Player Matchup

Cthulhu
Cthulhu
Norasuko
Cthulhu
Level 144
God Stats
7W - 12L
1,646 SR
Queue Stats
222W - 195L
1,661 Elo+
Solo
Hera
Hera
Phugill
Hera
Level 127
God Stats
4W - 5L
1,561 SR
Queue Stats
141W - 106L
1,629 Elo+
Party 1
Odin
Odin
jjaztin
Odin
Level 105
God Stats
16W - 11L
1,587 SR
Queue Stats
232W - 185L
1,638 Elo+
Party 1
Team Averages
Level 125
1,598 SR
1,643 Elo+

VS

Team Averages
Level 130
1,578 SR
1,641 Elo+
Chaac
Chaac
Geministic
Chaac
Level 126
God Stats
12W - 6L
1,585 SR
Queue Stats
412W - 317L
1,758 Elo+
Party 2
Scylla
Scylla
NIPTASTIC2
Scylla
Level 139
God Stats
30W - 22L
1,648 SR
Queue Stats
440W - 340L
1,750 Elo+
Party 2
Sylvanus
Sylvanus
SirPsychor
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Norasuko
Cthulhu
15
2 / 2 / 3
11,235
562
14,588
17,088
18,471
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hera
Phugill
Hera
18
5 / 3 / 2
12,973
649
18,833
13,699
5,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
jjaztin
Odin
14
0 / 6 / 5
10,746
537
8,135
18,473
13,724
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
4 / 3 / 6
13,106
655
16,071
23,383
29,894
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
NIPTASTIC2
Scylla
19
6 / 1 / 5
13,235
662
17,108
17,490
7,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
SirPsychor
Sylvanus
14
1 / 4 / 4
11,199
560
4,538
15,499
13,057
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
11
11
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
3
6
2.33
W
Scylla
NIPTASTIC2
Scylla
6
1
5
8.5
L
Cthulhu
Norasuko
Cthulhu
2
2
3
1.75
L
Hera
Phugill
Hera
5
3
2
2
W
Sylvanus
SirPsychor
Sylvanus
1
4
4
0.75
L
Odin
jjaztin
Odin
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,556
Damage
37,717
49,260
Taken
56,372
37,880
Mitigated
50,877
7,870
Healing
24,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
16,071
6,150
964
8,689
23,383
29,894
1,117
13,772
9,041
0
54,678
W
Scylla
NIPTASTIC2
Scylla
17,108
2,060
0
5,779
17,490
7,926
1,121
11,660
5,526
92,488
0
L
Cthulhu
Norasuko
Cthulhu
14,588
689
563
1,370
17,088
18,471
189
6,421
10,667
46,171
0
L
Hera
Phugill
Hera
18,833
6,404
104
3,916
13,699
5,685
1,155
5,671
8,028
74,613
0
W
Sylvanus
SirPsychor
Sylvanus
4,538
962
5,093
3,964
15,499
13,057
259
9,882
5,361
22,531
0
L
Odin
jjaztin
Odin
8,135
923
1,048
869
18,473
13,724
601
9,554
8,919
7,470
17,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,954
Gold Earned
37,540
243
Minions Killed
238
0
Camps Cleared
0
1,023,141
Distance Traveled
1,011,403
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,106
655
63
3
0
345,758
0
W
Scylla
13,235
662
154
8
0
375,643
0
L
Cthulhu
11,235
562
64
3
0
341,377
2
L
Hera
12,973
649
146
7
0
343,199
1
W
Sylvanus
11,199
560
21
1
0
290,002
1
L
Odin
10,746
537
33
2
0
338,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role