Player Matchup

Thor
Thor
MachiMaker
Thor
Level 25
God Stats
0W - 1L
1,328 SR
Queue Stats
20W - 27L
1,434 Elo+
Solo
Ymir
Ymir
McD_Rex
Ymir
Level 16
God Stats
5W - 9L
1,500 SR
Queue Stats
87W - 139L
1,500 Elo+
Party 1
Skadi
Skadi
NR xRavenx
Skadi
Level 7
God Stats
9W - 35L
1,230 SR
Queue Stats
11W - 43L
1,189 Elo+
Party 1
Olorun
Olorun
OverMoney02
Olorun
Level 6
God Stats
1W - 6L
1,120 SR
Queue Stats
29W - 75L
990 Elo+
Party 1
Sol
Sol
ecokinect
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 111L
1,189 Elo+
Party 1
Team Averages
Level 12
1,336 SR
1,260 Elo+

VS

Team Averages
Level 20
1,446 SR
1,403 Elo+
Set
Set
Akua Kamuela
Set
Level 27
God Stats
9W - 9L
1,592 SR
Queue Stats
26W - 34L
1,409 Elo+
Solo
Fenrir
Fenrir
JCNEO
Fenrir
Level 29
God Stats
8W - 22L
1,450 SR
Queue Stats
410W - 416L
1,393 Elo+
Solo
Amaterasu
Amaterasu
UnrulyD
Amaterasu
Level 29
God Stats
13W - 11L
1,339 SR
Queue Stats
366W - 418L
1,389 Elo+
Solo
Olorun
Olorun
lalatamikabus
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
whepark
Danzaburou
Level 13
God Stats
7W - 9L
1,347 SR
Queue Stats
13W - 12L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,133
476
4,338
8,147
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
McD_Rex
Ymir
9
2 / 4 / 1
7,290
486
1,513
6,315
2,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
10
1 / 8 / 1
6,132
409
4,188
10,011
4,247
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
11
1 / 7 / 1
6,677
445
3,734
9,950
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 6 / 3
6,427
428
3,188
10,065
2,094
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
8,156
544
4,025
5,763
2,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
JCNEO
Fenrir
12
7 / 0 / 4
8,256
550
8,130
7,482
3,234
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Amaterasu
UnrulyD
Amaterasu
15
7 / 1 / 5
8,853
590
7,672
12,673
7,669
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 8 / 9
6,782
452
4,257
8,027
2,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
whepark
Danzaburou
14
11 / 1 / 2
8,932
595
8,700
5,399
1,959
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
28
28
Deaths
11
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
Fenrir
JCNEO
Fenrir
7
0
4
9
L
2
3
3
1.17
L
Ymir
McD_Rex
Ymir
2
4
1
0.63
L
Skadi
1
8
1
0.19
L
Olorun
1
7
1
0.21
W
Amaterasu
UnrulyD
Amaterasu
7
1
5
9.5
L
2
6
3
0.58
W
1
8
9
0.69
W
Danzaburou
whepark
Danzaburou
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,961
Damage
32,784
44,488
Taken
39,344
14,326
Mitigated
18,482
5,672
Healing
9,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,025
843
0
1,055
5,763
2,834
312
0
5,763
0
38,172
W
Fenrir
JCNEO
Fenrir
8,130
1,156
0
2,036
7,482
3,234
0
852
6,630
0
35,813
L
4,338
431
0
929
8,147
2,929
691
191
7,956
0
33,590
L
Ymir
McD_Rex
Ymir
1,513
202
0
0
6,315
2,753
120
242
6,073
11,987
0
L
Skadi
4,188
2,338
0
1,179
10,011
4,247
299
1,135
8,876
0
21,576
L
Olorun
3,734
1,747
207
1,875
9,950
2,303
1,002
567
9,383
30,545
0
W
Amaterasu
UnrulyD
Amaterasu
7,672
3,331
0
4,621
12,673
7,669
910
3,453
9,220
0
48,039
L
3,188
947
57
1,425
10,065
2,094
338
1,400
8,665
16,844
0
W
4,257
2,356
66
1,255
8,027
2,786
188
2,392
5,635
13,755
3,289
W
Danzaburou
whepark
Danzaburou
8,700
3,794
0
686
5,399
1,959
3,915
1,738
3,661
0
41,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,659
Gold Earned
40,979
206
Minions Killed
267
0
Camps Cleared
0
1,235,915
Distance Traveled
1,359,447
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,156
544
58
4
0
265,489
1
W
Fenrir
8,256
550
51
3
0
323,161
0
L
Thor
7,133
476
67
4
0
262,951
0
L
Ymir
7,290
486
19
1
0
204,221
0
L
Skadi
6,132
409
39
3
0
245,573
0
L
Olorun
6,677
445
56
4
0
237,315
0
W
Amaterasu
8,853
590
71
5
0
258,078
0
L
Sol
6,427
428
25
2
0
285,855
0
W
Olorun
6,782
452
13
1
0
237,662
0
W
Danzaburou
8,932
595
74
5
0
275,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role