Player Matchup

Achilles
Achilles
AbyssalCheshire
Achilles
Level 121
God Stats
1W - 1L
1,434 SR
Queue Stats
40W - 56L
1,399 Elo+
Party 1
Sobek
Sobek
Doomtheimmortal
Sobek
Level 87
God Stats
0W - 1L
1,417 SR
Queue Stats
2W - 7L
1,301 Elo+
Party 1
Janus
Janus
SlaughterOtterTV
Janus
Level 145
God Stats
0W - 4L
1,617 SR
Queue Stats
35W - 52L
1,449 Elo+
Party 1
Fenrir
Fenrir
TheAzureKnight16
Fenrir
Level 142
God Stats
4W - 2L
1,512 SR
Queue Stats
224W - 257L
1,448 Elo+
Party 1
Rama
Rama
Urrmessi
Rama
Level 159
God Stats
2W - 1L
1,487 SR
Queue Stats
32W - 50L
1,473 Elo+
Party 1
Team Averages
Level 131
1,493 SR
1,414 Elo+

VS

Team Averages
Level 127
1,458 SR
1,498 Elo+
Sun Wukong
Sun Wukong
Brumblescope
Sun Wukong
Level 154
God Stats
16W - 18L
1,541 SR
Queue Stats
141W - 111L
1,507 Elo+
Party 2
Olorun
Olorun
Lakilin
Olorun
Level 122
God Stats
1W - 6L
1,627 SR
Queue Stats
119W - 116L
1,513 Elo+
Solo
Neith
Neith
Sweetfest
Neith
Level 157
God Stats
66W - 80L
1,441 SR
Queue Stats
285W - 260L
1,549 Elo+
Party 2
Fafnir
Fafnir
SwordSaintWismec
Fafnir
Level 136
God Stats
1W - 1L
1,201 SR
Queue Stats
208W - 201L
1,464 Elo+
Party 3
Sol
Sol
VapeQueen
Sol
Level 66
God Stats
61W - 52L
1,479 SR
Queue Stats
147W - 149L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 7 / 2
6,054
605
6,024
12,390
10,070
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 3 / 2
6,068
607
3,057
8,837
8,352
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 3 / 0
7,883
788
3,639
5,541
1,987
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 1
5,978
598
4,580
11,083
6,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
13
1 / 4 / 2
7,070
707
4,689
10,184
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brumblescope
Sun Wukong
14
2 / 2 / 8
8,056
806
4,046
5,597
3,688
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Lakilin
Olorun
15
4 / 2 / 4
8,190
819
5,535
8,406
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Sweetfest
Neith
17
8 / 0 / 6
9,676
968
14,935
4,672
2,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 0 / 10
8,269
827
5,292
8,626
8,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
6 / 0 / 5
9,126
913
10,247
6,682
3,171
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
4
Kills
21
21
Deaths
4
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
7
2
0.14
W
Sun Wukong
Brumblescope
Sun Wukong
2
2
8
3
L
0
3
2
0.33
W
Olorun
Lakilin
Olorun
4
2
4
3
L
3
3
0
1
W
Neith
Sweetfest
Neith
8
0
6
11
W
1
0
10
6
L
0
4
1
0.13
L
Rama
1
4
2
0.5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,989
Damage
40,055
48,035
Taken
33,983
31,425
Mitigated
21,072
6,026
Healing
10,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
6,024
1,085
0
1,011
12,390
10,070
0
6,753
5,637
0
14,512
W
Sun Wukong
Brumblescope
Sun Wukong
4,046
571
0
234
5,597
3,688
188
1,496
4,101
0
23,886
L
3,057
101
0
1,032
8,837
8,352
0
5,210
3,627
12,100
0
W
Olorun
Lakilin
Olorun
5,535
2,852
430
3,201
8,406
3,626
3,038
1,283
6,956
31,129
0
L
3,639
0
0
180
5,541
1,987
0
1,258
4,283
31,725
0
W
Neith
Sweetfest
Neith
14,935
8,501
0
1,767
4,672
2,116
445
1,288
3,292
0
46,147
W
5,292
1,423
185
2,188
8,626
8,471
104
1,370
7,126
13,845
0
L
4,580
688
0
1,413
11,083
6,832
0
4,325
6,758
0
12,175
L
Rama
4,689
3,643
0
2,390
10,184
4,184
1
3,836
6,348
0
26,993
W
10,247
3,455
0
2,606
6,682
3,171
1,990
1,677
4,915
25,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,053
Gold Earned
43,317
194
Minions Killed
268
4
Camps Cleared
12
842,861
Distance Traveled
1,023,937
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,054
605
22
2
0
145,167
0
W
Sun Wukong
8,056
806
40
4
2
222,794
3
L
Sobek
6,068
607
16
2
0
190,410
0
W
Olorun
8,190
819
78
8
2
190,751
0
L
Janus
7,883
788
73
7
1
185,188
0
W
Neith
9,676
968
89
9
5
188,440
2
W
Fafnir
8,269
827
11
1
0
210,507
4
L
Fenrir
5,978
598
17
2
0
176,823
0
L
Rama
7,070
707
66
7
3
145,273
2
W
Sol
9,126
913
50
5
3
211,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role