Player Matchup

Nu Wa
Nu Wa
BigOnez
Nu Wa
Level 18
God Stats
9W - 6L
1,528 SR
Queue Stats
41W - 49L
1,374 Elo+
Solo
Hel
Hel
PintHalf
Hel
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,354 Elo+
Solo
Jormungandr
Jormungandr
UnholySaintJudas
Jormungandr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 18L
1,624 Elo+
Solo
Fenrir
Fenrir
XxBaffoonxX
Fenrir
Level 22
God Stats
4W - 2L
1,697 SR
Queue Stats
108W - 98L
1,462 Elo+
Solo
Loki
Loki
zayitzollow
Loki
Level 28
God Stats
145W - 156L
1,447 SR
Queue Stats
289W - 346L
1,423 Elo+
Solo
Team Averages
Level 18
1,534 SR
1,447 Elo+

VS

Team Averages
Level 11
1,437 SR
1,335 Elo+
Mulan
Mulan
BeeseChurger350
Mulan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,335 Elo+
Party 1
Neith
Neith
DaBabyLess
Neith
Level 11
God Stats
6W - 5L
1,644 SR
Queue Stats
34W - 33L
1,337 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheyCallMeItachi
Morgan Le Fay
Level 8
God Stats
2W - 4L
1,422 SR
Queue Stats
7W - 8L
1,476 Elo+
Solo
Zeus
Zeus
UncivilEngr
Zeus
Level 21
God Stats
11W - 17L
1,348 SR
Queue Stats
61W - 91L
1,403 Elo+
Solo
Fenrir
Fenrir
whynot2445
Fenrir
Level 4
God Stats
13W - 19L
1,268 SR
Queue Stats
33W - 48L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BigOnez
Nu Wa
20
5 / 1 / 11
12,841
988
23,126
12,925
5,301
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 2 / 12
12,389
953
7,406
12,762
6,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
UnholySaintJudas
Jormungandr
19
1 / 4 / 16
13,315
1,024
24,820
24,476
35,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
19
6 / 3 / 10
13,185
1,014
12,589
17,350
8,942
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
12 / 0 / 6
14,221
1,094
18,480
10,550
4,845
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

238

VS

Team 2 Tickets

23

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 6
12,023
925
15,509
27,602
15,743
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
18
2 / 6 / 7
11,774
906
15,383
22,080
8,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
TheyCallMeItachi
Morgan Le Fay
18
3 / 6 / 6
12,114
932
18,460
21,145
8,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

18
2 / 6 / 6
11,661
897
19,218
15,740
5,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
whynot2445
Fenrir
17
0 / 2 / 3
10,085
776
1,812
4,533
1,601
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
25
Kills
10
10
Deaths
25
55
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
W
Nu Wa
BigOnez
Nu Wa
5
1
11
10.5
L
Neith
2
6
7
0.92
W
1
2
12
3.5
L
Morgan Le Fay
TheyCallMeItachi
Morgan Le Fay
3
6
6
1
L
2
6
6
0.83
W
Jormungandr
UnholySaintJudas
Jormungandr
1
4
16
2.25
W
Fenrir
6
3
10
3.67
L
Fenrir
whynot2445
Fenrir
0
2
3
0.75
W
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,421
Damage
70,382
78,063
Taken
91,100
61,151
Mitigated
39,386
23,616
Healing
5,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,509
3,897
0
1,218
27,602
15,743
0
16,710
10,772
0
27,482
W
Nu Wa
BigOnez
Nu Wa
23,126
5,752
880
3,230
12,925
5,301
0
5,731
7,194
49,977
0
L
Neith
15,383
7,782
0
1,512
22,080
8,066
0
15,112
6,968
0
38,175
W
7,406
581
9,148
6,601
12,762
6,256
0
6,196
6,566
44,436
0
L
Morgan Le Fay
TheyCallMeItachi
Morgan Le Fay
18,460
2,379
0
465
21,145
8,868
0
12,237
8,908
56,626
0
L
19,218
1,974
306
1,582
15,740
5,108
0
8,458
6,981
44,122
0
W
Jormungandr
UnholySaintJudas
Jormungandr
24,820
3,095
0
1,543
24,476
35,807
0
13,793
10,673
38,684
0
W
Fenrir
12,589
6,852
0
2,214
17,350
8,942
0
6,418
10,932
0
28,699
L
Fenrir
whynot2445
Fenrir
1,812
54
88
135
4,533
1,601
0
2,414
2,119
0
2,277
W
18,480
3,444
0
0
10,550
4,845
0
5,530
5,020
0
30,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,951
Gold Earned
57,657
239
Minions Killed
225
9
Camps Cleared
3
1,374,286
Distance Traveled
1,002,989
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,023
925
20
2
0
283,533
0
W
Nu Wa
12,841
988
66
5
1
237,767
0
L
Neith
11,774
906
58
4
1
207,472
0
W
Hel
12,389
953
99
8
2
283,521
0
L
Morgan Le Fay
12,114
932
93
7
1
228,517
1
L
Zeus
11,661
897
54
4
1
214,724
0
W
Jormungandr
13,315
1,024
28
2
0
241,753
0
W
Fenrir
13,185
1,014
36
3
3
266,790
0
L
Fenrir
10,085
776
0
0
0
68,743
0
W
Loki
14,221
1,094
10
1
3
344,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role