Player Matchup

Baba Yaga
Baba Yaga
Kaika TV
Baba Yaga
Level 130
God Stats
6W - 3L
1,735 SR
Queue Stats
66W - 62L
1,554 Elo+
Party 1
Fenrir
Fenrir
Legend_Zeno
Fenrir
Level 13
God Stats
1W - 1L
1,342 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
RecedingH4ir
Khepri
Level 47
God Stats
1W - 3L
1,905 SR
Queue Stats
42W - 19L
1,550 Elo+
Party 1
Team Averages
Level 63
1,661 SR
1,535 Elo+

VS

Team Averages
Level 92
1,563 SR
1,437 Elo+
Gilgamesh
Gilgamesh
Apocalemur
Gilgamesh
Level 109
God Stats
7W - 2L
1,824 SR
Queue Stats
31W - 20L
1,528 Elo+
Party 2
Vulcan
Vulcan
Mulliner
Vulcan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,502 Elo+
Party 2
Bakasura
Bakasura
v H3LLRA1Z3R v
Bakasura
Level 66
God Stats
40W - 82L
1,364 SR
Queue Stats
397W - 696L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Kaika TV
Baba Yaga
12
5 / 0 / 6
7,894
789
6,192
5,022
2,069
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
8 / 2 / 5
8,597
860
7,813
8,147
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
10
0 / 1 / 11
7,346
735
2,521
7,113
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Apocalemur
Gilgamesh
8
0 / 4 / 2
6,064
606
2,802
6,550
5,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vulcan
Mulliner
Vulcan
10
2 / 4 / 0
6,749
675
6,116
5,895
2,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
9
1 / 5 / 1
6,185
619
2,897
8,557
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
3
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Apocalemur
Gilgamesh
0
4
2
0.25
W
Baba Yaga
Kaika TV
Baba Yaga
5
0
6
8
W
Fenrir
8
2
5
5.25
L
Vulcan
Mulliner
Vulcan
2
4
0
0.5
W
Khepri
0
1
11
5.5
L
Bakasura
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,526
Damage
11,815
20,282
Taken
21,002
13,526
Mitigated
10,775
6,752
Healing
1,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Apocalemur
Gilgamesh
2,802
792
0
250
6,550
5,256
0
2,617
3,933
0
15,586
W
Baba Yaga
Kaika TV
Baba Yaga
6,192
697
0
2,063
5,022
2,069
625
1,733
3,264
35,160
0
W
Fenrir
7,813
3,190
0
2,973
8,147
4,598
800
2,225
5,665
0
25,594
L
Vulcan
Mulliner
Vulcan
6,116
1,807
0
349
5,895
2,095
0
3,542
2,353
25,503
0
W
Khepri
2,521
191
0
1,716
7,113
6,859
150
2,158
4,793
10,856
0
L
Bakasura
2,897
1,688
0
720
8,557
3,424
128
2,554
6,003
0
10,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,837
Gold Earned
18,998
113
Minions Killed
99
0
Camps Cleared
0
563,109
Distance Traveled
537,097
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,064
606
21
2
0
186,385
4
W
Baba Yaga
7,894
789
60
6
0
185,223
1
W
Fenrir
8,597
860
35
4
0
197,358
3
L
Vulcan
6,749
675
50
5
0
164,780
3
W
Khepri
7,346
735
18
2
0
180,528
2
L
Bakasura
6,185
619
28
3
0
185,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role