Player Matchup

Chaac
Chaac
Platinum III
IITuskAct4II
Chaac
Platinum III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,812 MMR
Party 3
Ares
Ares
Gold I
MickyVeGasc
Ares
Gold I
Level 128
God Stats
0W - 2L
1,554 SR
Queue Stats
40W - 33L
1,752 MMR
Party 2
Rama
Rama
Platinum III
OldD97
Rama
Platinum III
Level 127
God Stats
1W - 2L
1,689 SR
Queue Stats
109W - 100L
1,763 MMR
Solo
Bastet
Bastet
Platinum III
OsmPapatl03
Bastet
Platinum III
Level 156
God Stats
1W - 1L
1,779 SR
Queue Stats
325W - 326L
1,762 MMR
Party 3
Zeus
Zeus
Platinum II
VGS UrsineEwe1
Zeus
Platinum II
Level 148
God Stats
17W - 8L
1,732 SR
Queue Stats
88W - 90L
1,933 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,651 SR
1,804 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 106
1,617 SR
1,739 MMR
Vulcan
Vulcan
Platinum I
 
Vulcan
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
JULIO1717741
Cthulhu
Platinum IV
Level 128
God Stats
16W - 12L
1,440 SR
Queue Stats
709W - 702L
1,791 MMR
Solo
Izanami
Izanami
Platinum III
JayThrizzle
Izanami
Platinum III
Level 98
God Stats
21W - 12L
1,711 SR
Queue Stats
31W - 23L
1,878 MMR
Party 1
Fenrir
Fenrir
Gold I
Nelcuez
Fenrir
Gold I
Level 107
God Stats
3W - 1L
1,696 SR
Queue Stats
170W - 159L
1,732 MMR
Solo
Xing Tian
Xing Tian
Gold I
Not Koggins
Xing Tian
Gold I
Level 38
God Stats
3W - 1L
1,737 SR
Queue Stats
20W - 14L
1,794 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,632
553
2,593
8,160
4,635
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
0 / 2 / 2
5,855
488
3,817
9,345
6,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
OldD97
Rama
12
0 / 2 / 1
6,698
558
2,644
7,734
2,186
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bastet
10
1 / 3 / 2
6,072
506
3,100
9,170
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 6 / 0
6,089
507
7,354
6,549
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetMorgan Le FayGilgameshAthenaDanzaburou

VS

Bans
JanusArachneTsukuyomiKuzenboCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
4 / 0 / 4
7,565
630
8,008
5,918
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JULIO1717741
Cthulhu
13
2 / 0 / 0
7,193
599
4,362
4,921
4,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
JayThrizzle
Izanami
13
1 / 0 / 5
6,980
582
5,912
4,773
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Nelcuez
Fenrir
11
4 / 2 / 4
6,677
556
5,688
9,714
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Not Koggins
Xing Tian
10
3 / 1 / 6
5,818
485
3,346
10,223
5,769
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
14
15
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
0
4
6
L
0
2
0
0
W
Cthulhu
JULIO1717741
Cthulhu
2
0
0
2
W
Izanami
JayThrizzle
Izanami
1
0
5
3.5
L
0
2
2
0.5
W
Fenrir
Nelcuez
Fenrir
4
2
4
3
W
Xing Tian
Not Koggins
Xing Tian
3
1
6
6
L
Rama
OldD97
Rama
0
2
1
0.25
L
Bastet
1
3
2
0.67
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,508
Damage
27,316
40,958
Taken
35,549
18,118
Mitigated
17,202
9,279
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,008
2,441
0
2,544
5,918
1,997
0
4,070
1,848
55,005
0
L
2,593
715
0
2,680
8,160
4,635
0
4,294
3,832
0
39,991
W
Cthulhu
JULIO1717741
Cthulhu
4,362
909
0
2,275
4,921
4,491
0
0
4,921
43,880
0
W
Izanami
JayThrizzle
Izanami
5,912
2,485
0
2,468
4,773
1,459
0
951
3,822
0
52,018
L
3,817
283
0
1,140
9,345
6,257
49
4,143
5,074
17,562
0
W
Fenrir
Nelcuez
Fenrir
5,688
1,265
0
3,825
9,714
3,486
0
1,501
8,213
0
34,669
W
Xing Tian
Not Koggins
Xing Tian
3,346
699
180
1,347
10,223
5,769
0
4,713
5,510
10,042
0
L
Rama
OldD97
Rama
2,644
2,119
0
2,181
7,734
2,186
0
767
6,967
0
40,979
L
Bastet
3,100
1,041
0
2,984
9,170
2,845
0
2,237
6,905
0
33,638
L
7,354
605
0
294
6,549
2,195
0
3,893
2,464
37,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,346
Gold Earned
34,233
368
Minions Killed
407
0
Camps Cleared
0
1,150,035
Distance Traveled
1,214,544
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,565
630
112
9
0
245,276
4
L
Chaac
6,632
553
90
8
0
257,549
4
W
Cthulhu
7,193
599
110
9
0
230,146
4
W
Izanami
6,980
582
113
9
0
229,194
5
L
Ares
5,855
488
26
2
0
219,356
5
W
Fenrir
6,677
556
65
5
0
250,050
2
W
Xing Tian
5,818
485
7
1
0
259,878
7
L
Rama
6,698
558
102
9
0
221,632
6
L
Bastet
6,072
506
68
6
0
243,375
1
L
Zeus
6,089
507
82
7
0
208,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role