Player Matchup

Izanami
Izanami
Hunter767M
Izanami
Level 21
God Stats
50W - 39L
1,534 SR
Queue Stats
55W - 51L
1,361 Elo+
Party 1
Olorun
Olorun
PrimDiagram4044
Olorun
Level 29
God Stats
71W - 70L
1,493 SR
Queue Stats
77W - 76L
1,371 Elo+
Solo
Hun Batz
Hun Batz
Thu_p4py-13choso
Hun Batz
Level 26
God Stats
8W - 4L
1,160 SR
Queue Stats
139W - 144L
1,347 Elo+
Party 1
Bacchus
Bacchus
angelgvg12
Bacchus
Level 23
God Stats
10W - 8L
1,514 SR
Queue Stats
60W - 57L
1,361 Elo+
Party 1
Erlang Shen
Erlang Shen
zarek231
Erlang Shen
Level 26
God Stats
2W - 0L
1,688 SR
Queue Stats
82W - 83L
1,360 Elo+
Party 1
Team Averages
Level 25
1,478 SR
1,360 Elo+

VS

Team Averages
Level 20
1,329 SR
1,268 Elo+
Heimdallr
Heimdallr
APackUvJews
Heimdallr
Level 13
God Stats
53W - 62L
1,275 SR
Queue Stats
150W - 204L
1,200 Elo+
Solo
Raijin
Raijin
IvD43
Raijin
Level 16
God Stats
16W - 16L
1,520 SR
Queue Stats
169W - 195L
1,335 Elo+
Party 2
Neith
Neith
Maysplays
Neith
Level 24
God Stats
146W - 182L
1,391 SR
Queue Stats
171W - 226L
1,275 Elo+
Solo
Cthulhu
Cthulhu
docfimbres
Cthulhu
Level 17
God Stats
1W - 5L
1,200 SR
Queue Stats
147W - 160L
1,196 Elo+
Party 2
He Bo
He Bo
reinbold4445
He Bo
Level 29
God Stats
1W - 2L
1,261 SR
Queue Stats
213W - 257L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hunter767M
Izanami
20
9 / 4 / 9
14,823
549
21,332
20,334
7,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 5 / 4
11,147
413
5,912
12,122
3,732
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 6 / 5
14,180
525
14,667
21,055
8,534
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
angelgvg12
Bacchus
17
4 / 8 / 11
11,845
439
8,481
16,723
9,573
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
zarek231
Erlang Shen
20
8 / 6 / 3
14,661
543
16,907
24,284
22,125
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
APackUvJews
Heimdallr
15
0 / 6 / 3
10,251
380
5,858
10,512
3,820
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
IvD43
Raijin
20
16 / 8 / 3
14,157
524
17,985
25,222
12,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
Maysplays
Neith
17
2 / 7 / 9
11,998
444
7,784
14,250
4,223
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
docfimbres
Cthulhu
18
6 / 5 / 11
12,050
446
17,060
23,168
33,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 7 / 4
12,521
464
17,156
17,926
7,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
59
32
Kills
29
29
Deaths
33
32
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
APackUvJews
Heimdallr
0
6
3
0.25
W
Izanami
Hunter767M
Izanami
9
4
9
3.38
L
Raijin
IvD43
Raijin
16
8
3
2.19
L
Neith
Maysplays
Neith
2
7
9
0.93
W
4
5
4
1.2
W
7
6
5
1.58
W
Bacchus
angelgvg12
Bacchus
4
8
11
1.19
L
Cthulhu
docfimbres
Cthulhu
6
5
11
2.3
L
5
7
4
1
W
Erlang Shen
zarek231
Erlang Shen
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,299
Damage
65,843
94,518
Taken
91,078
51,132
Mitigated
61,256
18,044
Healing
16,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
APackUvJews
Heimdallr
5,858
2,041
0
1,091
10,512
3,820
759
380
10,132
0
40,488
W
Izanami
Hunter767M
Izanami
21,332
17,318
0
9,524
20,334
7,168
4,426
13,854
5,401
0
109,716
L
Raijin
IvD43
Raijin
17,985
2,098
120
5,524
25,222
12,193
2,677
4,494
20,728
81,524
0
L
Neith
Maysplays
Neith
7,784
2,654
0
1,452
14,250
4,223
1,503
3,136
11,114
0
50,458
W
5,912
2,955
887
3,079
12,122
3,732
611
9,064
2,578
27,195
0
W
14,667
4,168
0
0
21,055
8,534
0
6,977
13,794
0
102,135
W
Bacchus
angelgvg12
Bacchus
8,481
637
0
843
16,723
9,573
1,514
9,587
6,261
27,370
0
L
Cthulhu
docfimbres
Cthulhu
17,060
730
1,577
3,459
23,168
33,691
840
4,477
18,691
44,666
0
L
17,156
657
0
3,153
17,926
7,329
326
1,906
16,020
76,412
0
W
Erlang Shen
zarek231
Erlang Shen
16,907
10,351
0
3,711
24,284
22,125
8,070
9,845
14,027
0
88,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,656
Gold Earned
60,977
522
Minions Killed
466
0
Camps Cleared
0
2,148,794
Distance Traveled
1,985,825
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,251
380
69
3
0
231,000
0
W
Izanami
14,823
549
180
7
0
465,744
0
L
Raijin
14,157
524
146
5
0
428,683
0
L
Neith
11,998
444
95
4
0
364,853
0
W
Olorun
11,147
413
42
2
0
217,839
0
W
Hun Batz
14,180
525
129
5
0
482,297
0
W
Bacchus
11,845
439
24
1
0
468,567
0
L
Cthulhu
12,050
446
40
1
0
492,773
1
L
He Bo
12,521
464
116
4
0
468,516
0
W
Erlang Shen
14,661
543
147
5
0
514,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role