Player Matchup

Ah Puch
Ah Puch
Canthitmybasics
Ah Puch
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
GodsGucci
Cupid
Level 7
God Stats
1W - 0L
1,761 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
MerryMarxmas
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
MrMissMyAutos
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
WhoNeedsAutos
Achilles
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 3
1,552 SR
1,500 Elo+

VS

Team Averages
Level 29
1,560 SR
1,422 Elo+
Sol
Sol
Drakeiswhite
Sol
Level 11
God Stats
1W - 1L
1,727 SR
Queue Stats
27W - 22L
1,478 Elo+
Party 1
Camazotz
Camazotz
KudzuControl
Camazotz
Level 13
God Stats
1W - 3L
1,344 SR
Queue Stats
13W - 19L
1,246 Elo+
Solo
Serqet
Serqet
River432
Serqet
Level 116
God Stats
16W - 16L
1,727 SR
Queue Stats
163W - 182L
1,385 Elo+
Party 1
Rama
Rama
lafakingverga
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
samD1432
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 6
6,506
723
6,348
3,432
1,469
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
GodsGucci
Cupid
8
5 / 0 / 2
5,250
583
2,272
2,388
642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
8
1 / 0 / 7
5,378
598
1,667
1,788
689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
10
5 / 0 / 5
5,850
650
3,359
5,917
1,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
WhoNeedsAutos
Achilles
11
3 / 2 / 3
5,906
656
5,196
6,124
5,052
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,085
565
3,180
4,815
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
KudzuControl
Camazotz
7
1 / 3 / 0
4,555
506
1,612
7,453
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
River432
Serqet
6
0 / 5 / 0
3,960
440
725
5,551
1,691
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

4
0 / 3 / 0
3,668
408
532
2,974
694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
samD1432
Cthulhu
6
0 / 7 / 0
4,345
483
1,388
7,563
4,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
20
Kills
2
2
Deaths
20
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
1
2
0
0.5
W
Cupid
GodsGucci
Cupid
5
0
2
6
L
Camazotz
KudzuControl
Camazotz
1
3
0
0.33
W
Yemoja
1
0
7
4.5
W
Arachne
5
0
5
7.5
L
Serqet
River432
Serqet
0
5
0
0
W
Achilles
WhoNeedsAutos
Achilles
3
2
3
2.25
L
0
3
0
0
L
Cthulhu
samD1432
Cthulhu
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,842
Damage
7,437
19,649
Taken
28,356
9,587
Mitigated
9,992
5,657
Healing
4,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,348
948
0
2,062
3,432
1,469
60
602
2,830
34,302
0
L
3,180
691
0
1,050
4,815
1,693
441
792
4,023
23,001
3,003
W
Cupid
GodsGucci
Cupid
2,272
1,175
109
531
2,388
642
354
541
1,847
0
13,305
L
Camazotz
KudzuControl
Camazotz
1,612
597
0
2,373
7,453
1,895
237
787
6,666
0
18,437
W
Yemoja
1,667
615
549
555
1,788
689
44
443
1,345
12,964
0
W
Arachne
3,359
2,516
0
1,045
5,917
1,735
0
706
5,211
0
26,397
L
Serqet
River432
Serqet
725
52
0
327
5,551
1,691
84
2,455
3,096
0
10,643
W
Achilles
WhoNeedsAutos
Achilles
5,196
1,624
0
806
6,124
5,052
0
2,104
4,020
0
29,538
L
532
516
0
416
2,974
694
0
776
2,198
0
5,420
L
Cthulhu
samD1432
Cthulhu
1,388
65
0
230
7,563
4,019
0
3,205
4,358
6,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,890
Gold Earned
21,613
222
Minions Killed
146
0
Camps Cleared
0
881,328
Distance Traveled
746,546
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,506
723
64
7
0
181,791
1
L
Sol
5,085
565
57
6
0
154,041
0
W
Cupid
5,250
583
25
3
0
182,150
0
L
Camazotz
4,555
506
45
5
0
177,619
0
W
Yemoja
5,378
598
25
3
0
152,540
0
W
Arachne
5,850
650
45
5
0
204,368
2
L
Serqet
3,960
440
19
2
0
181,903
1
W
Achilles
5,906
656
63
7
0
160,479
0
L
Rama
3,668
408
9
1
0
76,529
0
L
Cthulhu
4,345
483
16
2
0
156,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role