Player Matchup

Fenrir
Fenrir
AyoTreyway_
Fenrir
Level 4
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 6L
1,203 Elo+
Solo
Loki
Loki
DITRECE 117
Loki
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
268W - 246L
1,421 Elo+
Solo
Chernobog
Chernobog
GeriatricThrust
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 29L
1,424 Elo+
Solo
Ah Puch
Ah Puch
TTV_Rambo-FN
Ah Puch
Level 29
God Stats
15W - 13L
1,315 SR
Queue Stats
46W - 89L
1,449 Elo+
Party 2
Cerberus
Cerberus
crazy58monster
Cerberus
Level 7
God Stats
12W - 12L
1,507 SR
Queue Stats
94W - 149L
1,304 Elo+
Party 2
Team Averages
Level 16
1,431 SR
1,360 Elo+

VS

Team Averages
Level 37
1,503 SR
1,525 Elo+
Cthulhu
Cthulhu
Havk Nuclear
Cthulhu
Level 26
God Stats
30W - 22L
1,569 SR
Queue Stats
50W - 45L
1,474 Elo+
Party 1
Artemis
Artemis
Havk Quantum
Artemis
Level 24
God Stats
13W - 14L
1,416 SR
Queue Stats
23W - 22L
1,370 Elo+
Party 1
King Arthur
King Arthur
Senpai Bagel502
King Arthur
Level 99
God Stats
5W - 6L
1,321 SR
Queue Stats
82W - 77L
1,420 Elo+
Party 1
Arachne
Arachne
SmiteClouds
Arachne
Level 25
God Stats
6W - 2L
1,712 SR
Queue Stats
10W - 2L
1,822 Elo+
Solo
Nu Wa
Nu Wa
TrX Killz3803
Nu Wa
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 38L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
3
0 / 8 / 0
3,798
380
317
5,974
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
4 / 5 / 0
5,895
590
3,228
6,605
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
GeriatricThrust
Chernobog
9
1 / 1 / 2
5,145
515
3,868
4,827
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
TTV_Rambo-FN
Ah Puch
9
3 / 6 / 1
5,704
570
4,039
7,319
2,012
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
4
0 / 6 / 0
3,895
390
1,293
8,170
2,201
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Havk Nuclear
Cthulhu
9
0 / 0 / 4
5,414
541
2,283
4,376
2,336
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Havk Quantum
Artemis
7
0 / 3 / 0
4,673
467
1,040
4,449
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Senpai Bagel502
King Arthur
11
4 / 3 / 10
6,662
666
7,425
7,763
3,319
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
SmiteClouds
Arachne
13
12 / 0 / 3
7,971
797
6,324
4,847
1,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
9 / 2 / 7
6,949
695
7,889
4,161
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
8
Kills
25
26
Deaths
8
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
8
0
0
L
4
5
0
0.8
L
Chernobog
GeriatricThrust
Chernobog
1
1
2
2
W
Cthulhu
Havk Nuclear
Cthulhu
0
0
4
2
W
Artemis
Havk Quantum
Artemis
0
3
0
0
W
King Arthur
Senpai Bagel502
King Arthur
4
3
10
3
W
Arachne
SmiteClouds
Arachne
12
0
3
13.5
L
Ah Puch
TTV_Rambo-FN
Ah Puch
3
6
1
0.58
W
9
2
7
6.25
L
Cerberus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,745
Damage
24,961
32,895
Taken
25,596
10,118
Mitigated
9,544
4,073
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
317
220
0
46
5,974
2,360
0
2,246
3,532
0
4,013
L
3,228
1,256
0
0
6,605
1,923
0
1,707
4,824
0
28,472
L
Chernobog
GeriatricThrust
Chernobog
3,868
2,327
0
1,501
4,827
1,622
0
1,746
3,057
0
20,778
W
Cthulhu
Havk Nuclear
Cthulhu
2,283
347
0
501
4,376
2,336
96
0
4,376
19,872
0
W
Artemis
Havk Quantum
Artemis
1,040
326
0
48
4,449
1,132
92
0
4,449
0
11,266
W
King Arthur
Senpai Bagel502
King Arthur
7,425
351
0
1,836
7,763
3,319
283
2,921
4,842
0
30,303
W
Arachne
SmiteClouds
Arachne
6,324
4,584
0
1,874
4,847
1,550
540
507
4,340
0
50,855
L
Ah Puch
TTV_Rambo-FN
Ah Puch
4,039
458
0
1,850
7,319
2,012
0
2,195
4,908
17,460
0
W
7,889
938
99
732
4,161
1,207
9
1,904
2,257
33,573
0
L
Cerberus
1,293
372
0
676
8,170
2,201
0
1,591
6,402
7,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,437
Gold Earned
31,669
164
Minions Killed
294
0
Camps Cleared
0
866,245
Distance Traveled
1,009,130
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,798
380
11
1
0
167,423
0
L
Loki
5,895
590
58
6
0
175,346
0
L
Chernobog
5,145
515
40
4
0
176,173
1
W
Cthulhu
5,414
541
48
5
0
196,586
0
W
Artemis
4,673
467
31
3
0
176,422
0
W
King Arthur
6,662
666
65
7
0
216,679
2
W
Arachne
7,971
797
103
10
0
212,940
0
L
Ah Puch
5,704
570
28
3
0
160,067
1
W
Nu Wa
6,949
695
47
5
0
206,503
0
L
Cerberus
3,895
390
27
3
0
187,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role