Player Matchup

Da Ji
Da Ji
Max lnstinct
Da Ji
Level 129
God Stats
2W - 1L
1,440 SR
Queue Stats
287W - 238L
1,568 Elo+
Party 2
Sol
Sol
R17 POLAR
Sol
Level 112
God Stats
2W - 2L
1,316 SR
Queue Stats
276W - 235L
1,569 Elo+
Party 2
Athena
Athena
RoyalMoonPie
Athena
Level 103
God Stats
10W - 7L
1,452 SR
Queue Stats
212W - 185L
1,533 Elo+
Solo
Fenrir
Fenrir
blackkami999_
Fenrir
Level 102
God Stats
9W - 15L
1,533 SR
Queue Stats
647W - 610L
1,523 Elo+
Solo
Hachiman
Hachiman
x2 Hungry
Hachiman
Level 151
God Stats
2W - 2L
1,440 SR
Queue Stats
375W - 353L
1,524 Elo+
Solo
Team Averages
Level 119
1,436 SR
1,543 Elo+

VS

Team Averages
Level 133
1,494 SR
1,504 Elo+
Olorun
Olorun
Calculate
Olorun
Level 101
God Stats
4W - 4L
1,640 SR
Queue Stats
376W - 337L
1,512 Elo+
Solo
Osiris
Osiris
Kloxt
Osiris
Level 140
God Stats
0W - 2L
1,412 SR
Queue Stats
97W - 96L
1,495 Elo+
Solo
Fenrir
Fenrir
XxsmAllanxX
Fenrir
Level 153
God Stats
5W - 12L
1,296 SR
Queue Stats
396W - 382L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
hyuga17
Baron Samedi
Level 141
God Stats
61W - 52L
1,596 SR
Queue Stats
289W - 286L
1,545 Elo+
Party 1
Cernunnos
Cernunnos
meekboy127
Cernunnos
Level 130
God Stats
1W - 2L
1,526 SR
Queue Stats
281W - 265L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 6
11,006
579
5,185
13,135
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

18
11 / 4 / 7
12,283
646
20,149
18,204
7,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
14
2 / 3 / 15
11,124
585
5,478
19,833
18,134
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 3 / 2
11,903
626
11,115
17,714
15,059
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
x2 Hungry
Hachiman
17
7 / 5 / 5
11,495
605
13,539
14,105
4,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Calculate
Olorun
14
0 / 9 / 3
8,317
438
9,672
16,426
6,983
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
Kloxt
Osiris
9
1 / 3 / 1
7,301
384
4,328
10,110
5,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
16
7 / 8 / 3
10,569
556
8,671
17,954
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
hyuga17
Baron Samedi
15
3 / 7 / 4
9,525
501
5,559
11,796
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
meekboy127
Cernunnos
17
7 / 6 / 2
11,000
579
14,872
15,989
5,129
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
31
33
Kills
18
20
Deaths
33
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
Calculate
Olorun
0
9
3
0.17
L
Osiris
Kloxt
Osiris
1
3
1
0.5
W
7
5
6
2
W
11
4
7
3.63
W
Athena
2
3
15
3.17
L
Fenrir
7
8
3
1.06
W
6
3
2
2.33
L
Baron Samedi
hyuga17
Baron Samedi
3
7
4
0.71
L
Cernunnos
meekboy127
Cernunnos
7
6
2
1.33
W
Hachiman
x2 Hungry
Hachiman
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,466
Damage
43,102
82,991
Taken
72,275
50,254
Mitigated
29,696
31,992
Healing
19,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Calculate
Olorun
9,672
4,787
138
4,224
16,426
6,983
605
8,879
7,451
50,874
0
L
Osiris
Kloxt
Osiris
4,328
2,049
0
2,350
10,110
5,723
0
3,929
5,838
0
25,607
W
5,185
1,250
0
3,646
13,135
5,346
951
3,639
9,462
0
53,058
W
20,149
7,765
0
9,753
18,204
7,003
6,753
4,294
13,767
101,863
0
W
Athena
5,478
1,197
1,410
5,945
19,833
18,134
166
4,338
15,272
31,866
0
L
Fenrir
8,671
2,183
0
5,710
17,954
6,685
130
7,339
10,477
0
41,975
W
11,115
1,797
0
6,415
17,714
15,059
0
2,736
14,109
20,319
50,829
L
Baron Samedi
hyuga17
Baron Samedi
5,559
773
389
2,195
11,796
5,176
0
5,093
6,629
37,684
0
L
Cernunnos
meekboy127
Cernunnos
14,872
8,311
0
4,071
15,989
5,129
952
2,891
12,998
0
69,176
W
Hachiman
x2 Hungry
Hachiman
13,539
8,642
0
4,823
14,105
4,712
2,673
2,048
11,957
0
74,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,811
Gold Earned
46,712
502
Minions Killed
391
0
Camps Cleared
0
1,650,210
Distance Traveled
1,275,962
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,317
438
88
5
0
265,549
4
L
Osiris
7,301
384
53
3
0
140,576
0
W
Da Ji
11,006
579
80
4
0
309,585
3
W
Sol
12,283
646
139
7
0
310,732
1
W
Athena
11,124
585
52
3
0
380,094
3
L
Fenrir
10,569
556
88
5
0
279,018
0
W
Fenrir
11,903
626
136
7
0
338,859
0
L
Baron Samedi
9,525
501
67
4
0
273,789
8
L
Cernunnos
11,000
579
95
5
0
317,030
4
W
Hachiman
11,495
605
95
5
0
310,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role