Player Matchup

Cabrakan
Cabrakan
Silver I
 
Cabrakan
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Gold V
Ezeki3lBualicex
Hel
Gold V
Level 109
God Stats
3W - 3L
1,434 SR
Queue Stats
63W - 72L
1,387 MMR
Party 1
Izanami
Izanami
Gold V
Frattynurse
Izanami
Gold V
Level 117
God Stats
25W - 21L
1,694 SR
Queue Stats
60W - 55L
1,496 MMR
Solo
Thor
Thor
Gold IV
Low-Effort
Thor
Gold IV
Level 124
God Stats
6W - 5L
1,604 SR
Queue Stats
58W - 64L
1,446 MMR
Party 1
Amaterasu
Amaterasu
Gold V
YoungDzYak
Amaterasu
Gold V
Level 45
God Stats
15W - 12L
1,752 SR
Queue Stats
17W - 20L
1,653 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,597 SR
1,496 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,600 SR
1,446 MMR
Mercury
Mercury
Silver I
Doodlebob4732
Mercury
Silver I
Level 123
God Stats
13W - 4L
1,663 SR
Queue Stats
119W - 113L
1,360 MMR
Solo
Anhur
Anhur
Bronze III
NoeIito
Anhur
Bronze III
Level 96
God Stats
1W - 2L
1,492 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
PeanutButterNWO
Artemis
Bronze III
Level 31
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
imsebastian92
Kuzenbo
Bronze III
Level 89
God Stats
2W - 2L
1,629 SR
Queue Stats
3W - 4L
1,414 MMR
Solo
Sol
Sol
Gold IV
sincerelymuench
Sol
Gold IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 236L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
2 / 1 / 3
5,380
538
1,572
5,161
3,479
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

10
2 / 0 / 1
5,892
589
3,922
4,245
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Frattynurse
Izanami
11
3 / 0 / 2
6,575
658
5,642
3,739
921
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 1 / 4
5,922
592
1,456
4,884
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
YoungDzYak
Amaterasu
9
4 / 0 / 0
6,001
600
3,289
6,314
4,055
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AthenaApolloTiamatMorgan Le FayHorus

VS

Bans
Baba YagaAchillesTsukuyomiYmirGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
8
1 / 2 / 0
5,162
516
1,340
5,922
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
NoeIito
Anhur
8
0 / 2 / 1
4,673
467
2,545
5,142
953
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 3 / 0
4,278
428
1,112
3,077
510
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
8
0 / 2 / 0
4,428
443
584
5,991
2,803
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 0
4,978
498
1,762
4,876
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
2
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
1
3
3.5
L
Mercury
1
2
0
0.5
W
2
0
1
2.5
W
Izanami
Frattynurse
Izanami
3
0
2
4
W
0
1
4
2
L
Anhur
NoeIito
Anhur
0
2
1
0.25
L
0
3
0
0
W
Amaterasu
YoungDzYak
Amaterasu
4
0
0
4
L
Kuzenbo
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,881
Damage
7,343
24,343
Taken
25,008
11,195
Mitigated
7,085
9,371
Healing
6,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
1,572
259
180
1,100
5,161
3,479
0
390
4,771
13,658
0
L
Mercury
1,340
704
0
2,067
5,922
1,565
0
1,386
4,536
0
19,008
W
3,922
49
391
2,248
4,245
1,195
210
1,118
3,035
30,842
0
W
Izanami
Frattynurse
Izanami
5,642
3,984
0
1,494
3,739
921
844
395
3,344
0
51,312
W
1,456
218
0
564
4,884
1,545
0
131
4,695
0
33,615
L
Anhur
NoeIito
Anhur
2,545
2,325
0
2,096
5,142
953
0
554
4,588
0
27,678
L
1,112
747
0
223
3,077
510
60
0
3,077
0
11,823
W
Amaterasu
YoungDzYak
Amaterasu
3,289
1,485
0
3,394
6,314
4,055
270
323
5,951
0
17,610
L
Kuzenbo
584
187
150
484
5,991
2,803
0
973
5,018
15,553
0
L
1,762
407
0
1,752
4,876
1,254
0
2,581
2,295
22,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,770
Gold Earned
23,519
306
Minions Killed
209
0
Camps Cleared
0
995,246
Distance Traveled
923,102
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,380
538
29
3
0
194,828
1
L
Mercury
5,162
516
60
6
0
220,503
0
W
Hel
5,892
589
55
6
0
195,186
5
W
Izanami
6,575
658
105
11
0
201,413
3
W
Thor
5,922
592
82
8
0
205,969
1
L
Anhur
4,673
467
59
6
0
168,276
0
L
Artemis
4,278
428
17
2
0
156,548
0
W
Amaterasu
6,001
600
35
4
0
197,850
1
L
Kuzenbo
4,428
443
21
2
0
196,392
3
L
Sol
4,978
498
52
5
0
181,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role