
811
0
775
6,441
3,154
0
3,044
3,397
0
19,281
W
Cthulhu
OrganicGlizy
Cthulhu
4,176
0
482
2,440
8,905
4,117
72
1,636
7,269
19,693
0
W
Vulcan
7,651
964
509
280
4,156
1,429
335
1,452
2,704
38,050
0
L
3,752
36
85
551
6,405
2,187
0
4,811
1,594
22,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,564
Gold Earned
23,926
102
Minions Killed
170
0
Camps Cleared
0
583,590
Distance Traveled
689,935
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,258
688
87
7
0
221,869
2
L
Neith
6,668
556
26
2
0
228,394
4
L
Artemis
6,573
548
22
2
0
213,343
5
W
Cthulhu
7,409
617
21
2
0
239,586
0
W
Vulcan
8,259
688
62
5
0
228,480
0
L
Ah Puch
7,323
610
54
5
0
141,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role