Player Matchup

Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Eagle_of_Law
King Arthur
Level 124
God Stats
221W - 161L
1,526 SR
Queue Stats
566W - 571L
1,467 Elo+
Party 1
Raijin
Raijin
Iv4nTheTerribl3
Raijin
Level 147
God Stats
2W - 4L
1,366 SR
Queue Stats
247W - 230L
1,486 Elo+
Solo
Medusa
Medusa
Vn0m__Yetti
Medusa
Level 102
God Stats
62W - 76L
1,506 SR
Queue Stats
147W - 167L
1,438 Elo+
Party 1
Tsukuyomi
Tsukuyomi
woobulu
Tsukuyomi
Level 89
God Stats
2W - 5L
1,398 SR
Queue Stats
104W - 126L
1,459 Elo+
Party 1
Team Averages
Level 122
1,459 SR
1,470 Elo+

VS

Team Averages
Level 103
1,542 SR
1,465 Elo+
Raijin
Raijin
HunterAmmons
Raijin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 109L
1,415 Elo+
Party 2
Sylvanus
Sylvanus
Potato Tactics
Sylvanus
Level 121
God Stats
3W - 7L
1,461 SR
Queue Stats
74W - 93L
1,485 Elo+
Solo
Cerberus
Cerberus
VailedVolcano79
Cerberus
Level 108
God Stats
149W - 129L
1,518 SR
Queue Stats
158W - 147L
1,500 Elo+
Solo
Da Ji
Da Ji
XeliteLegendxX69
Da Ji
Level 85
God Stats
3W - 5L
1,503 SR
Queue Stats
211W - 207L
1,482 Elo+
Party 2
Chernobog
Chernobog
peperyhealer50
Chernobog
Level 107
God Stats
1W - 1L
1,728 SR
Queue Stats
28W - 44L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 0 / 15
8,032
502
3,967
7,665
4,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Eagle_of_Law
King Arthur
15
5 / 3 / 7
8,940
559
11,442
14,129
9,887
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 0 / 7
9,707
607
16,235
8,973
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
13
4 / 1 / 5
7,824
489
8,001
8,776
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
woobulu
Tsukuyomi
14
6 / 5 / 5
8,973
561
8,260
12,413
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
1 / 5 / 0
7,927
495
4,343
11,934
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
12
3 / 6 / 0
7,044
440
7,998
14,378
7,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
15
4 / 6 / 1
8,627
539
10,517
18,525
10,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 5 / 5
7,768
486
4,606
12,932
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
peperyhealer50
Chernobog
12
0 / 4 / 3
7,237
452
5,114
7,476
2,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
25
Kills
9
9
Deaths
26
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
15
7.5
W
King Arthur
Eagle_of_Law
King Arthur
5
3
7
2.83
L
Raijin
1
5
0
0.2
W
10
0
7
13.5
L
Sylvanus
3
6
0
0.5
L
Cerberus
4
6
1
0.75
W
Medusa
4
1
5
6.5
L
1
5
5
0.7
L
Chernobog
peperyhealer50
Chernobog
0
4
3
0.38
W
Tsukuyomi
woobulu
Tsukuyomi
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,905
Damage
32,578
51,956
Taken
65,245
25,683
Mitigated
27,615
14,105
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,967
737
0
2,618
7,665
4,746
30
3,460
4,149
23,086
0
W
King Arthur
Eagle_of_Law
King Arthur
11,442
1,806
0
3,404
14,129
9,887
46
6,408
6,810
0
48,889
L
Raijin
4,343
263
0
1,982
11,934
4,030
0
5,290
6,376
57,215
0
W
16,235
1,639
0
2,749
8,973
3,606
186
3,401
5,454
66,939
0
L
Sylvanus
7,998
1,573
1,003
2,787
14,378
7,081
407
6,022
8,176
26,456
5,772
L
Cerberus
10,517
558
0
4,158
18,525
10,040
0
2,687
15,734
59,358
0
W
Medusa
8,001
3,483
323
1,280
8,776
3,682
954
2,934
5,788
0
48,481
L
4,606
941
0
180
12,932
4,348
0
3,265
9,489
0
48,594
L
Chernobog
peperyhealer50
Chernobog
5,114
2,600
0
493
7,476
2,116
580
2,066
5,268
0
43,173
W
Tsukuyomi
woobulu
Tsukuyomi
8,260
2,170
0
3,731
12,413
3,762
30
4,865
7,389
0
47,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,476
Gold Earned
38,603
405
Minions Killed
510
0
Camps Cleared
0
1,556,027
Distance Traveled
1,332,187
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,032
502
37
2
0
323,596
2
W
King Arthur
8,940
559
83
5
0
299,483
5
L
Raijin
7,927
495
126
8
0
254,870
5
W
Raijin
9,707
607
120
8
0
303,700
2
L
Sylvanus
7,044
440
47
3
0
254,664
5
L
Cerberus
8,627
539
168
11
0
256,623
3
W
Medusa
7,824
489
84
5
0
323,514
1
L
Da Ji
7,768
486
85
5
0
304,107
1
L
Chernobog
7,237
452
84
5
0
261,923
3
W
Tsukuyomi
8,973
561
81
5
0
305,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role