Player Matchup

Discordia
Discordia
 
Discordia
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Chris Art 10
Cernunnos
Level 149
God Stats
1W - 2L
1,289 SR
Queue Stats
37W - 67L
1,078 Elo+
Party 2
Chaac
Chaac
DrizztxDaermon
Chaac
Level 104
God Stats
29W - 55L
1,479 SR
Queue Stats
30W - 58L
1,346 Elo+
Party 3
Ne Zha
Ne Zha
xShAkAx 216
Ne Zha
Level 138
God Stats
8W - 10L
1,289 SR
Queue Stats
26W - 36L
1,357 Elo+
Party 2
Team Averages
Level 127
1,389 SR
1,320 Elo+

VS

Team Averages
Level 86
1,587 SR
1,482 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Ahh_shut_up3
Chaac
Level 148
God Stats
22W - 11L
1,653 SR
Queue Stats
142W - 133L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
Deshika19
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Medusa
Medusa
HeDaCow
Medusa
Level 25
God Stats
0W - 1L
1,694 SR
Queue Stats
2W - 7L
1,396 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
1 / 0 / 6
8,323
832
7,863
3,724
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Chris Art 10
Cernunnos
15
7 / 0 / 6
9,342
934
7,436
3,790
1,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 1 / 2
8,942
894
10,022
11,691
8,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
14
3 / 0 / 10
9,062
906
6,856
5,698
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 5 / 1
6,929
693
5,909
8,885
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 3 / 0
7,246
725
5,378
14,970
8,486
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
Deshika19
Cthulhu
11
0 / 4 / 0
6,537
654
2,429
10,663
7,574
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
HeDaCow
Medusa
12
0 / 5 / 0
7,022
702
1,168
6,946
2,045
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
17
Kills
1
1
Deaths
17
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
6
4
L
Sol
 
Sol
0
5
1
0.1
L
1
3
0
0.33
W
Cernunnos
Chris Art 10
Cernunnos
7
0
6
10
L
Cthulhu
Deshika19
Cthulhu
0
4
0
0
W
6
1
2
7
L
Medusa
HeDaCow
Medusa
0
5
0
0
W
Ne Zha
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,177
Damage
14,884
24,903
Taken
41,464
13,878
Mitigated
21,151
10,350
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,863
585
272
1,642
3,724
1,217
712
1,716
2,008
26,446
0
L
Sol
 
Sol
5,909
2,375
0
2,164
8,885
3,046
310
2,551
6,036
27,511
2,408
L
5,378
816
0
5,333
14,970
8,486
0
4,528
9,912
2,046
24,600
W
Cernunnos
Chris Art 10
Cernunnos
7,436
4,151
0
1,714
3,790
1,435
3,567
1,248
2,542
0
33,504
L
Cthulhu
Deshika19
Cthulhu
2,429
712
0
0
10,663
7,574
0
213
10,418
8,545
0
W
10,022
1,119
162
4,734
11,691
8,916
994
4,024
7,667
0
27,157
L
Medusa
HeDaCow
Medusa
1,168
476
0
490
6,946
2,045
206
0
6,946
0
20,397
W
Ne Zha
6,856
2,671
0
1,826
5,698
2,310
2,121
1,546
4,152
0
26,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,669
Gold Earned
27,734
181
Minions Killed
167
9
Camps Cleared
4
770,012
Distance Traveled
660,680
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,323
832
39
4
2
199,352
3
L
Sol
6,929
693
50
5
3
162,664
2
L
Chaac
7,246
725
44
4
1
183,130
3
W
Cernunnos
9,342
934
60
6
2
172,400
2
L
Cthulhu
6,537
654
25
3
0
151,232
0
W
Chaac
8,942
894
48
5
2
206,871
2
L
Medusa
7,022
702
48
5
0
163,654
0
W
Ne Zha
9,062
906
34
3
3
191,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role