Player Matchup

Chang'e
Chang'e
FauxLightning
Chang'e
Level 115
God Stats
6W - 5L
1,335 SR
Queue Stats
175W - 165L
1,525 Elo+
Party 1
Neith
Neith
ReinSeeker
Neith
Level 101
God Stats
34W - 45L
1,446 SR
Queue Stats
450W - 485L
1,466 Elo+
Solo
Chaac
Chaac
skeptic vic
Chaac
Level 97
God Stats
7W - 3L
1,734 SR
Queue Stats
56W - 44L
1,528 Elo+
Party 1
Team Averages
Level 104
1,505 SR
1,506 Elo+

VS

Team Averages
Level 81
1,598 SR
1,471 Elo+
Ymir
Ymir
AlaBoy21
Ymir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,297 Elo+
Solo
Sol
Sol
Jay_GotGame_
Sol
Level 88
God Stats
10W - 4L
1,939 SR
Queue Stats
150W - 115L
1,622 Elo+
Solo
Skadi
Skadi
ZingyDelirious
Skadi
Level 46
God Stats
13W - 25L
1,354 SR
Queue Stats
86W - 105L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
4 / 3 / 9
10,433
696
9,458
13,887
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
15
8 / 1 / 5
11,054
737
13,687
8,650
3,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 2 / 9
9,259
617
12,380
17,956
19,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 6 / 1
8,637
576
4,488
18,565
19,252
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 3 / 4
9,433
629
16,462
12,448
5,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 4
8,763
584
6,426
11,073
4,038
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
6
6
Deaths
13
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
6
1
0.58
W
Chang'e
4
3
9
2.83
L
2
3
4
1.33
W
Neith
8
1
5
10.5
L
1
4
4
0.75
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,525
Damage
27,376
40,493
Taken
42,086
28,687
Mitigated
28,824
17,629
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,488
1,038
0
770
18,565
19,252
180
5,109
13,456
17,526
0
W
Chang'e
9,458
891
4,064
7,286
13,887
5,313
1,191
7,215
6,672
40,284
0
L
16,462
4,709
0
4,724
12,448
5,534
369
3,473
8,975
49,534
4,513
W
Neith
13,687
5,688
0
2,853
8,650
3,418
1,495
4,584
4,066
0
44,072
L
6,426
2,506
0
377
11,073
4,038
68
876
10,197
0
28,527
W
12,380
1,312
0
3,426
17,956
19,956
127
7,903
10,053
0
33,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,746
Gold Earned
26,833
176
Minions Killed
136
0
Camps Cleared
0
797,108
Distance Traveled
737,353
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,637
576
16
1
0
218,073
4
W
Chang'e
10,433
696
74
5
0
264,785
2
L
Sol
9,433
629
81
5
0
263,944
2
W
Neith
11,054
737
74
5
0
252,083
2
L
Skadi
8,763
584
39
3
0
255,336
0
W
Chaac
9,259
617
28
2
0
280,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role