Player Matchup

Danzaburou
Danzaburou
BackOnMyBS
Danzaburou
Level 28
God Stats
7W - 7L
1,768 SR
Queue Stats
111W - 107L
1,526 Elo+
Solo
Pele
Pele
Fanko45
Pele
Level 27
God Stats
1W - 1L
1,848 SR
Queue Stats
24W - 21L
1,667 Elo+
Solo
Zhong Kui
Zhong Kui
LeMatrixCreator
Zhong Kui
Level 29
God Stats
4W - 6L
1,712 SR
Queue Stats
6W - 10L
1,660 Elo+
Solo
Apollo
Apollo
Me n Ur Dad 14
Apollo
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,730 Elo+
Solo
Kuzenbo
Kuzenbo
SurestLyric120
Kuzenbo
Level 25
God Stats
3W - 1L
1,861 SR
Queue Stats
91W - 82L
1,609 Elo+
Solo
Team Averages
Level 26
1,738 SR
1,638 Elo+

VS

Team Averages
Level 17
1,633 SR
1,584 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DaNggaGrimy
Ao Kuang
Level 17
God Stats
15W - 13L
1,584 SR
Queue Stats
64W - 71L
1,600 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DatNggaGrimy
Tsukuyomi
Level 27
God Stats
30W - 11L
1,675 SR
Queue Stats
120W - 122L
1,597 Elo+
Party 1
Sylvanus
Sylvanus
Doubblenuggets
Sylvanus
Level 9
God Stats
6W - 4L
1,909 SR
Queue Stats
22W - 26L
1,549 Elo+
Party 2
Artemis
Artemis
Turpturtle245
Artemis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 41L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BackOnMyBS
Danzaburou
14
1 / 8 / 1
8,001
471
8,010
12,604
3,223
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
Fanko45
Pele
16
5 / 4 / 1
9,417
554
7,124
16,941
5,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
LeMatrixCreator
Zhong Kui
13
4 / 5 / 2
8,656
509
13,105
15,179
8,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 6 / 4
7,631
449
6,671
11,951
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 5 / 6
8,107
477
5,554
13,293
13,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
7 / 1 / 11
10,947
644
14,314
13,524
5,917
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
DaNggaGrimy
Ao Kuang
17
12 / 2 / 7
10,614
624
11,763
11,713
5,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
DatNggaGrimy
Tsukuyomi
17
3 / 1 / 1
10,250
603
9,165
13,217
8,933
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
12
2 / 5 / 7
8,975
528
6,308
14,313
11,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
12
2 / 8 / 3
8,046
473
8,660
11,668
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
55
17
Kills
26
28
Deaths
17
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
11
12.5
L
Danzaburou
BackOnMyBS
Danzaburou
1
8
1
0.19
W
Ao Kuang
DaNggaGrimy
Ao Kuang
12
2
7
7.75
W
Tsukuyomi
DatNggaGrimy
Tsukuyomi
3
1
1
3.5
W
Sylvanus
2
5
7
1.1
L
Pele
Fanko45
Pele
5
4
1
1.38
L
Zhong Kui
LeMatrixCreator
Zhong Kui
4
5
2
1
L
3
6
4
0.83
L
4
5
6
1.4
W
Artemis
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,464
Damage
50,210
69,968
Taken
64,435
34,899
Mitigated
35,537
19,325
Healing
22,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,314
4,948
0
7,753
13,524
5,917
0
2,812
10,712
88,256
0
L
Danzaburou
BackOnMyBS
Danzaburou
8,010
3,773
287
972
12,604
3,223
1,020
8,525
4,079
0
47,887
W
Ao Kuang
DaNggaGrimy
Ao Kuang
11,763
2,932
0
4,497
11,713
5,106
467
2,872
8,841
50,505
9,225
W
Tsukuyomi
DatNggaGrimy
Tsukuyomi
9,165
1,911
0
5,885
13,217
8,933
1,100
5,784
7,433
0
70,643
W
Sylvanus
6,308
2,533
605
2,985
14,313
11,805
0
3,889
10,424
30,717
0
L
Pele
Fanko45
Pele
7,124
1,305
0
8,362
16,941
5,633
0
4,215
12,726
0
74,588
L
Zhong Kui
LeMatrixCreator
Zhong Kui
13,105
1,617
0
5,735
15,179
8,893
118
4,940
10,239
46,263
0
L
6,671
3,391
0
2,270
11,951
3,448
608
7,840
4,111
0
33,337
L
5,554
1,719
0
1,699
13,293
13,702
212
6,182
7,111
30,169
0
W
Artemis
8,660
5,225
0
962
11,668
3,776
0
3,798
7,870
0
36,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,812
Gold Earned
48,832
400
Minions Killed
487
0
Camps Cleared
0
1,529,832
Distance Traveled
1,642,996
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,947
644
152
9
0
341,753
5
L
Danzaburou
8,001
471
96
6
0
279,248
1
W
Ao Kuang
10,614
624
87
5
0
358,176
0
W
Tsukuyomi
10,250
603
142
8
0
367,644
5
W
Sylvanus
8,975
528
53
3
0
279,416
3
L
Pele
9,417
554
127
7
0
328,573
3
L
Zhong Kui
8,656
509
74
4
0
298,950
2
L
Apollo
7,631
449
54
3
0
302,534
0
L
Kuzenbo
8,107
477
49
3
0
320,527
0
W
Artemis
8,046
473
53
3
0
296,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role