Player Matchup

Medusa
Medusa
Clclark76
Medusa
Level 16
God Stats
30W - 32L
1,472 SR
Queue Stats
87W - 131L
1,450 Elo+
Party 2
Fenrir
Fenrir
Kozak8513
Fenrir
Level 85
God Stats
2W - 2L
1,745 SR
Queue Stats
44W - 83L
1,340 Elo+
Party 2
Bacchus
Bacchus
MayorMuffins
Bacchus
Level 25
God Stats
14W - 16L
1,790 SR
Queue Stats
138W - 181L
1,439 Elo+
Party 2
Merlin
Merlin
Photonic01
Merlin
Level 9
God Stats
2W - 2L
1,570 SR
Queue Stats
8W - 14L
1,346 Elo+
Party 3
Neith
Neith
ToasterMain1321
Neith
Level 16
God Stats
15W - 12L
1,621 SR
Queue Stats
131W - 154L
1,283 Elo+
Party 3
Team Averages
Level 30
1,640 SR
1,372 Elo+

VS

Team Averages
Level 15
1,525 SR
1,384 Elo+
Hera
Hera
BlazingFig
Hera
Level 6
God Stats
1W - 2L
1,241 SR
Queue Stats
3W - 4L
1,109 Elo+
Solo
Izanami
Izanami
ObamaSussy69
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,279 Elo+
Party 1
Arachne
Arachne
OppositeFroggie
Arachne
Level 11
God Stats
1W - 1L
1,327 SR
Queue Stats
2W - 1L
1,531 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZuesTheGreat
Morgan Le Fay
Level 46
God Stats
1W - 0L
1,849 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Susano
Susano
adreamerr
Susano
Level 4
God Stats
1W - 0L
1,708 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Clclark76
Medusa
11
1 / 4 / 3
7,221
401
4,320
10,773
5,223
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Kozak8513
Fenrir
14
7 / 5 / 6
9,505
528
7,983
11,686
10,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
MayorMuffins
Bacchus
14
5 / 6 / 7
9,333
519
6,975
16,409
10,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Merlin
Photonic01
Merlin
11
1 / 12 / 0
7,325
407
5,883
14,523
4,256
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 8 / 5
8,048
447
8,133
12,633
4,305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 11
8,884
494
6,244
5,402
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ObamaSussy69
Izanami
15
10 / 2 / 5
9,435
524
9,388
8,385
2,641
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 3 / 6
10,782
599
10,274
14,977
9,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
ZuesTheGreat
Morgan Le Fay
15
9 / 4 / 8
10,204
567
14,920
10,114
4,463
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
adreamerr
Susano
15
6 / 6 / 7
9,522
529
9,589
12,441
4,620
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
71
17
Kills
34
35
Deaths
17
21
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
L
Medusa
Clclark76
Medusa
1
4
3
0.63
L
Fenrir
Kozak8513
Fenrir
7
5
6
2
L
Bacchus
MayorMuffins
Bacchus
5
6
7
1.42
W
Izanami
ObamaSussy69
Izanami
10
2
5
6.25
W
8
3
6
3.67
L
Merlin
Photonic01
Merlin
1
12
0
0.08
L
3
8
5
0.69
W
Morgan Le Fay
ZuesTheGreat
Morgan Le Fay
9
4
8
3.25
W
Susano
adreamerr
Susano
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,294
Damage
50,415
66,024
Taken
51,319
34,142
Mitigated
22,889
8,969
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,244
812
0
750
5,402
1,637
64
1,062
4,340
46,058
0
L
Medusa
Clclark76
Medusa
4,320
1,854
0
923
10,773
5,223
0
3,511
7,262
0
27,820
L
Fenrir
Kozak8513
Fenrir
7,983
2,803
0
2,054
11,686
10,316
0
4,035
7,651
181
38,558
L
Bacchus
MayorMuffins
Bacchus
6,975
910
0
2,868
16,409
10,042
155
2,687
13,722
32,153
0
W
Izanami
ObamaSussy69
Izanami
9,388
6,272
0
1,318
8,385
2,641
3,528
1,266
7,119
0
38,864
W
10,274
6,849
0
6,768
14,977
9,528
0
3,454
11,523
0
93,398
L
Merlin
Photonic01
Merlin
5,883
165
0
742
14,523
4,256
234
6,055
8,468
28,323
0
L
8,133
3,841
0
2,382
12,633
4,305
82
4,876
7,757
0
38,150
W
Morgan Le Fay
ZuesTheGreat
Morgan Le Fay
14,920
971
0
2,548
10,114
4,463
2,373
4,478
5,636
57,127
0
W
Susano
adreamerr
Susano
9,589
2,275
0
508
12,441
4,620
0
2,926
9,515
0
36,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,432
Gold Earned
48,827
291
Minions Killed
444
0
Camps Cleared
0
1,421,797
Distance Traveled
1,583,128
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,884
494
99
6
0
300,049
6
L
Medusa
7,221
401
61
3
0
260,716
3
L
Fenrir
9,505
528
85
5
0
307,974
3
L
Bacchus
9,333
519
54
3
0
328,551
12
W
Izanami
9,435
524
60
3
0
291,216
0
W
Arachne
10,782
599
130
7
0
351,924
1
L
Merlin
7,325
407
41
2
0
229,407
1
L
Neith
8,048
447
50
3
0
295,149
1
W
Morgan Le Fay
10,204
567
99
6
0
304,747
0
W
Susano
9,522
529
56
3
0
335,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role