Player Matchup

He Bo
He Bo
AmberSweatpants
He Bo
Level 23
God Stats
2W - 0L
1,544 SR
Queue Stats
21W - 25L
1,291 Elo+
Solo
Artemis
Artemis
FilthyFitch420
Artemis
Level 8
God Stats
15W - 13L
1,250 SR
Queue Stats
83W - 110L
1,302 Elo+
Solo
Ra
Ra
SKULLxSLEADER
Ra
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,262 Elo+
Solo
Sol
Sol
WhiteGN
Sol
Level 16
God Stats
11W - 4L
1,837 SR
Queue Stats
43W - 39L
1,413 Elo+
Solo
Bastet
Bastet
joeseal10
Bastet
Level 28
God Stats
3W - 1L
1,528 SR
Queue Stats
77W - 83L
1,410 Elo+
Solo
Team Averages
Level 18
1,532 SR
1,336 Elo+

VS

Team Averages
Level 10
1,371 SR
1,274 Elo+
Morgan Le Fay
Morgan Le Fay
A Ghost Guy
Morgan Le Fay
Level 17
God Stats
2W - 8L
1,347 SR
Queue Stats
163W - 160L
1,325 Elo+
Solo
Ullr
Ullr
ShowTime0907
Ullr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Artemis
Artemis
ii_BXDVIBEZ_ii
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,157 Elo+
Party 1
Susano
Susano
monkeykingbiach
Susano
Level 8
God Stats
2W - 6L
1,221 SR
Queue Stats
4W - 11L
1,158 Elo+
Party 1
Ao Kuang
Ao Kuang
yungsucioguapo
Ao Kuang
Level 17
God Stats
1W - 5L
1,287 SR
Queue Stats
68W - 86L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 19
11,884
1,080
13,595
8,453
3,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
7 / 4 / 12
11,671
1,061
16,874
9,955
5,355
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 5 / 16
11,236
1,021
8,344
8,713
3,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
19
9 / 0 / 12
13,118
1,193
20,674
11,432
4,535
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
joeseal10
Bastet
19
8 / 0 / 16
12,444
1,131
17,304
7,114
2,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

282

VS

Team 2 Tickets

51

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
A Ghost Guy
Morgan Le Fay
17
3 / 4 / 5
11,264
1,024
11,933
18,925
7,366
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
0 / 9 / 7
9,667
879
3,066
15,573
5,822
17
0 / 6 / 9
10,208
928
11,658
15,861
5,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 7 / 4
11,084
1,008
6,741
14,860
7,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
17
4 / 6 / 3
10,811
983
7,946
22,004
7,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
39
32
Kills
11
11
Deaths
32
75
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
A Ghost Guy
Morgan Le Fay
3
4
5
1.38
W
4
2
19
6.75
W
7
4
12
3.25
W
4
5
16
2.4
L
0
9
7
0.39
W
Sol
9
0
12
15
L
0
6
9
0.75
W
Bastet
joeseal10
Bastet
8
0
16
16
L
4
7
4
0.86
L
Ao Kuang
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,791
Damage
41,344
45,667
Taken
87,223
19,547
Mitigated
33,892
10,282
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
A Ghost Guy
Morgan Le Fay
11,933
2,672
0
176
18,925
7,366
0
8,818
10,107
41,342
0
W
13,595
2,017
370
1,663
8,453
3,160
0
3,565
4,769
33,794
0
W
16,874
7,941
0
0
9,955
5,355
0
5,160
4,741
0
28,915
W
8,344
2,174
72
637
8,713
3,710
0
4,036
4,636
17,259
0
L
3,066
1,403
0
0
15,573
5,822
0
8,149
7,424
0
5,907
W
Sol
20,674
7,902
734
6,806
11,432
4,535
0
3,975
7,457
57,043
0
L
11,658
7,869
0
1,667
15,861
5,769
0
8,042
7,819
0
26,711
W
Bastet
joeseal10
Bastet
17,304
3,941
0
0
7,114
2,787
0
3,143
3,971
0
27,860
L
6,741
1,432
0
879
14,860
7,154
0
5,499
9,361
0
20,318
L
Ao Kuang
7,946
2,478
0
2,329
22,004
7,781
0
12,105
9,899
18,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,353
Gold Earned
53,034
194
Minions Killed
171
9
Camps Cleared
4
1,012,539
Distance Traveled
882,811
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,264
1,024
63
6
0
216,362
0
W
He Bo
11,884
1,080
39
4
4
192,256
1
W
Artemis
11,671
1,061
18
2
0
180,217
0
W
Ra
11,236
1,021
24
2
1
161,473
0
L
Ullr
9,667
879
4
0
0
119,623
0
W
Sol
13,118
1,193
90
8
4
208,122
0
L
Artemis
10,208
928
48
4
1
179,276
0
W
Bastet
12,444
1,131
23
2
0
270,471
0
L
Susano
11,084
1,008
29
3
1
181,968
0
L
Ao Kuang
10,811
983
27
2
2
185,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role