Player Matchup

Da Ji
Da Ji
BacknextNS
Da Ji
Level 67
God Stats
1W - 5L
1,321 SR
Queue Stats
297W - 293L
1,471 Elo+
Solo
Izanami
Izanami
Edwardzz564
Izanami
Level 89
God Stats
3W - 0L
1,726 SR
Queue Stats
272W - 275L
1,497 Elo+
Solo
Vulcan
Vulcan
PleaseF7
Vulcan
Level 123
God Stats
3W - 1L
1,723 SR
Queue Stats
89W - 83L
1,469 Elo+
Party 3
Sylvanus
Sylvanus
Stêrben
Sylvanus
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 28L
1,463 Elo+
Party 3
Ra
Ra
kevinoob
Ra
Level 146
God Stats
8W - 5L
1,650 SR
Queue Stats
352W - 369L
1,479 Elo+
Solo
Team Averages
Level 105
1,584 SR
1,476 Elo+

VS

Team Averages
Level 102
1,540 SR
1,504 Elo+
Fafnir
Fafnir
Everpoint
Fafnir
Level 125
God Stats
7W - 7L
1,755 SR
Queue Stats
45W - 53L
1,542 Elo+
Party 1
Cernunnos
Cernunnos
Kuji3
Cernunnos
Level 84
God Stats
2W - 3L
1,524 SR
Queue Stats
108W - 130L
1,490 Elo+
Party 1
The Morrigan
The Morrigan
LoliJesus
The Morrigan
Level 103
God Stats
5W - 8L
1,356 SR
Queue Stats
331W - 328L
1,482 Elo+
Solo
Hel
Hel
Paper Pate
Hel
Level 93
God Stats
28W - 36L
1,444 SR
Queue Stats
481W - 520L
1,502 Elo+
Party 2
Nike
Nike
dean130
Nike
Level 107
God Stats
17W - 14L
1,619 SR
Queue Stats
541W - 580L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
9 / 1 / 3
8,381
698
7,656
7,661
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Edwardzz564
Izanami
13
2 / 2 / 5
7,364
614
7,135
6,613
1,961
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
PleaseF7
Vulcan
11
4 / 1 / 3
7,089
591
6,278
6,752
3,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
Stêrben
Sylvanus
13
2 / 1 / 3
7,587
632
6,344
6,122
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 2
7,064
589
4,633
4,869
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Everpoint
Fafnir
8
0 / 2 / 3
6,040
503
2,205
10,800
6,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Kuji3
Cernunnos
8
0 / 5 / 0
5,004
417
3,378
7,978
1,726
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Morrigan
LoliJesus
The Morrigan
10
4 / 5 / 1
6,557
546
5,355
7,657
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 3 / 1
5,941
495
4,887
9,388
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
dean130
Nike
11
2 / 3 / 0
6,072
506
3,536
8,947
2,873
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
18
Kills
6
7
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
9
1
3
10.5
W
Izanami
Edwardzz564
Izanami
2
2
5
2.25
L
Fafnir
Everpoint
Fafnir
0
2
3
0.75
L
Cernunnos
Kuji3
Cernunnos
0
5
0
0
L
The Morrigan
LoliJesus
The Morrigan
4
5
1
0.9
L
0
3
1
0.17
W
Vulcan
PleaseF7
Vulcan
4
1
3
5.5
W
Sylvanus
Stêrben
Sylvanus
2
1
3
3.5
L
Nike
dean130
Nike
2
3
0
0.67
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,046
Damage
19,361
32,017
Taken
44,770
12,767
Mitigated
16,300
8,229
Healing
12,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
7,656
2,618
0
1,049
7,661
2,689
0
2,083
5,498
0
42,680
W
Izanami
Edwardzz564
Izanami
7,135
4,872
0
2,069
6,613
1,961
266
1,854
4,677
0
60,311
L
Fafnir
Everpoint
Fafnir
2,205
802
0
2,557
10,800
6,542
0
3,275
7,473
17,441
0
L
Cernunnos
Kuji3
Cernunnos
3,378
959
0
1,586
7,978
1,726
0
2,007
5,971
0
31,511
L
The Morrigan
LoliJesus
The Morrigan
5,355
1,703
0
856
7,657
2,525
0
2,419
5,126
21,308
7,513
L
4,887
0
1,082
4,092
9,388
2,634
0
4,451
4,749
32,163
0
W
Vulcan
PleaseF7
Vulcan
6,278
3,565
0
440
6,752
3,405
252
2,884
3,762
19,601
0
W
Sylvanus
Stêrben
Sylvanus
6,344
1,880
243
2,689
6,122
2,995
662
832
5,290
35,782
8,782
L
Nike
dean130
Nike
3,536
428
0
2,240
8,947
2,873
0
4,149
4,798
0
29,356
W
4,633
229
170
1,569
4,869
1,717
262
2,727
1,972
40,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,485
Gold Earned
29,614
403
Minions Killed
259
0
Camps Cleared
0
1,119,484
Distance Traveled
1,131,524
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,381
698
75
6
0
236,041
2
W
Izanami
7,364
614
118
10
0
237,050
5
L
Fafnir
6,040
503
13
1
0
232,712
7
L
Cernunnos
5,004
417
63
5
0
209,916
2
L
The Morrigan
6,557
546
55
5
0
233,497
0
L
Hel
5,941
495
74
6
0
242,250
2
W
Vulcan
7,089
591
26
2
0
231,135
4
W
Sylvanus
7,587
632
103
9
0
213,126
3
L
Nike
6,072
506
54
5
0
213,149
0
W
Ra
7,064
589
81
7
0
202,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role