Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Gustabuba
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,852 Elo+
Party 2
Yemoja
Yemoja
Suikerdiefje
Yemoja
Level 14
God Stats
1W - 1L
1,746 SR
Queue Stats
45W - 36L
1,572 Elo+
Party 2
Ah Puch
Ah Puch
jklxomip
Ah Puch
Level 21
God Stats
13W - 6L
1,787 SR
Queue Stats
120W - 119L
1,536 Elo+
Solo
Bellona
Bellona
otismothebest
Bellona
Level 28
God Stats
3W - 4L
1,605 SR
Queue Stats
319W - 274L
1,614 Elo+
Solo
Team Averages
Level 17
1,628 SR
1,615 Elo+

VS

Team Averages
Level 24
1,595 SR
1,603 Elo+
Odin
Odin
Morbious666
Odin
Level 28
God Stats
1W - 0L
1,833 SR
Queue Stats
58W - 44L
1,613 Elo+
Party 1
Vamana
Vamana
Ronidesu
Vamana
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
56W - 29L
1,748 Elo+
Solo
Kuzenbo
Kuzenbo
begnam
Kuzenbo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,567 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
generalzodage
Morgan Le Fay
Level 26
God Stats
2W - 1L
1,642 SR
Queue Stats
74W - 69L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
hogarththegreat
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 4 / 1
8,361
557
8,210
11,307
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Gustabuba
Izanami
11
5 / 5 / 0
7,470
498
6,897
7,848
2,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
9
0 / 3 / 3
6,732
449
2,606
11,541
6,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
jklxomip
Ah Puch
11
1 / 4 / 2
6,823
455
7,617
11,147
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
13
0 / 4 / 0
7,217
481
4,777
10,798
8,727
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
9,190
613
6,267
10,633
3,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Ronidesu
Vamana
16
6 / 0 / 1
10,229
682
11,554
9,343
7,659
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
begnam
Kuzenbo
13
4 / 3 / 7
8,908
594
5,917
9,750
9,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morgan Le Fay
generalzodage
Morgan Le Fay
13
3 / 3 / 5
8,518
568
8,433
8,770
3,291
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
hogarththegreat
Danzaburou
15
4 / 3 / 6
9,963
664
8,732
11,288
3,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
10
Kills
20
20
Deaths
10
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
4
1
1.13
L
Izanami
Gustabuba
Izanami
5
5
0
1
W
3
1
8
7
W
Vamana
Ronidesu
Vamana
6
0
1
6.5
L
Yemoja
0
3
3
0.5
W
Kuzenbo
begnam
Kuzenbo
4
3
7
2.5
W
Morgan Le Fay
generalzodage
Morgan Le Fay
3
3
5
1.83
W
Danzaburou
hogarththegreat
Danzaburou
4
3
6
2.33
L
Ah Puch
jklxomip
Ah Puch
1
4
2
0.5
L
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,107
Damage
40,903
52,641
Taken
49,784
26,495
Mitigated
27,777
11,215
Healing
17,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,210
3,275
0
2,970
11,307
5,733
0
2,122
9,040
0
58,254
L
Izanami
Gustabuba
Izanami
6,897
5,496
0
1,334
7,848
2,390
184
2,088
5,737
0
40,766
W
6,267
1,285
0
4,334
10,633
3,914
0
2,258
8,375
0
63,186
W
Vamana
Ronidesu
Vamana
11,554
3,551
0
3,747
9,343
7,659
0
832
8,511
7,733
60,429
L
Yemoja
2,606
754
805
945
11,541
6,300
0
3,575
7,867
11,727
0
W
Kuzenbo
begnam
Kuzenbo
5,917
2,645
0
1,911
9,750
9,451
746
2,407
7,343
18,411
0
W
Morgan Le Fay
generalzodage
Morgan Le Fay
8,433
272
67
2,944
8,770
3,291
98
3,478
5,292
44,742
0
W
Danzaburou
hogarththegreat
Danzaburou
8,732
4,720
0
4,696
11,288
3,462
3,319
1,317
9,971
0
67,628
L
Ah Puch
jklxomip
Ah Puch
7,617
381
0
2,491
11,147
3,345
0
6,473
4,575
39,205
0
L
Bellona
4,777
1,221
0
2,670
10,798
8,727
0
1,845
8,460
0
39,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,603
Gold Earned
46,808
383
Minions Killed
460
0
Camps Cleared
0
1,473,249
Distance Traveled
1,489,381
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,361
557
105
7
0
345,465
1
L
Izanami
7,470
498
89
6
0
253,017
1
W
Odin
9,190
613
103
7
0
328,807
5
W
Vamana
10,229
682
132
9
0
317,144
4
L
Yemoja
6,732
449
16
1
0
278,476
2
W
Kuzenbo
8,908
594
18
1
0
293,234
7
W
Morgan Le Fay
8,518
568
77
5
0
289,414
8
W
Danzaburou
9,963
664
130
9
0
260,782
0
L
Ah Puch
6,823
455
71
5
0
263,304
3
L
Bellona
7,217
481
102
7
0
332,987
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role