Player Matchup

Cupid
Cupid
Isac24siete
Cupid
Level 25
God Stats
27W - 22L
1,671 SR
Queue Stats
152W - 121L
1,611 Elo+
Solo
Erlang Shen
Erlang Shen
StephanieANDtj
Erlang Shen
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,795 Elo+
Solo
Aphrodite
Aphrodite
The_1st_Fox
Aphrodite
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,626 Elo+
Solo
Thor
Thor
jasondavenport93
Thor
Level 29
God Stats
0W - 3L
1,323 SR
Queue Stats
118W - 106L
1,541 Elo+
Solo
Merlin
Merlin
jkpalace
Merlin
Level 28
God Stats
2W - 5L
1,573 SR
Queue Stats
142W - 117L
1,610 Elo+
Solo
Team Averages
Level 19
1,513 SR
1,637 Elo+

VS

Team Averages
Level 40
1,693 SR
1,656 Elo+
Sol
Sol
BlvckestHeart
Sol
Level 27
God Stats
5W - 5L
1,739 SR
Queue Stats
187W - 204L
1,610 Elo+
Solo
Ymir
Ymir
SkilledCard1946
Ymir
Level 16
God Stats
4W - 0L
1,891 SR
Queue Stats
9W - 2L
1,738 Elo+
Party 1
Odin
Odin
XxK1NGxX2782
Odin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,810 Elo+
Party 1
Bellona
Bellona
jgonzalez14
Bellona
Level 85
God Stats
4W - 1L
1,732 SR
Queue Stats
216W - 202L
1,513 Elo+
Party 1
Fenrir
Fenrir
viviosa
Fenrir
Level 69
God Stats
2W - 0L
1,601 SR
Queue Stats
65W - 50L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,002
616
5,798
7,978
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
StephanieANDtj
Erlang Shen
12
1 / 5 / 1
7,307
562
6,615
10,774
7,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
The_1st_Fox
Aphrodite
6
0 / 7 / 0
5,460
420
782
7,598
2,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
2 / 4 / 2
6,558
504
4,674
9,509
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Merlin
jkpalace
Merlin
13
4 / 3 / 1
7,799
600
5,978
8,344
2,969
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
8,139
626
5,818
7,157
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
6 / 2 / 5
8,316
640
7,216
7,000
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 1 / 3
7,158
551
6,619
7,502
4,096
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
jgonzalez14
Bellona
13
3 / 2 / 3
7,561
582
6,944
8,862
7,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
viviosa
Fenrir
13
4 / 2 / 6
7,681
591
5,563
10,658
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
10
Kills
21
21
Deaths
10
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
L
3
2
0
1.5
W
6
2
5
4.25
L
Erlang Shen
StephanieANDtj
Erlang Shen
1
5
1
0.3
L
Aphrodite
The_1st_Fox
Aphrodite
0
7
0
0
W
4
1
3
5.5
L
2
4
2
0.75
W
Bellona
jgonzalez14
Bellona
3
2
3
2.25
L
Merlin
jkpalace
Merlin
4
3
1
1.5
W
Fenrir
viviosa
Fenrir
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,847
Damage
32,160
44,203
Taken
41,179
18,323
Mitigated
20,631
12,067
Healing
13,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,818
1,074
0
1,625
7,157
1,677
466
3,206
3,951
35,981
0
L
5,798
3,189
0
3,501
7,978
2,489
890
2,895
5,043
0
55,772
W
7,216
3,362
0
1,290
7,000
3,122
0
1,639
5,361
46,310
6,262
L
Erlang Shen
StephanieANDtj
Erlang Shen
6,615
3,223
0
3,413
10,774
7,074
0
0
10,774
0
43,584
L
Aphrodite
The_1st_Fox
Aphrodite
782
169
60
769
7,598
2,557
0
2,486
5,082
8,774
0
W
6,619
1,630
0
937
7,502
4,096
0
337
7,101
0
39,955
L
4,674
1,449
0
2,046
9,509
3,234
0
2,204
7,179
0
28,075
W
Bellona
jgonzalez14
Bellona
6,944
2,955
0
2,973
8,862
7,757
952
0
8,862
0
36,178
L
Merlin
jkpalace
Merlin
5,978
486
0
2,278
8,344
2,969
0
4,562
3,488
36,681
0
W
Fenrir
viviosa
Fenrir
5,563
1,488
0
6,190
10,658
3,979
0
1,690
8,960
0
39,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,126
Gold Earned
38,855
355
Minions Killed
371
0
Camps Cleared
0
1,089,873
Distance Traveled
1,259,628
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,139
626
85
7
0
220,772
0
L
Cupid
8,002
616
118
9
0
229,941
5
W
Ymir
8,316
640
83
6
0
246,287
1
L
Erlang Shen
7,307
562
93
7
0
230,354
2
L
Aphrodite
5,460
420
11
1
0
184,618
1
W
Odin
7,158
551
66
5
0
265,404
1
L
Thor
6,558
504
56
4
0
211,966
1
W
Bellona
7,561
582
73
6
0
237,912
1
L
Merlin
7,799
600
77
6
0
232,994
2
W
Fenrir
7,681
591
64
5
0
289,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role