Player Matchup

Loki
Loki
BADChild13
Loki
Level 142
God Stats
2W - 2L
1,318 SR
Queue Stats
82W - 70L
1,562 Elo+
Party 3
Sobek
Sobek
BilliardTheKid
Sobek
Level 145
God Stats
19W - 22L
1,529 SR
Queue Stats
442W - 445L
1,533 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
BoundThorn
Ah Muzen Cab
Level 155
God Stats
2W - 3L
1,445 SR
Queue Stats
24W - 25L
1,484 Elo+
Party 3
Chaac
Chaac
FlipLeaf123
Chaac
Level 107
God Stats
2W - 0L
1,579 SR
Queue Stats
240W - 210L
1,643 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
N P C Toxic
Morgan Le Fay
Level 41
God Stats
2W - 1L
1,492 SR
Queue Stats
85W - 95L
1,418 Elo+
Party 3
Team Averages
Level 118
1,473 SR
1,528 Elo+

VS

Team Averages
Level 87
1,432 SR
1,436 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
John thicccc879
Freya
Level 142
God Stats
3W - 8L
1,495 SR
Queue Stats
718W - 701L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
jaimefinesse
Cthulhu
Level 102
God Stats
1W - 4L
1,481 SR
Queue Stats
331W - 352L
1,460 Elo+
Party 2
Awilix
Awilix
karaxtale
Awilix
Level 18
God Stats
0W - 2L
1,278 SR
Queue Stats
13W - 15L
1,298 Elo+
Party 1
Sun Wukong
Sun Wukong
leo_andres1502
Sun Wukong
Level 68
God Stats
3W - 5L
1,407 SR
Queue Stats
33W - 38L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 0
10,100
631
10,562
10,526
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 1 / 9
9,094
568
4,927
14,295
12,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
BoundThorn
Ah Muzen Cab
16
3 / 2 / 1
9,573
598
4,293
8,767
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
12 / 0 / 0
10,663
666
13,633
12,443
14,472
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Morgan Le Fay
N P C Toxic
Morgan Le Fay
13
0 / 3 / 5
8,087
505
4,089
7,553
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 4 / 1
7,844
490
8,753
9,733
3,072
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 0
7,808
488
4,842
6,563
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
jaimefinesse
Cthulhu
9
1 / 3 / 1
6,435
402
4,280
10,431
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
karaxtale
Awilix
10
0 / 11 / 0
6,290
393
2,968
11,652
3,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
leo_andres1502
Sun Wukong
8
0 / 6 / 0
5,917
370
6,175
13,608
9,242
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
24
Kills
6
6
Deaths
24
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
4
1
0.88
W
8
0
0
8
W
1
1
9
5.5
W
Ah Muzen Cab
BoundThorn
Ah Muzen Cab
3
2
1
1.75
W
12
0
0
12
L
2
0
0
2
W
Morgan Le Fay
N P C Toxic
Morgan Le Fay
0
3
5
0.83
L
Cthulhu
jaimefinesse
Cthulhu
1
3
1
0.5
L
Awilix
karaxtale
Awilix
0
11
0
0
L
Sun Wukong
leo_andres1502
Sun Wukong
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,504
Damage
27,018
53,584
Taken
51,987
36,663
Mitigated
21,356
14,653
Healing
7,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,753
183
396
1,802
9,733
3,072
0
4,365
5,368
41,812
0
W
10,562
3,372
0
2,245
10,526
3,828
1,031
3,059
7,467
0
79,303
W
4,927
409
0
3,654
14,295
12,336
138
6,297
7,998
26,981
0
W
Ah Muzen Cab
BoundThorn
Ah Muzen Cab
4,293
1,981
0
2,585
8,767
3,370
4,242
3,053
5,714
0
70,653
W
13,633
3,344
0
5,291
12,443
14,472
0
1,259
11,184
0
79,722
L
4,842
1,430
0
3,869
6,563
2,609
689
530
6,033
41,362
7,478
W
Morgan Le Fay
N P C Toxic
Morgan Le Fay
4,089
586
0
878
7,553
2,657
873
3,917
3,636
43,149
0
L
Cthulhu
jaimefinesse
Cthulhu
4,280
769
0
478
10,431
3,398
0
1,459
8,972
22,790
0
L
Awilix
karaxtale
Awilix
2,968
1,984
0
363
11,652
3,035
868
1,475
10,177
0
22,410
L
Sun Wukong
leo_andres1502
Sun Wukong
6,175
1,972
0
323
13,608
9,242
405
1,255
12,353
0
26,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,517
Gold Earned
34,294
533
Minions Killed
320
0
Camps Cleared
0
1,609,940
Distance Traveled
1,369,818
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,844
490
84
5
0
241,556
3
W
Loki
10,100
631
128
8
0
382,241
1
W
Sobek
9,094
568
39
2
0
328,156
3
W
Ah Muzen Cab
9,573
598
130
8
0
300,068
0
W
Chaac
10,663
666
154
10
0
316,860
0
L
Freya
7,808
488
95
6
0
257,072
0
W
Morgan Le Fay
8,087
505
82
5
0
282,615
3
L
Cthulhu
6,435
402
46
3
0
276,953
1
L
Awilix
6,290
393
48
3
0
298,476
0
L
Sun Wukong
5,917
370
47
3
0
295,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role